The first boss, General Umbriss, isn't too bad, providing you have the gumption to keep an eye on your deadly boss mods warning and move when he decides to pick on you and you have someone capable of either crowd controlling or killing the purple trogg. My first run was in shadow form, with a guild healer but the rest PUGed saw not one, but two wipes mainly because the tank was under-geared and didn't have a clue (I know tanks get a hard time, but having some idea of how to tank with your class, before pressing the LFG button and clicking the shield icon is desirable). In is customary for PUGs wiping in such fashion the tank blamed the healer, everyone else in the group, physics, and pretty much everything else possible before quitting, as did one of the DPS only not quite as dramatically. Reformed with a reasonable tank, Umbriss was despatched pretty quickly, and we were off to Forgemaster Throngus.
Now Frongus has been my least favourite boss as a healer, since I got bored of queuing and added my holy spec, that was until I realised dispelling the nasty debuff on the tank makes things simpler. Amazingly both as dps and healing this weekend we saw him off first time. I can't ever remember two fights going so smoothly with him. I suppose the source of my dislike for this boss is the fact that being unlucky makes it infintately harder; if you get more than one shield, or get unlucky with cave-ins with a shield and then get swords it becomes very difficult for the healer through no real fault of his own, just random chance. I'm all for encounters being variable and challenging, providing they don't become impossible randomly.
Drahga Shadowburner is the real group killer for me, it's the one where I've seen the most PUGs fall apart and although it's skippable, if you have to skip it you're probably not going to do the last boss either. It is also for me, since I figured out how thick I was being on Throngus, the boss which I'm currently finding the most difficult. There's just so much going on! Generally the tank takes a battering and so is needing big heals, there's adds running around like loons just waiting for you get your spell book out so they have an excuse to aggro you. The little exploding git add which needs to be kited or it'll pretty much one-shot whoever it's got targeted. And then there's the flames, I just can't seem to reliably keep myself outside of them, either I avoid them and the tank dies, or I completely miss the warning because of the anarchy which is ensuing and cop it straight in the face. It has to be said, it's easier with people you know and much easier if people are on vent communicating, but with PUGs it's an almost guaranteed fail. Not wanting to break with tradition, my first trek did exactly this, with a fair stab at it, but sadly a couple of the group just weren't up to it and neither were their replacements as in turn people quit.
The second group, with me healing, decided to skip it all together and head for Erudax, I quite like this boss, as bosses go in Grim Batol, but today was a different story. The first tank, who wasn't bad to be fair to him, had other commitments, made his apologies and left before we had our first stab. The second tank TALKED ONLY IN CAPITALS, said FFS in every sentence, and insisted his strategy which was "the way tankspot say you have to do it" (I checked, it doesn't) lasted all of two attempts before doing us all a favour. Another short wait and an unsuspecting tank later the DPS decided the adds weren't all that important, the idiot healer, ignoring my own rule, decided to stand outside of the crap and promptly died. At which point the hour and a half I'd set aside for a 'quick random' was up and I had to do something I hate and make my apologies. I hope they went on to kill Erudax at the next pull, it's not a particularly difficult boss, but people's minds just seemed to be elsewhere so I suspect it would have been called pretty soon after my departure.
|General Umbriss||Move on charge|
Stay at range to avoid ground seige/ move when he turns to face you
|Fade to avoid adds||Kill purple add if no CC|
Kill other adds if being overwhelmed
|Forgemaster Throngus||Shield (flames) – get in close, move behind boss|
Sword – big DPS on tank
Mace – Kite, stay out of path
Avoid cave in
big AOE heals on shield, use chakra floor heal if neccesary
Sword – big single target heals – use guardian spirit if needed
Mace – small AOE heals
|Drahga Shadowburner||Kite add if targeted|
Move on flame warning
Avoid crap on floor
|Conserve mana where poss|
Small aoe heals
|Disperse if caught in flame|
|Erudax||Move into circle to avoid shadow gale||AOE chakra heal in circle if needed|
Keep players topped up in case of stun
|DPS add immediately after gale|