Showing posts with label loot. Show all posts
Showing posts with label loot. Show all posts

Friday, 8 July 2011

Gold Rush!

Has the patch breathed new life into the flask economy?
gold_fever_minersSo with the Firelands patch about a week old, has it made a blind bit of difference to the Auction House prices?  veterans of the AH will know the answer already; of course it has, as with every other content patch in WOWs history, consumable prices have shot up, and the items which used to be pretty pricey, like valour boots, (which are now justice boots) which are now more obtainable are now at rock bottom. 

My previous potion industry which was returning a modest profit at best, is now returning at least a 100% mark up on each pot, even ignoring the crafting procs, and taking into account the slight increase in the price of herbs.  Its as if half the server had no idea the Firelands were coming and suddenly realised they were going to need to panic buy enough potions for the next decade.  You can see from the graph below showing the price and volumes I’ve been shifting flasks of Steelskin in for the past few weeks, I was getting 40-70g, depending on the time of the week and the flask.  In the last week I’m regularly getting 100-135g now, and selling in far larger numbers; you can see from the graph the lull which occurred just prior to the 4.2 patch and the explosion in sales and price as soon as it hit.  I’ve also changed my selling strategy subtly, I now don’t always try to be the cheapest seller for flasks, instead I list at a rang I’m likely to sell at, yes I may sell a few less, but I’ll make a far bigger profit on those I do sell. I do this when there are a small number of ‘cheap’ flasks listed, but the bulk are at a higher price.  The 4 or 5 lower priced flasks will obviously sell first, but I’ll also sell mine at a better profit.  imageI sometimes will list some at a lower price and then some higher, that way I’m guaranteed to sell some and make some profit, and if there’s a buying spree then I’m positioned to take advantage; looking through my beancounter logs, there's a repeating pattern of people buying in bulk, yes there are a few instances of people buying singular pots, but of the 17 different buyers for this flask, 10 of them bough more than one, 6 of those bought 5 or more.  This tells me that people tend to ‘panic’ buy of sorts, I’d guess someone gets tasked with sorting the pots pre-raid for cauldrons and then heads off to the AH to fill in the blanks to purchase on behalf of the raid.

For the moment flasks are reasonably profitable, I doubt it will last, as people start to clear the content in Firelands, and get better gear the raiding attendance will wain and thus demand will drop lowering prices once again, but for the moment I’m planning on cashing in.  I spent upwards of 10,000g last night buying herbs and volatile life making 25 ish of each flask so I can have a proper go at listing and get some more statistically significant figure to share with you.

Sunday, 15 May 2011

Making money on the Auction House

Getting the best return for your trade skills

GoldCoinDealersI’ve found myself spending more and more time recently pratting about with professions, and seeing what I can do on the Auction house, with a fair bit of success.  In my post earlier this month, I talked about my brief investigation into the best methods of collecting ore and herbs, I’ve currently got five crafting professions maxed out on my characters, along with mining and herbing.  Added to this there’s all that ‘junk’ that you collect throughout instances that’s of no use to you but is required by others for whatever crafting they’re doing.  In this post I’ll take a look at what I’ve done over the past few weeks to make money on the Auction House with my hard earned spoils.

My crafting professions are enchanting, alchemy, gemcraft, inscription and black smithing; I’ve been an enchanter on my mage since day 1 of wow it’s something I’ve always done and always will do, both for disenchanting the green crap you pick up along the way and providing enchants to my characters and other guildies.  Alchemy came a bit later on my priest, for some bizarre reason the early (official) WOW guide recommended herbing to go with enchanting, so my mage ended up with millions of herbs and no spare bank space.  I started alchemy on the priest to deal with this and get a few mana pots to boot.  Gemcrafting came along later, I dropped tailoring in TBC for it, not sure why so lets just say ‘because’.  I started inscribing on my mage recently for two reasons, I made the druid so could drop herbing, and I was getting hacked off with paying 100g per glyph on the AH.  Black smithing I’ve levelled recently just to ‘have a look’.  I’ve got all of the others in the pipe line, but I need to chose one and make a concerted effort to level it next, which will probably coincide with levelling another alt once I get bored of ZA and ZG.

I’m going to ignore enchanting on the whole, with four lvl 85 toons to keep in enchants I never seem to have enough dust or shards to look to sell much.  I will however mention that since vellums came into play, its far less costly to level enchanting, simply enchant scrolls and stick them on the AH, you cover a lot of the ‘cost’ of not vendoring green rubbish.

Alchemy and Inscription are two competing professions to some extent, both use herbs as their main source of materials, alchemy specific herbs for specific pots, inscription isn’t fussed, it just needs lots of herbs to mill.  Look to use the cheaper herbs (probably Cinderbloom) on your server for inscription and use the rest for alchemy.  Gemcraft and Blacksmithing suffer a similar dilemma; do you prospect the ore or make something? I’ve tended to prospect stuff, mainly using it for my own gems but I'm starting to build up a stock of gems which is allowing me to look at selling some.

So you’ve got a million and one items you can craft, you’ve probably got as much of the raw materials you’ve collected, you’ve also got the intermediary states of these materials (herbs milled to ink, ore refined to uncut gems or smelted to bars etc.) do you look to sell just finished items or is there more money to be made with the component materials.  Well the answer, as with so many of my blog posts, is ‘it depends’.  It depends on the time of day or week, it depends on the prevailing economy of your server (it’s quite fascinating how they develop differently but that’s another post), and it depends on your competition on the auction house.  I’m going to concentrate on inscription for this post, as that’s the craft I’m currently focusing on making money with, but first lets take a step back and talk about addons. 

Addons are there to make your life easier, there are a number of addons which can significantly reduce the time taken to craft items and even decide which items to craft.  I’m assuming you, like me, utilise a collecting alt to do your collecting of raw materials, so the first addon you’re going to need is altoholic which collects detailed inventories of all of your alts and allows you to see who has raw components which you may need for a recipe simply by hovering the cursor over it.

Next up, you’ll want the advanced trade skills window,  this allows you to custom sort your trade skills, perform text searches, and queue multiple items to be crafted.  It’ll even work out which crafted items can be made from raw materials and queue intermediary stuff, e.g. if a glyph needs 2x lion ink, and you don’t have any, but you do have 2 of the Golden Pigment needed to make the ink, it’ll queue the ink first, and then the glyph for you, genius.  Sadly Blizzard removed the ability for ATSW to process multiple queued items automatically some time ago, so once you’ve finished making a particular type of item, you have to manually click on ‘process queue’ for it to move to the next item which is a bit of a bind but not the end of the world.

SellTabLast, and probably most important, is Auctionator, Auctionator lets you scan the Auction House in its entirety and record prices for every item on there.  It also modifies the buying and selling functions, when buying it’ll automatically list similar items by price, lets say you’re looking for Ink of the Sea as shown, it’ll group all of the same priced stacks together and allow you to buy them quickly, once you exhaust that price it’ll move on to the next.  Most importantly from a selling point of view, it can be automatically configured to beat the price of the same items already listed, and allows you to list multiple stacks, or break stacks down into smaller numbers extremely quickly.

All sounds very complicated doesn’t it? I suppose it is a bit when taken as a chunk, but as you work your way into selling you’ll build up your confidence with the adds and look to find more and more ways of saving time and automating stuff.  There’s one final tool, which a guildie introduced me to over the weekend (the same guildie who introduced me to GTFO) it’s not an addon this time though, its a webpage http://wowpopular.com/ which lets you see what are the most popular enchants, glyphs, gems, talents and a whole host of other things across all of the WOW realms, not only that, but it does it by class and even by spec.

You now have the supply, and you have a bloody good idea of what the demand will be; each class and spec has a list of pseudo-mandatory glyphs, this site allows you to quickly see which these are for every class and make them, since I started using it I’ve more than tripled my sales! and this is how:

I’m assuming you have a stock of raw materials, if not, go read this post.  First of all go to the AH and perform an Auctionator scan, this will make sure your database of prices is up to date and correct.  Next load up http://wowpopular.com/ on a companion PC (or alt tab) and list off the first specs of the first class’ glyphs.  WoWScrnShot_051211_205930Open up your trade skill window and hover over the glyph.  My first question is: is it sold on the AH for more than 85g? if not, forget it and move on to the next glyph.  The most used glyphs tend to go for about 100g on my server, some of the ‘levelling’ glyphs go for as little as 2g which doesn’t cover the materials, some for far more; this is a figure that I’ve chosen which means I’m making a reasonable profit on all the materials, it depends on your servers economy, pick a figure and stick by it (although you may want to adjust this over time).  Assuming the value is fine, have a quick look at the component prices by hovering over them  do all of the materials (if sold individually) come to less than glyphs auction price? does it allow for a reasonable profit? if so you can craft away, with one final check – do you already have any of the said glyph, hover over it again and have a look, I tend to only ever have 1 or 2 of any particular item oWoWScrnShot_051211_205946n the AH at any one time, keep the perception of supply down to keep the prices and profits high!  Rinse and repeat for all of the glyphs applicable to all of the classes, by the end of it you’ll find you have between 80 and 120 glyphs.

Now its time to head over to the AH and list them, this is key, you need to beat the prices of competitors on there, but you also want to stay competitive for the duration of the auction, accept that you will be undercut sometimes, but try and do what you can ot avoid it.  Chose your timeframe, I always go for 48 hours, as I can’t gaurentee to be on daily, if you’re on every day you may want to go for 24 hours.  As a rule, any glyph priced at or below the 100g mark I use the auto undercut function in Auctionator and list the item for 5s less.  For anything for anything 100-125 I list at 99g, for anything 125-200g its 125g, and for anything 200g+ I’ll go for 150g.  for any items where there are no competition I go between 100 and 125 depending on historic sale success.  This may sound a bit silly, why not simply beat the higher prices by 5s too and make more profit? From my experience, if you do this, somoene will simply come along and undercut you with a sensible price, you often see auction lists with one glyph at ~250g, a couple more in the two-hundreds a few more in the hundreds and then one in the 99g area, the higher priced items will never sell, so it’s a wasted auction. 

It’s then just a simple matter of collecting your winnings and restocking those glyphs that have sold, use altoholic to check if you have glyphs still as per the process listed above.  It takes me about 20 minutes to do a full sweep of http://wowpopular.com/ craft, and list them, I’ve quite often sold two or three glyphs by the time I’ve finished listing and I reckon on a steady 1-2000g ish profit per set of listings, this goes up a little at weekends as there are more people online.

Monday, 9 May 2011

LFD

How do you find yours?

Dungeon-FinderSince the 4.1 Patch hit, and before, there’s been a lot of consternation in the blogging community about LFD.  Has the new reward system made any difference to the queue? has the quality of tanking gone down as a result? are groups failing more?  As it’s been done to death by the rest of the community, I’m not going to even talk about the Call to Arms reward system, instead I’m going to take a look at group makeups a little more generally since ZG and ZA hit.

I’ve got two characters of the required level for the new dungeons, my priest and my mage, I’ve been concentrating on running these two primarily, but I’ve done a couple of the ‘old’ heroics on my DK and druid.  Lets take the new heroics first, the first thing I noticed is that players, on the whole, seem to be far better geared; yes I know the ilvl requirement is higher, but actually a lot of the players I see in the new heroics are wearing primarily 10-man epics, where as your average LFD player pre 4.1 would be somewhere between the basic 328 and being kitted out in blues with the occasional rep and / or valour point item.  I guess this is because the raider types were either bored of the old 5 man heroics, or were running less well geared alts through them; the new instances are new content and they’re there either purely to experience it, or to top the occasional bit of gear up that they haven’t gained from raiding.  Secondly, and probably as a result of seeing more raider types, I’ve noticed the skill level has gone up significantly, players on the whole, and in the face of new unfamiliar content, perform far better than I’ve seen over the past three months in LFD.  Take for example a guild tank who came along to a ZA run with me this week, he’d never even set foot in the instance before, let alone tanked it.  We were able to clear it, almost managing a timed run, just by giving him a quick run down of what each bosses abilities were over vent.  I’ve absolutely no doubt that a lesser skilled player would have had all sorts of trouble tanking ZA in such a scenario.  On the negative side, I’ve noticed people are far less forgiving in the new instances, probably as a result of being used to higher performance in raids, the most pertinent example I’ve seen being “5k DPS in here? REALLY?” kick…. (to be fair the guy was abysmal, but I’d usually expect to see him asked why his DPS was so poor and have suggested he needed to improve it before being kicked).  Chatting to people both from guild and randoms, I’ve seen a few comments along the lines of, “if you don’t know the strategies in here by now, you deserve to be kicked” which is a little elitist for my liking.

The old heroics are a complete different kettle of fish to what they used to be, I’ve been running a couple of specific dungeons on my DK to get the items I need to unlock ZA & ZG, one of which being Stonecore, on the first three trash packs, where a little crowd control and DPS focus is essential for all but the best geared groups, I’ve seen DPS pulling before the tanks ready or in one case before the healer was even in the instance!  The impatience of players that you typically see in the low end instances to level up and get ma gearz is creeping into the heroics where you really can’t afford to be so gung-ho.  Added to this, the queue’s do seem to be shorter, so I’ve seen a lot of people simply leaving the group if the random instance turns out not to be one of their liking, or one pull doesn’t quite go to plan. 

Come on people! do it right first time, take a little bit of time to do stuff, with some consideration for the other four in your group, and you’ll get it done quicker in the long run and you might even have a bit of fun (ya know, the reason you play the game) in the process.