Showing posts with label trade skills. Show all posts
Showing posts with label trade skills. Show all posts

Thursday, 14 July 2011

Glyphs are back on the menu, ish.

How did the aggressive under-cutter fair?

menuiconA couple of weeks ago I wrote about the bottom falling out of the Glyph market, this was entirely down to one individual who was selling just about every glyph possible at a knock down price of 25g.  I managed to catch up with him via in game mail and he was kind enough to explain is reasoning; briefly he was trying to force new entrants out of the market by removing the profit for them, thus increasing his profit in the long run by reducing competition, the full post is here. Anyway, it seems the day has come where the glyph embargo has been lifted, and to my surprise it seems to have worked! perhaps not as well as may have been intended, there’s still a fair bit of competition about, but the prices seem to be higher, or at least there seems to be more highly priced (200g+ glyphs) on the market.  I have to admit, I was a little sceptical, mainly based on the fact that people can’t go bust in WOW, so they could simply stop selling for a while and come back to the table when the prices increase (I suspect they still might). 

For the moment the ‘lesser’ Northrend and older glyphs are generally going for around the 100g mark and the newer and more in demand ones for anything up to 300g.  This is far above the prices seen before the undercutting, though there are still the glut of pointless or underused glyphs and the ones that are commonly used to level the skill that skulk around in the sub 30g category.  I suspect the undercutting had some effect, and some of the sellers have taken a break from selling glyphs, as I did, and simply haven’t noticed the prices have gone back up yet;  I also have a sneaking suspicion that the Firelands patch has something to do with the price increase - people suddenly realising, as with flasks, that they need a few glyphs and ‘panic’ buying.  That said, the glyphs don’t seem to be flying off the shelf at the minute, trade is steady, I generally sell 1-2 per listing where as I used to sell 2-5.  It may also be that the sellers prior to the patch had gotten bored of the raiding content and were spending their time crafting and selling, now there's new stuff to do they’ve dropped the crafting to wade into the new content. 

I’ll be mailing my friendly seller to see if I can get his take on proceedings, I’ll also be taking the time to relist all the cheap glyphs I accumulated over the last couple of weeks, having had 2 shots at listing so far, I reckon I’ve made about 1k of the 2-3k I spent having sold only 5 0r 6 of the 80-90 I bought.

Tuesday, 28 June 2011

Austerity Measures

economic-recessionAfter penning a begging letter to my competitor who’s been artificially holding the glyph market so low for a while now that there’s no longer any profit to be made in it, as I set out in my last post, more in hope of a reply than expectation; I received a reply!  I’d like to report that my guess as to what he was up to was spot on, and I called it; but as it happens, I was half right.  The glyph market has been dropping on my server a little recently, nothing substantial (since I got involved, but I can’t really comment on the prices before that) but I’ve noticed (now I think about it) that where glyphs would regularly go for around the 100g mark, I quite often see them slipping down to the 75g level, not all, just some.  This when you consider I have around 100 to 150 glyphs listed at any one time, and (used to) sell up to 10 of those per listing session can equate to quite a drop in revenue.

glyph letterNow in my mail communication with the seller (I explained that I write a blog, and he’s specifically asked not to be named so I’m assuming he’s a ‘he’ and will be referring to him as ‘the seller’ from this point onwards) he set out the reasons why he’s doing what he’s doing.  The full text of the letter is shown to the right, he talks about the glyph market being “hugely profitable for months” until recently when the “new guys” (do you think he means me?) have come along increasing competition and thus lowering the prices and the profit to be had.  By setting the prices low, he’s trying to price the other sellers out of the market, by taking away the profit margins, hoping that he has deeper pockets (and more patience) than they do.
This sort of competition is quite a common occurrence in real world economics; a new market comes along, lets say selling trolls tusks.  Someone has spotted a niche for tusks, makes an investment in the R&D of developing a trolls tusk for the market, setting up a selling infrastructure and taking the tusks to market.  All is fine, there's lots of profit to be made an no real competition to speak of, everything is going swimmingly.  That is until one day someone else spots that you’re doing nicely for yourself with you big house and new car and decides they’d like a bit of that pie too.  This isn’t a problem initially, yes your sales take a hit at first as customers can now chose your tusks or someone else's, in the long run the added competition has actually helped you as there are actually enough customers to go round, and you’ve taken another look at your operation and realised that you can save money by streamlining some of it, thus making more profit per tusk.  Even though you sell less tusks, you make more profit per tusk.  All is great until, over the months, ten more tusk sellers come into the market all wanting a their own slice of the shared troll tusk-pie; and what's more, they didn’t bother doing their own R&D, they just copied yours so saved on the costs, meaning that they can sell at a cheaper level that you to such an extent that there’s no longer any profit in the market for you because everyone is undercutting you. 

At this point, something called consolidation will normally happen, either companies will aggressively buy out their competitors or merge, chose to move into a different market, or go bust.  This isn’t always enough to reduce the competition to a level to achieve a stable, sustainable, profit level for all involved.  So other avenues need to be taken, either by differentiating yourself some way(adding tassels to your tusks for example) so that people will pay more for them even though they’re a higher price.  The only other option is to compete on price alone, this is generally accepted to not be a nice place to be – someone will eventually fail if more than one seller attempts this as there can only ever be one lowest cost seller.  Very occasionally, dirty or extremely aggressive tactics will be employed; smear campaigns, aggressive undercutting and much much more can happen, the aggressive undercutting is just what we’re seeing on the glyph market.  In real world economies, the undercutting seller will generally sell their wares at an unsustainable level, either at a loss or at such an insignificant profit they may as well not bother.  This is a brinkmanship game, hoping that their competitors go bust, go away, or sell up before they do.  Once the competition is gone, the prices can be artificially inflated to far higher levels and more profit can be made than was previously possible as there is no longer any competition.  The way this is normally stopped is through legislation by governments and regulation, the government specifically stops companies doing things which will harm competition unfairly, and  ultimately raise prices or lower service levels for the end consumer.

Winding our example back to the Auction House and my current predicament, there are a few differences between real world economics and the WOW economy; Primarily, you cant go bust, you can’t buy other peoples business, and there’s no regulation, and you can’t compete on anything else but price.  People can go away, but not for the same reasons as you’d see in business; The only reason that others will stop selling, is that there is so little gold to be made, it’s not worth their time to play in that particular market.  For example if I only make 1g per glyph in profit, but each glyph takes 2 minutes to create (picking herbs, milling, inscribing the scroll), I might chose to go and make potions at 10g profit per pot for a similar effort.  Additionally, different people will have different thresholds, a school kid with an abundance of time on his hands might accept a relatively low profit, someone who has a full time job, family and drinking habit to sustain, on the other hand, may only have a few hours a week to play and decide their fun is better had elsewhere in the game.

My friendly sellers strategy is brave, but I fear may be misplaced for the reasons I’ve set out above, we’ll see, and hopefully he’ll be kind enough to tell me how he thinks his endeavours in artificially revitalising his market have gone.  I suspect some of the competition may disappear, but as soon as the market goes up they, or other new entrants, will reappear.  He also may be creating a rod for his own back, glyphs are now at such a cheap level that it’s more profitable to farm something or quest for gold and buy them, instead of going out and picking herbs to make the glyphs yourself, potential customers may just buy up all of the glyphs they’ll ever need for them and their alts, and never need to buy a glyph again (until the next WOW expansion is released) thus decreasing the demand.  I know this is happening, as it’s exactly what what I’ve done – it’s not worth my time grinding herbs and creating the glyphs at this price, so I’ve filled out all of my empty slots for every character over level 70.  He’s also running the risk that the competition will simply buy the glyphs at 25g, wait it out and undercut him at the higher levels in a few weeks time; I know this is happening already, it’s exactly what I’ve done.

As for my glyph selling antics, I’m pretty much waiting it out, as I say, I’ve bought a good few glyphs at the low levels, about 3k worth at 25g, which equates to 10-20k at previous prices (whether the market will ever recover to quite this level I’m not sure).  I’m absolutely fascinated by the effect on the economy, I’ll be monitoring the sales closely, and I wish him every success in inflating the market, if it works, it’ll benefit my sales massively.  I’ll also be monitoring the related item sales.  I’ve noticed inferno ink sales, which previously sold like hot cakes, have been slow.  I’ve also noticed that the price of potions has increased slightly, this may be coincidental, or it may be that he’s bought herbs for ink from the AH, pushing the price up.  I’ll have to write and ask…

Tuesday, 7 June 2011

Becoming a wheeler-dealer

My little auction house experiment
Only-Fools-and-Horses-001You may have noticed my posts over the last few weeks have become more focussed on the economics of the game, this is partly in that nothing much has changed for my primary focus of the priest on the holy healing front or shadow DPS, and partly because I’ve had less ‘session’ time to actually do much in one shot rather than just pottering around and levelling alts.  I’m even struggling to find the time to get 5 man heroics in.

My regular reader will also know that I’ve been making a fair bit of cash from my auction house adventures, primarily as a result of selling glyphs on my mage.  So I’ve decided to have a look at what a true wheeler dealer could do on the Auction House.  I’m not really setting myself any rules for this, other than I’m using an alt that I haven’t played since TBC, I’ve cleared out it’s bags and bank and deposited the sum of 1000g with it.  I considered starting off with a smaller sum of 1g or less, but that's already been done; 1000g strikes me as a reasonable amount you’d have ‘spare’ after levelling to 85 so why not.

I will be allowing myself to use alts trade skills, so for instance, I might buy a job lot of herbs, send them to my priest and convert them into potions (whilst paying for the glass vials of course).  But I wont be using any collection skills, questing or grinding; all the materials will be bought from the auction house or from vendors.  All of my sales will be made on the Auction House, I won’t be ‘advertising’ stuff in trade, though I’ll reserve the right to sell stuff who happen to post a WTB advert in trade while I’m online.
I’ll be posting my results over the coming weeks, I’ll be concentrating on one or two areas at a time, slowly expanding my horizons as I get more familiar.  I’ll also be using this opportunity to investigate the addons available to aid a trader.

I currently use auctionator rather than auctioneer, as it’s simply easier to get to grips with and use.  I’ve just installed bean counter to help me keep track of what’s going on and I’ve got a couple of tooltip type addons to help me assess the value of items quickly, more details in my post here.

So first up, I’m going to stick with what I know, herbs and glyphs.  Glyphs are my normal business, I’m making a steady 2-5k in gold per week depending on how much time I spend messing around making them and playing the AH.  I’ve occasionally ‘gone aggressive’ and bought out glyphs that have been listed for stupidly low values and relisted them, but I haven’t made a habit of it.  My first course of action was to use auctionator to run through all of the glyphs on the auction house, any which I spotted for less than 20g that were either the only one on, or the next lowest was over 100g I promptly bought and relisted, I’ll be doing this from time to time whilst being careful not to ‘eat my own dinner’ and compete with my mage.  I’ll be looking to expand into the other areas of gems enchants and so on once I get a better idea of what sells and what doesn’t.  200g later and I’ve bought myself about 15 glyphs and relisted about 8 (some are duplicates and I figure there’s no point listing them yet).

Next up its herbs; I’ve noticed for sometime that, due to its abundance and relative lack of use to alchemists, Cinderbloom is dirt cheap on my server, often down as low as 50s each generally more around the 75s – 1g25s level.  Now ink goes for a lot more, per stack of 20 (including the guild level procs) I’d expect to get around one pot of Inferno ink and up to 6 pots of Blackfallowink plus any guild level ‘perk’ procs.  Inferno ink is going at 45g or there abouts per pot, and Blackfallowink is listed at 14g (which I think is a bit high to shift in volume, I’ll give it a go undercutting it but I suspect I’ll need to drop it to sub 10g per pot).

After spending around 500g on herbs, mailing them of to my miller and listing them I’ve got a few hundred gold left and payment waiting in my mail box for two of the glyphs that I listed earlier waiting for me.  Not a bad start.  Check back in the next few days and I’ll post my first set of results.

Sunday, 15 May 2011

Making money on the Auction House

Getting the best return for your trade skills

GoldCoinDealersI’ve found myself spending more and more time recently pratting about with professions, and seeing what I can do on the Auction house, with a fair bit of success.  In my post earlier this month, I talked about my brief investigation into the best methods of collecting ore and herbs, I’ve currently got five crafting professions maxed out on my characters, along with mining and herbing.  Added to this there’s all that ‘junk’ that you collect throughout instances that’s of no use to you but is required by others for whatever crafting they’re doing.  In this post I’ll take a look at what I’ve done over the past few weeks to make money on the Auction House with my hard earned spoils.

My crafting professions are enchanting, alchemy, gemcraft, inscription and black smithing; I’ve been an enchanter on my mage since day 1 of wow it’s something I’ve always done and always will do, both for disenchanting the green crap you pick up along the way and providing enchants to my characters and other guildies.  Alchemy came a bit later on my priest, for some bizarre reason the early (official) WOW guide recommended herbing to go with enchanting, so my mage ended up with millions of herbs and no spare bank space.  I started alchemy on the priest to deal with this and get a few mana pots to boot.  Gemcrafting came along later, I dropped tailoring in TBC for it, not sure why so lets just say ‘because’.  I started inscribing on my mage recently for two reasons, I made the druid so could drop herbing, and I was getting hacked off with paying 100g per glyph on the AH.  Black smithing I’ve levelled recently just to ‘have a look’.  I’ve got all of the others in the pipe line, but I need to chose one and make a concerted effort to level it next, which will probably coincide with levelling another alt once I get bored of ZA and ZG.

I’m going to ignore enchanting on the whole, with four lvl 85 toons to keep in enchants I never seem to have enough dust or shards to look to sell much.  I will however mention that since vellums came into play, its far less costly to level enchanting, simply enchant scrolls and stick them on the AH, you cover a lot of the ‘cost’ of not vendoring green rubbish.

Alchemy and Inscription are two competing professions to some extent, both use herbs as their main source of materials, alchemy specific herbs for specific pots, inscription isn’t fussed, it just needs lots of herbs to mill.  Look to use the cheaper herbs (probably Cinderbloom) on your server for inscription and use the rest for alchemy.  Gemcraft and Blacksmithing suffer a similar dilemma; do you prospect the ore or make something? I’ve tended to prospect stuff, mainly using it for my own gems but I'm starting to build up a stock of gems which is allowing me to look at selling some.

So you’ve got a million and one items you can craft, you’ve probably got as much of the raw materials you’ve collected, you’ve also got the intermediary states of these materials (herbs milled to ink, ore refined to uncut gems or smelted to bars etc.) do you look to sell just finished items or is there more money to be made with the component materials.  Well the answer, as with so many of my blog posts, is ‘it depends’.  It depends on the time of day or week, it depends on the prevailing economy of your server (it’s quite fascinating how they develop differently but that’s another post), and it depends on your competition on the auction house.  I’m going to concentrate on inscription for this post, as that’s the craft I’m currently focusing on making money with, but first lets take a step back and talk about addons. 

Addons are there to make your life easier, there are a number of addons which can significantly reduce the time taken to craft items and even decide which items to craft.  I’m assuming you, like me, utilise a collecting alt to do your collecting of raw materials, so the first addon you’re going to need is altoholic which collects detailed inventories of all of your alts and allows you to see who has raw components which you may need for a recipe simply by hovering the cursor over it.

Next up, you’ll want the advanced trade skills window,  this allows you to custom sort your trade skills, perform text searches, and queue multiple items to be crafted.  It’ll even work out which crafted items can be made from raw materials and queue intermediary stuff, e.g. if a glyph needs 2x lion ink, and you don’t have any, but you do have 2 of the Golden Pigment needed to make the ink, it’ll queue the ink first, and then the glyph for you, genius.  Sadly Blizzard removed the ability for ATSW to process multiple queued items automatically some time ago, so once you’ve finished making a particular type of item, you have to manually click on ‘process queue’ for it to move to the next item which is a bit of a bind but not the end of the world.

SellTabLast, and probably most important, is Auctionator, Auctionator lets you scan the Auction House in its entirety and record prices for every item on there.  It also modifies the buying and selling functions, when buying it’ll automatically list similar items by price, lets say you’re looking for Ink of the Sea as shown, it’ll group all of the same priced stacks together and allow you to buy them quickly, once you exhaust that price it’ll move on to the next.  Most importantly from a selling point of view, it can be automatically configured to beat the price of the same items already listed, and allows you to list multiple stacks, or break stacks down into smaller numbers extremely quickly.

All sounds very complicated doesn’t it? I suppose it is a bit when taken as a chunk, but as you work your way into selling you’ll build up your confidence with the adds and look to find more and more ways of saving time and automating stuff.  There’s one final tool, which a guildie introduced me to over the weekend (the same guildie who introduced me to GTFO) it’s not an addon this time though, its a webpage http://wowpopular.com/ which lets you see what are the most popular enchants, glyphs, gems, talents and a whole host of other things across all of the WOW realms, not only that, but it does it by class and even by spec.

You now have the supply, and you have a bloody good idea of what the demand will be; each class and spec has a list of pseudo-mandatory glyphs, this site allows you to quickly see which these are for every class and make them, since I started using it I’ve more than tripled my sales! and this is how:

I’m assuming you have a stock of raw materials, if not, go read this post.  First of all go to the AH and perform an Auctionator scan, this will make sure your database of prices is up to date and correct.  Next load up http://wowpopular.com/ on a companion PC (or alt tab) and list off the first specs of the first class’ glyphs.  WoWScrnShot_051211_205930Open up your trade skill window and hover over the glyph.  My first question is: is it sold on the AH for more than 85g? if not, forget it and move on to the next glyph.  The most used glyphs tend to go for about 100g on my server, some of the ‘levelling’ glyphs go for as little as 2g which doesn’t cover the materials, some for far more; this is a figure that I’ve chosen which means I’m making a reasonable profit on all the materials, it depends on your servers economy, pick a figure and stick by it (although you may want to adjust this over time).  Assuming the value is fine, have a quick look at the component prices by hovering over them  do all of the materials (if sold individually) come to less than glyphs auction price? does it allow for a reasonable profit? if so you can craft away, with one final check – do you already have any of the said glyph, hover over it again and have a look, I tend to only ever have 1 or 2 of any particular item oWoWScrnShot_051211_205946n the AH at any one time, keep the perception of supply down to keep the prices and profits high!  Rinse and repeat for all of the glyphs applicable to all of the classes, by the end of it you’ll find you have between 80 and 120 glyphs.

Now its time to head over to the AH and list them, this is key, you need to beat the prices of competitors on there, but you also want to stay competitive for the duration of the auction, accept that you will be undercut sometimes, but try and do what you can ot avoid it.  Chose your timeframe, I always go for 48 hours, as I can’t gaurentee to be on daily, if you’re on every day you may want to go for 24 hours.  As a rule, any glyph priced at or below the 100g mark I use the auto undercut function in Auctionator and list the item for 5s less.  For anything for anything 100-125 I list at 99g, for anything 125-200g its 125g, and for anything 200g+ I’ll go for 150g.  for any items where there are no competition I go between 100 and 125 depending on historic sale success.  This may sound a bit silly, why not simply beat the higher prices by 5s too and make more profit? From my experience, if you do this, somoene will simply come along and undercut you with a sensible price, you often see auction lists with one glyph at ~250g, a couple more in the two-hundreds a few more in the hundreds and then one in the 99g area, the higher priced items will never sell, so it’s a wasted auction. 

It’s then just a simple matter of collecting your winnings and restocking those glyphs that have sold, use altoholic to check if you have glyphs still as per the process listed above.  It takes me about 20 minutes to do a full sweep of http://wowpopular.com/ craft, and list them, I’ve quite often sold two or three glyphs by the time I’ve finished listing and I reckon on a steady 1-2000g ish profit per set of listings, this goes up a little at weekends as there are more people online.

Friday, 6 May 2011

Is bigger always better?

How to maximise your mining and herbing returns in a troll-eat-troll world

druid-trafalgarCollecting herb and ore has seen thousands of wow players over the years spending countless hours stooped over their computer into the long hours of the night filling their bags full of crap hard earned bounty.  Whether you’re a hardcore raider, serious casual player or just like dabbling with trade skills, collection of these consumables is vital.  there is an argument to say you could do anything which makes money and then use that money to buy these consumables, or the end products they’re used to craft from the AH, but where's the fun in that? (not apart from the fact that all professions offer their own unique soulbound items or buffs only to the characters which pursue them.    

This post takes a look at the finer art of collecting and I’ve gone to great lengths to research it, further than in any other post, and spent a whopping great eight hours compiling information for it, that’s more than a days work!  why have I done this I hear you ask?  Well firstly, I needed ore to level blacksmithing (just because, ok) and I needed to stock up on herbs to feed my alchemy and inscription habits.  My regular reader will know about my druid herber / miner toon, created solely to pull up weeds and smash lumps of rock (ok, so I’ve since found I quite like healing with her too).

So Why a (Tauren) druid?  well firstly I got hacked off collecting herbs on my mage and being constantly beaten to the weed by some git druid who doesn’t have to dismount / remount to pick the herb, which also allows you to avoid a lot of time consuming combat with local mobs.  Secondly the speed at which Taurens can pick herbs; considerably faster than other races.  Thirdly the instant flight form shape shift, gives a considerable performance improvement (especially when you’re competing with other miners for the same veins who have to mount up). Fourthly, the feral abilities mean you can slap down any inconsiderate mob(s) who happen to pick a fight when you’re mining.

There are a few other classes which I recon would be decent for collecting, mages for their blink & disappear abilities, rogues for vanish, hunters for fein death etc. but the instant cast flight form and not having to shape shift (i.e. dismount) for herbing sold it for me.
I’ve also made a point of learning both collection (discounting skinning and enchanting as they're more killing and collecting), I’ve had individual miners and herbers for a long period, and it always struck me how much time i was wasting doing one at a time, so I bit the bullet and reorganised my professions between alts to accommodate this, and wow has it paid off!

So you’ve got your collector toon up to level 85, and you’re about to set out on your first run, where should you go? good question, there are quite a few questions you need to ask yourself – firstly what is your priority item? are you collecting stuff to sell on the AH? are you looking to feed a fabricating profession (like blacksmithing or alchemy) habit? or are you looking to just collect raw materials for for of the ‘destructive’ professions like inscription or gem crafting where you don't care what the raw material is, you just want to mill or prospect it.

If you don’t care about the type of material you’re collecting, you might be surprised at which areas may be the most profitable for you to use (by profitable I mean in terms of both AH value and item yield), more of that in a moment.  If you’re looking to use specific items, such as Elementium or Pyrite, you’ll be restricted to specific zones.  Items like Twilight Jasmine only grow in one zone, so if you must have that item for a specific potion you must go to the Twilight Highlands. You need to consider both the number of available ‘nodes’ in the zone, and the comparable difficulty (i.e. time) in getting between them, for example, Zone A might have 100 nodes, but be massive, Zone B having 80 nodes but being half the size of A would generally mean that the average distance between nodes is closer, thus you’ll get more reward for your time.

Pick your primary aim(s), and head to the zone which offers the best reward for them, lets say for the sake of argument, my priorities are Obsidium and Cinderbloom, I’ve got a choice between Mount Hyjal and Deepholm, as both zones offer both in abundance.  Ore tends to be harder to come by, in my experience, so I pick myself a route which takes my through the most populous areas for ore, stopping off for any herbs I see, one exception for this is whiptail in Uldum, which only really grows on river banks where there are few ore nodes, so I make a detour on my route to encompass the rivers.  Use gatherer to plan your route, I always also have a secondary screen up with a map of the locations of my primary item type from wowhead.

The last thing to look at is competition, the time of day you collect is key.  If possible look to collect at off peak times when there are few others around to compete with, i tend to do a /who ‘zone name’ before heading out just to check how many other level 85s there are there (or if there are any other names which I recognise as being miners or herbers, or both, from previous outings).  There are two ways to dealing with competition; passively - you either give up and wait till later or go somewhere else.  Or you go on the offensive and beat your opponent forcing them to either give up themselves or accept a reduced reward.  Both will generally lead to a reduced reward for yourself, it depends on how confident you are.  If you are confident you can beat them, stay and fight, if not spend your time elsewhere.

So you’re off collecting, is there anything more you can do to to aid collection?  well yes, of course there is, or I wouldn’t of mentioned it would I? silly.  If you’re a seasoned collector, you may notice that the little yellow dots sometimes appear on the mini map after you’ve passed them with alarming frequency, this isn’t due to you being the luckiest soul alive and seeing multiple node re-spawns, I’m pretty sure this is down to server lag (i.e. you’re moving so fast the map hasn’t updated from the server to your screen in time).  I tend to fly in a slight zig zag, nothing to severe, this has both the effect of slowing your ‘map movement’ down a touch in order to give the nodes time to appear, and it means that you cover more ground in the candidate areas; veins tend to spawn on staggered ridges, simply flying straight along the edge of one of these will generally put you out of range of some of the spawns.  Make sure you use your downtime wisely, you have a couple of seconds when you’re hitting a vein or picking a herb, use this to your advantage and plan your next move, take a look at your map and spin round to face the direction of your next move, you can do this without interrupting the collection.  This is especially important when you can see several yellow dots, you want to get to them as soon as possible else someone else might beat you to them.

If you do see multiple dots on the minimap, I tend to go for the herbs first if I’m not worried about competition, pick the herbs quickly, and then shape shift for the ore.  If there is competition in the area, hit the high value ore targets first, if you have to lose something it should be the less valuable stuff, and from experience there tends to be more miners out there than herbers.  If you do encounter competition, and you decide to ‘stay and fight’ make sure you know your route well, and make sure you know any little short cuts which you might be able to sacrifice in order to get in front of your opponent, who is more than likely on a similar route to you.

So what about this extensive research? Well here it is! basically I spent a couple of days over the bank holiday, when I should have been drinking, but illness had other ideas, running different zones and recording the results to see which would actually be the best.  I did a quick straw poll of my guild:

“where’s the best place to mine?”

“where’s the best place to herb?”

I didn’t qualify either of the questions intentionally, I just wanted to see what peoples initial reaction was, unsurprisingly that Uldum and Deepholm came out on top, and Mount Hyjal got absolutely no votes.  Looking at wowhead, I compiled this table of the number of nodes in each zone:

herbs
From this table you can see that Uldum has the most herbs, Deepholm the most ore, and Deepholm again for a combined total.  So it’s simple right? never leave these two zones for mining and herbing right? wrong.  These numbers, expose the problems with statistics, on the face of it they’re best, but these raw figures don’t take into consideration the size of the zone (i.e. the average distance between nodes) or the competition (I'm assuming respawn times are the same from zone to zone as I have no means of gathering evidence to the contrary).

So how do we tell which is the best zone then?  here’s what I did:  I ‘sampled’ each zone, for a few runs of between 15 and 45 minutes and took the average yields of each, I also recorded the population of the zone from a /who before and after each run (this wont take into account alliance toons in the zone, so should be used as an indication only but given the ratio of characters from your server you can take an educated guess (or create a toon on the other faction and do a /who there too, I’m just not that anal… ok, I am, but I’ve only just thought of it). I recorded the contents of my bags at the end of each run, and also made notes of the number of nodes I lost to competition, and the number of times I was forced to kill aggrod mobs when mining.  I actually abandoned an Uldum run after four or five minutes having seen three other miners and two herbers in that time, in hindsight I with I’d carried on to get some figures of how bad it can actually be with sustained competition, but I didn’t, so tough luck…

nodes collected
This is actually a cut down version for display as the full list is too wide to fit on a web page and still be able to read without something in the Hubble range of magnification, a full break down can be found in the spread sheet here.

As you can see from the (full spread sheet) table, my best run was in Deepholm with a massive 13.27 ore & herbs per minute, but surprisingly the next best, and probably most consistently good (if looking at total yield) was Mount Hyjal! this is due in my view, to lack of competition from other collectors who assume its rubbish, the relative small size of the collecting areas, and the ease at which mobs can be dispatched or avoided due to their lower level.  When you dig a little deeper (pun intended) due to the amount of Elementium and Pyrite available, Uldum would seem to be the best, if your primary aim is profit from the AH or Black Smithing. 
So which is actually the best then? well I’m afraid there isn’t an answer any more concrete than ‘it depends’.  It depends on what you’re aiming to achieve, and the competition you’re facing.  For pure blacksmithing, due to the pyrite content, I’d say it's got to be Uldum, if you’re focus is ore for prospecting, then Deepholm has to shade it because you get both Elementium and Obsidium.  If you’re collecting herbs simply to mill (and thus you don’t care what they are) then Deepholm is also the place for you.  If you’re looking to use the herbs for potions, then you need to target the zones which have the best yield of the brand of herb you need, clearly Whiptail and Twilight Jasmine only grow in Uldum and Twilight Highlands respectively, so you’re pretty restricted.  the only zone I’d not bother with is Vashir, the swimming around is too slow, and, although it’s relatively small with absolutely no competition, the nodes are too sparse.  My real top tip, is consider Mount Hyjal, my own assumptions and my quick straw poll completely overlooked it, but the lack of competition means it is actually pretty good.  As a collector who is after stuff for Blacksmithing, Prospecting, Inscription and Alchemy, my general hunting grounds will be Uldum, Deepholm and Mount Hyjal, with an occasional forray into the Twilight Highlands when I need to stock up on Jasmine.  If you’re collecting purely for profit and sticking everything on the AH, then it’s even more dependant on your servers economy, you need to have a look at what’s going for the best prices on the auction house and tailor your runs accordingly.

One thing to note, I think I’ve probably done Uldum a little bit of a disservice on the herbing front, my feeling is that there are far more herbs, but I was primarily following a mining route with occasional trips down the river for whiptail, I pretty much ignored the other herb locations.
Finally, my tips for more effective collecting
  • roll a Tauren Druid
  • have both mining and herbing professions on the same character
  • invest in the fastest flying skill available
  • bind your shape shift to flight form to an easily accessibly key (I use the middle mouse button)
  • avoid combat wherever possible, it slows you down
  • install gatherer
  • plan your zones / rough route in advance
  • do a quick /who to check a zones population and for ‘usual suspects’ who are regular competitors
  • decide your tactics on competition, stay and compete, or give up / move to another zone
  • try and collect in off peak times if possible
  • when you’re actually collecting an item, quickly flick to the map to reorient yourself and plan your next hop
  • don’t dwell on the occasional nodes which you can’t get to or appear / disappear as you move, there are a few bugged nodes about due to clipping or phasing issues
  • make sure you have plenty of room in your bags
  • don’t be afraid to utilise the AH, if you need Cinderbloom and its 20s whilst Elementium is 20g, spend your time collecting Elementium, sell it and buy Cinderbloom
One last note, the ‘druid’ pictured at the top was an Eagle which swooped past my face in the centre of London as I was mid way through writing this post,  I can only assume he was trying to beat me to a node in the centre of Trafalgar Square and sat there mocking me as I walked away empty handed…
It’s also worth noting that the time I’ve spent doing the ‘research’ is by no means statistically significant, do do a proper statistical study I’d probably need to make my own addon and get lots of people to use it over a period of time.

Sunday, 3 April 2011

Levelling trade skills: pure, pure tedium.

tediousI’m sat here, sad as I am, trying to level blacksmithing from zero.  It’s gash, I mean really gash, I’d derive more enjoyment from continually inserting hot needles into my left eye for three hours than the mindless grind it’s taken to level from zero to 250 in blacksmithing.


Ok, rant over, on a serious note, why? WOW is supposed to be a fun game, the endgame is slanted towards various trade skills to maximise tanking / dps / healing output and the ;best’ trade skill for particular roles or classes tends to change now and then as new releases are a made which forces the more hardcore players to drop one skill and level another.  should this really take the best part of 10 hours to do? (if you ignore the time spent gathering the materials).

EDIT: I wrote this post almost a week ago but have been sitting on it as I published the GM interviews, in the mean time the gits insigtful people over at wow insider posted a similar article here which covers some similar topics, I didn't steal their ideas.... honest, I wrote my blog post first... :-)


Added to the fact that with blacksmithing it takes roughly 8 seconds to create and item, you also need to smelt the ore, AND Blizzard in their wisdom removed the ability for addons such as the Advanced Trade Skill Window to queue multiple items (you now have to manually click ‘process queue’ to move to the next item type), so you cant even go away and make a cup of coffee, or do something slightly more interesting like admire the growth rate of your garden while your toon hammers his head against the anvil repeatedly.  Whether it’s blacksmithing, or any other trade skill, the story is pretty much the same.

Is there not an easier way? I think so. First up, I’d like to state that I don’t think trade skills should be given to players on a plate, there should be some effort involved in levelling a skill, but the top level has gotten so far beyond that of the original level that it’s just another tedious grind.  Levelling to the top level in any profession takes an enormous amount of materials see here for blacksmithing as an example; its fair to say that people levelling trade skills support the WOW economy in a number of ways, in increasing demand from purchasing materials from the auction house, in reducing supply, from not offering those materials they have collected for sale on the auction house (or making the herb and mining nodes more sparse).  Now I’ve levelled two characters recently, both of which have been miners and herbalists, and I’ve banked everything I’ve collected for just such levelling as I’m trying to do with blacksmithing; even with all this banked ore, I still found myself buying stacks of the stuff from the auction house, or heading out to low level zones to collect the stuff.  Now I’m not the type of player who can see a yellow dot on my screen and not go collect it, this would indicate the materials requirement is far over and above the amount a single character would collect in the course of levelling, even with the occasional trip out to grind metal veins or herbs.

This may not necessarily be a bad thing, and may be by design; it keeps the the effort required to level a trade skill, and it keeps the older content useful (although barely in my opinion).  However when you consider trade skills were meant to be levelled in the main part with characters, for those of you who started a character back in vanilla WOW who levelled their trades with their character it was a straight forward task of making stuff as you got the material; your trade level stayed roughly in check with your characters, with a little bit of extra effort here and there, and the final 50 points or so taking the additional effort once you hit 60.  The trouble is, this final 50 points or so existed at the end of each expansion, so platos have developed at the headline skill level from each new release which are a complete pain, rather than just the end game final 20% of levels which should be difficult.  Here are a few suggestions for Blizzard on what I’d like to see to improve things:

Re-evaluate the amount of raw material required to level certain trade skills: blacksmithing seems far more difficult than alchemy for instance.

Reinstate the ability to queue trade skill activities with addons such as the advanced trade skill window, I understand the reasoning for removing it, but it simply doesn’t do what it’s intended to, it just makes the task of levelling more arduous.

Add the ability to queue multiple ‘breaking’ activities; disenchanting, milling and prospecting are even worse than crafting skills, at the very least let me mill by stack rather than per 5, but preferably add the ability to queue multiple stacks of material.  I acknowledge this might be dangerous with disenchanting, so how about only allowing it for greens.

Remove the levelling, platos which exist in the last 20% or so where, in previous releases, they where the top end of the trade skill level.

Add more lower level ‘multiple level’ items; most of the crap which is made is simply vendored anyway, why not add more items which cost 5 times more to make, and add 5 levels.  Or even better, taking into account my suggestion above, just up the level boost of a few items and leave the material requirement the same.

Look at the possibility of buffing players ability to level trades from other tradeskills, how about an enchanted blacksmithing hammer which adds an x% chance to double the level gained, a potion of superior tailoring reducing the amount of cloth required to make a bolt for the next hour, or a scroll of mass disenchant which allows you to disenchant every green item in your inventory. etc. etc.

Add the ability to ‘pay’ for bulk levelling at a trainer; rather than going away and self teaching the first (say) 300 levels in a crafting skill, why not turn up on the doorstep of your profession trainer with a set amount of materials, or a bag full of gold equivalent to the value of those materials which it would have taken you 6 hours to churn through and just exchange it for a level boost.  This would still require the materials, or currency value of those materials, so wouldn’t harm the economy (and done right could be used to boost it).  I’m not suggesting that this replace the whole levelling process, just a percentage of it – perhaps only available to accounts who have one character with a trade skill at it’s maximum level?  This is exactly what happens in real world industry today, you can go to a library, read about stuff and practice yourself, you can learn on the job as an apprentice, or you can get a ‘boost’ by going on an intensive training course – the training course accelerates the learning curve for the easier, apprentice level stuff, but the artisan level skills only come with practice.

Whatever is done, do something to make trade skills less tedious and more desirable, WOW is a game, it’s about entertainment, much of the recent development of WOW has been to make the game more accessible to the mass market, take the same principles and apply them to trade skills!