Showing posts with label quest. Show all posts
Showing posts with label quest. Show all posts

Thursday, 21 July 2011

Firing up for another daily grind

A look at the new shape of Firelands dailies 

daily-questOnce again I’ve been struggling to find much time to play WOW over the past few weeks, when I’ve managed to get on, even if it’s just been for 10 minutes my first priority has been to carry on with my auction house experiment; my second task, time allowing, has been to work through the new Firelands dailies. I wrote a brief post just before the Firelands patch asking what the casual could expect from the new content, in particular looking at the more ‘personalised’ dailies.

Firstly, the way the new dailies works is a little different to that of other ‘rep’ type dailies, you don’t directly gain rep by doing x, y and z, instead you collect tokens. Mark of the World Tree to be precise; in order to get anything from these dailies you need to collect 150 of the little buggers, at which point an NPC will become available from whom you can buy goodies from. Further NPCs turn up varying number more, according to Wowhead a total of 695 will currently unlock all of the available NPCs.  Now I like this idea, in some respects, and hate it in others, as a casual you are at no more of a disadvantage than raiders (other than perhaps they have more time to play), as you can only get the marks from dailies, you can get a maximum of around 12 per day (it varies according to how many NPCs you’ve unlocked) after the initial introductory quests which give a few extra, so you’re going to be grinding for 33 days completing each quest to unlock everything (again according to Wowhead). There is no tabard so it’s not like you can hit a few instances over the course of a weekend to max your rep out like the others.

I’ve said it before, and I’ll say it again, it’s not all about the gear; gear is a means to and ends, my primary goal is enjoyment, so what about the quests? I’m not a big quester if I’m honest, they’ve been a means to getting to the top level over the years, and nothing more, yes there's been the occasional chain to get an item, or that really are fun, like the crucible type chains, and then the horrible Onyxia and molten core type key chains which are occasionally fun at first but a complete pain in the proverbial when you come to run alts. On the main part, I’m not one of the people who’ll just churn through them for the fun of it. I’m not interested in the lore, or the ‘story’ (I know it floats some peoples boats, just not mine.) in fact the second I discovered the macro to speed up quest text in Vanilla it was a permanent resident in my macro book; click the NPC, hammer accept, and jog on, that’s me. I’m not a fan of the cut scene for the same reason, but that’s a different story (pun intended).


On the face of it the Firelands quests are a bit different from the norm; rather than, say, the Jewel crafting dailies, where if you need to inflict stardust on ten different people, every other jewel crafter on the server will be doing the same, the Firelands quests are randomised for you, there are a pool of quests from which you get a random selection to do each day (the numbers vary again depending on how many NPCs you’ve unlocked). One of the reasons I’ve never been so interested in the MMO story element is that they never felt that, well, epic. “you young Troll! Go kill MEGADRAGON the undefeatable beast that’s been stealing our carrots and has slayed every Troll before” only if you don’t mind waiting in line for the seventeen other peeps who got there first to finish killing him it’d be appreciated, ok, thanks, bye…. Not for me thanks. With the randomised aspect, you AND ONLY YOU, are on that particular quest chain. RIGHT! Wrong. Whilst the quests are essentially randomised from a pool of possible quests, there's so many people wading into the new content at the same time, that you’re still competing for the same mobs as everyone else. Yes there’s improvements, all of the big mobs are killable by the same people concurrently; they can’t be tapped, so you only have to hit it once before it dies to get credit, so there’s not as much of the listless hammering of the /target megadragon /cast <instant spell> macro to tap monster before that nasty Paladin gets there first. When it comes to punting bears onto trampolines, or reviving exhausted allies (who look shocked for a few seconds, before stumbling round a bit and then falling over again) you’re still essentially grinding stuff and competing with everyone else on the server.

It’s a step in the right direction, don’t get me wrong, but so much more could be done. I’d like to see more in the ways of phasing being used so that when you kill MEGADRAGON, you and you alone are fighting it, you’re already zoning into Firelands for half the quests, which would suggest it could be on a different instance server, so why not ensure there’s only one character in each ‘instance’ on each particular quest, or at least only a few. I like the combination quests, the ones that aren’t party quests, but several people can kill the same hard mob. I like the ‘different’ quests of punting things into the water, although the stupid bear-up-a-tree quest is already doing my nut. Actually it would probably require far more quests to choose from in the random pool to make it viable, that and enough server power to accommodate the extra phases and instances. All of which means cost, and cost means less profit, so I doubt we’ll see anything like. For the moment I’ll continue grinding coins, at least until I get to 250, just so I can say I gave it a fair crack, doubt I’ll go much further though as chances are I’ll be ready to strangle the developers by then.

Wednesday, 29 June 2011

A big ‘F’ all in Firelands?

Is there anything in the new content patch for us casuals?

LEISURE RINGSWith the much awaited release of the 4.2 patch today, Firelands has opened up a whole host of new content to the raiding level 85s amongst us, but is there anything in there for the casual gamer?  On the face of it, not much, the Firelands is seemingly a raid area aimed at the harder core WOW players with no additions on the 5-man heroic front; whilst the prospect of once again being able to smash Ragnaros in the face is an alluring one, I simply don’t have the time (even less than I used to have) to get my act together and start raiding again.  Pretty short post this then… the F in Firelands does seem to be a big F-all for the casual! Not so at all!

If you skip through the content of the Firelands information pages on the Blizzard website you’ll see a section titled Content for the Casual 85, this links to one of the Dev Blogs where ‘Fargo’ talks about what's in store for the casual at 85.  Clearly there’s a whole host of trade skills, and a good few heroics, but they get a bit stale after a while, there’s only so much trade-skilling one can take in a given session, and with the rise of the, errr, Rise of Zanzilar instances the ‘old’ heroics have very little draw as there’s very little reward in it.

Quest, for me, have never had that much draw, even (especially?) the dailies, they’ve been a functional means to an end over the years, you chop your way through them, either to level up or to grind rep.  Occasionally doing a quest chain to get an item, more so on the latter since the iLvl requirement.  Occasionally there were some particularly enjoyable chains, like the various 5 man crucible type fights, that I’d go back to and do even if I had no reason to, but on the main I don’t quest purely for enjoyment, i don’t know why, it just seems a bit pointless, and repetitive if you breed alts; I suppose there just doesn’t seem to be much ‘questyness’ to it – the fact that every other player on the server is, has, or could do the exact same chain, in the exact same order doesn’t set my world on fire – how many of you went to the cinema and watched some short arsed hobbit wait patiently for three other short arsed hobbits in roughly the same clothes stab a few orcs before handing a ring in to get their reward?  It just doesn’t happen like that outside of (I almost said fantasy) MMOs.

Now once again I’ve wandered off into ramblings, and you might ask what the hell I’m on about, well here it is.  Well here it is, the developers seem to have realised the same thing, and gone some way to try and introduce a little bit of randomness in there so tat there's more of a feel that you’re embarking on your own adventure, which comprise of your own quests, with their own challengers.  And not that you’re just re-treading the footsteps of a thousand people before you the same day:
There's also a story here, a chronicle of a vicious, knock-down, drag-out fight that begins in Hyjal and progresses -- over the course of weeks -- across the mountaintop and then into the Firelands themselves. Along the way, major characters are going to get rocked, you'll meet (and destroy) a few new villains, and you'll earn yourself a small heap of nice rewards. The druids are establishing a beachhead in a hostile world, starting with little more than a pile of rocks and ultimately erecting an enormous otherworldly base.

The progression is personal: you won’t see it happen until you make it happen.
The whole post is linked here, and I’ve got to say I like the sound of it, I suppose at the end of the day, it’s just dailies, but the fact that people will be doing stuff along different ‘routes’ will mean that there’s less contention for particular quest items or mobs, there’s some better differentiation (at least in the early days) between characters and the gear they can achieve, and you’ll have less of a feeling that you’re just slogging through the same linier story in the same way as everyone else on the server.  I’m keen to see how the party dynamic is maintained in this, hopefully it wont be a simple case of you go do your quests and I’ll help, then we’ll do mine.

elementalgooI’d like to see these principles extended to the daily quests, Jewelcrafting in particular is a  particular bugbear of mine, you have a selection of a handful of quests which may crop up as he daily, everyone else on the server gets the same daily, which simply means either the price of nightstone rockets for a day at a time, or the elementals in Mount Hyjal get beaten up and their dinner money stolen again.  I’m currently on the train home and might get an hour or so this evening to try them out, that is as long as the patch downloader doesn’t take its usual half day to sort its shit out.