Showing posts with label raid leader. Show all posts
Showing posts with label raid leader. Show all posts

Monday, 28 March 2011

GTFO! nub.

gtfoI got summoned into a guild 25 man last week, they were a touch short again, and in a clearly desperate attempt to scrape the bottom of the reservist barrel they asked me along.  Cho’gall was the foe, a boss that has eluded the guild for longer than it should have done.  This is a completely new fight to me, I’d not even read the strategy, other than a cursory glance over the BoT boss list a while ago, as I hadn’t planned on being here any time soon.  I’d learnt from my previous mistake of unpreparedness, and had a stock of flasks, food and assorted other niff-naff to aid my performance.  A quick run through the strategy text on the guild website and a few pointers from the raid leader over vent (fortunately we were waiting for one of the raid to reboot from a crash so I didn’t waste anyone's time) and we were off.

I’ve, on several occasions in this blog, referred to my basic cookie cutter heroic strategy:

"don't stand in the crap on the floor or you'll die"

"sometimes the crap on the floor will keep you alive, stand in it"

"kill the adds please"

"if you can't kill it, kite it"

Cho’gall, conforms nicely to these rules, with one slight addition on positioning; when there are no adds you need to stand RIGHT UP his chuff, I mean really close, the whole raid; this is for interrupting the worship ability.  When the corrupting adherent add is summoned the raid disperses, nukes it and then forms back on the afore mentioned bosses chuff, burning down the rather nasty blood of the old gods adds which spawn from the corpse of the first add.

This quite often leads to a smear of raid members behind the boss, rather than a nice close group.  This makes interrupting rather difficult, but also means it’s particularly difficult to spot the assortment of nasty crap on the floor.  there’s also an abundance of crap spawning as you move to kill the adds, and move back the the boss which must be avoided; given the speed movement must be complete to be in position, this is quite difficult, especially when you have a high “i don’t know what I’m doing coefficient” multiplier…

After a couple of attempts, I was surviving till the wipe, or there about, but it was pointed out that I was getting hit by a bit too much of the crap on the floor, when one of the raid members pipes up “have you got GTFO?” I didn’t, nor did I even know what it was. turning to my trusty laptop I quickly looked it up, and decided it was something that I should definitely have a look at.  A quick download and relog and I was up and running.

GTFO is a very simple mod, if you’re familiar with the acronym, you’ll be able to guess what it’s about;  very basically it’s an idiot saver… If you’ve not noticed you’re standing in crap, it alerts you to the fact that you need to move with a rather loud klaxon.  Whether you’re the day dreamer type or the flustered not got a clue what's going on type being new to an encounter, or just need something as a backup just in case you miss some floor-crap GTFO is brilliant.

Not only can it give you an audible alert, if you use power auras, you can get further visible “GET OUT” messages.   And that's not all! as if that weren’t enough, it not only tells tells you that you’re in crap and need to move, it tells you if you’ve moved out of good crap and need to move back!  It EVEN lets you configure it to give different audible warnings for must move now type AOE, or low priority, finish your cast and then move type damage. 

Pure, pure, genius, I don’t know how I ever managed without it.  Clearly last week, my games room office was lit up with the sound of alarm bells which we more akin to what you’d expect to hear in a burning building; on my return last night, where I’d had time to digest what was going on and what I was doing, and compare that to what the strategy says, I was far better at avoiding the crap – I was generally in the right place at the right time, but even then there were a couple of reminder bells which saved our healers mana.  The icing on the cake was downing Cho’gall, a guild first (and my second guild first boss kill) not bad for a slacker casual who ‘doesn’t raid’…. ahem

Thursday, 10 March 2011

Fostering Performance

I read a blog on Bossy Pally earlier in the week about constructive criticism, what it is, why it's a good thing, and specifically why it's not a bad thing. This post was spurred by another great blog post by Rhii on the novel approach her guild deals with criticism (incidentally another blog which mentions llamas and has no supporting pictures whatsoever). I've always been one to actively seek constructive criticism in work and sport – I'd far rather the person I'm asking tell me what I'm doing wrong and how to improve on it than highlight the good stuff, I can't improve if I don't know I'm doing it wrong – if I knew I was doing it wrong I'd be doing something about it. This approach often raises eyebrows in the person I'm asking, and they sometimes feel uncomfortable giving constructive criticism. These two blogs got me thinking about how people 'manage performance' in WOW (that sounds so corporate) and how anyone can aid the performance of themselves and others quite easily.

I'm not going to talk massively about constructive criticism, Ophelie has already covered this, but I'll frame it briefly for the purpose of this post. Constructive Criticism is giving feedback on areas that can be improved (which need not be bad, but could be better) in a manner which indicates what the issues are, and a 'framework' to go about improving them. It is most certainly not "you suck" type comments, that comes under the abuse category. Football fans will probably agree that Lionel Messi is, if not one of the best, the best footballers in the world at the moment; is he perfect? No, could he improve? Most definitely – he's not the best header of the ball, there's one area he might work on in training. At this point, this post is in danger of becoming a whitepaper on how corporate performance management does and doesn't work, I'll try and keep away from that little can of worms, really I will, but there's a lot of similarities between (good) corporate practice and good gaming.

I'll ignore self-improvement for the moment and concentrate on helping other people, as much of the lessons apply when you turn the focus on yourself. Firstly, who can you help? The answer is anyone; I've helped people who I met 5 minutes precious in a PUG, through to experienced raiders who know their class inside out. Giving advice and having it taken on board are two different things, it's all about the relationship you have with the individual and the way you frame your advice. You have a relationship, of sorts, with anyone you've ever interacted with, it may be a very superficial relationship as in my PUG example, but it's still a relationship. If the person has reason to respect what you say, they are more likely to take heed of your words. Imagine for a moment that on the first pull you've shouted in party chat "GOGOGO" and OMG "WTF IS GOING ON WITH YOUR DPS" and then whisper the other shadow priest in the party and say "excuse me, but do you realise that the Mind Spike you're using is removing the three DoTs you've just cast from your target? You'd be better off…." The recipient of this advice is likely to completely ignore it or worse, tell you to stick it. If however you started off with a pleasant "hi guys" or similar you've already framed your words in an (admittedly thin) veil of respect. By starting off with "I hope you don't mind me saying…." Or similar you further open the person up to accepting you're not just trying to call them a noob.

In recent months, I've seen numerous examples of heroics that were heading south being turned around because someone has helped out one or more of the party (quite often be being one of those on the receiving end). So it's clear that something can be done in the very short term to improve performance, I've seen equally as many, if not more instances of members simple leaving or vote-kicking without a word as soon as problems are encountered.

Taking this to the raiding and guild environment, where improvement is more likely to be sought, or even demanded, it's a bit easier, but also a lot harder in some respects. On the relationship front, it's a lot easier, you've had a long time to establish trust, but they recipient has also had a lot more time to observe your actions, if they see that you're not practicing what you preach or lack respect for your words, for whatever reason then you've hit problems. You will also be more likely to encounter the suborn types, you know the ones, the pretty decent players who aren't the best, but are better than average who assume they are the finished article, they're not! See my comments about the certain diminutive football player above.

Once you have established a trusting relationship, how do you go about improvement? Firstly look for the low hanging fruit, pick the easiest things which give the biggest boost first. Take saving money on energy bills for instance, if you want to save money on your electricity bill, what do you do? Spend £10,000 on a solar panel for your roof? No, you pay £100 to replace the insulation in your loft; it's cheaper, easier and quicker, and gives a far better payback on the investment. In the same vein, if someone's DPS is 15k and the best achievable is 18k, but they keep dying, it's probably more profitable to look at why they're dying and focussing on positioning rather than DPS rotation (incidentally DPS may reduce in the short term as a result, but total damage output will drastically improve). On the same token, concentrate on one area at a time, try rubbing your tummy in a circular motion and patting your head at the same time, unless you've practiced for hours (saddo) you almost certainly can't do it – peoples brains best deal with things in a serial nature, tackle one thing, 'fix' it, move on to the next.

If you're a raid leader and you need to help someone improve, you need to make sure your message doesn't come out of the blue – if someone's DPS has been substandard for three months, telling them you've been watching them for some time and they have a week to sort it out or be benched is silly, tackle issues openly and early to avoid drama (llamas?). On the same token, it's not just about negatives, focus on positives, which sounds best "you're DPS is good, but I think we can improve it by…." Or "you're not doing enough DPS, you need to improve by…." Notice also the subtle difference between we and you! We are a team and we are working together to jointly improve our performance. As opposed to you aren't good enough and you need to do something about it.

My final point, is don't forget to look in the mirror; lead by example (even if you're not a GM or a raid leader, you can still lead), actively seek feedback, it's almost impossible to spot your own failings without help; if you've ever tried to proof read an assignment at school or college thinking it was perfect, only to have the teacher hand it back scrawled in red ink you'll know what I mean. Don't shy away from people offering advice, be thick skinned and take it, whether you like what you're hearing or not. Above all, nobody is perfect, everyone can improve in some respect or other, so don't think it doesn't apply to you.



And finally, finally, I've mentioned llama's twice, so I'm going to lead by example, practice what I preach and all that, and include a nice picture!

Tuesday, 1 March 2011

A night of firsts

A bit of a strange sort of night last night, I'm not normally online on Monday evenings as I play badminton but due to a damaged wrist I couldn't play so decided to run a few instances. I logged in and found I had almost 1.5k in gold waiting for me from auctions, a nice way to start the day off, and proof I wasn't talking complete arse in my post yesterday. Anyways, after I cleaned out my mailbox and decided to have a little spring clean of the banks, a couple of guildies were asking for a heroic, I said I was up for it and was instantly thrown an invite, I explained that my DK (which was the character I was on) wasn't quite ready and I'd get the priest, by which time the party was full, and I realised I was only 1 ilvl away from being able to go on the DK. I'd been eying up a tanking relic on the AH that would easily up my level and there were no other tanks available in guild so I gave them the choice; I'd happily come along if they wanted me, but was happy to drop out if it clearly wasn't going anywhere so they could get a proper tank. They all agreed, so 2k later (so much for making a profit on the AH!), we were queued for a random heroic. Halls of Origination! no crowd control. Bugger.

The first pull went as expected, it was a complete disaster and we wiped, not wanting to waste peoples time I offered to drop and let them re-queue for a PUG tank, they persuade me to have one more go and amazingly we were off, we only did the compulsorily bosses as it was closing in on the guilds raid time, we only wiped twice (or was it three times?) none of which on the bosses, quite pleasing. I came away with 2 new shiny bits of plate and will be eternally grateful to the 4 guildies who took the risk.

A successful start to the night, but that wasn't the end of it, I mentioned we skipped the optional bosses because it was approaching the raid, well the invites went out so as I was planning on being around all evening I whispered the GM and said if I was needed I'd be about, and popped off to make some supper. On my return I was amazed to see a reply asking me to join, so I quickly picked a few pots up from the bank, which amounted to my total preparation, and headed in. This wasn't like my previous 25 man raiding experience in Cata, previously it was the Conclave of Four Winds, an encounter which the guild has had licked for some time, this was the Twilight Ascendant Council, an encounter that the guild has not yet managed on 25 man. As always, wow wiki and a host of other sites were up on the laptop next to the PC, I had a quick read as we were dispatching trash and the GM took me through the strategy on Vent, it seems this was quite useful to some of the regular raiders as they asked a couple of questions (ahem slackers). As with any progression raid, the learning curve was steep, as with my first experience of heroics in one of my earliest (and still most popular) posts about Stonecore. Raids however, in my experience, generally have an extra twist or two; firstly, they generally last loner, having multiple different phases to learn; generally the punishment for slacking is not only do you die, but several of your group do as a direct result of your stupidity too. The Council was no different, three phases, loads going on, and most importantly debufs which kill others. This worried me, I'm happy for me to die if I'm stupid, but I don't like killing other people, my main objective therefore was not to kill others, my secondary objective to last out the fight, and finally, assuming the two former, melt something….

Very Basically, the Ascended Council has three phases, in one and two there are two mobs, the trick is to keep their health as close to each other's as possible, the bigger the difference in health when they de-spawn, the more health the boss has. As you'd expect, in accordance with my heroic instance rules, there's lots of crap on the floor to (not) stand in, there's lots of crap on the flor (and swirling around) that you most definitely must stand in not to die, and just to confuse matters, sometimes the crap on the floor that you mustn't stand in, is exactly the same crap you must stand in depending on what debufs you have. Added to that, and this is the killer (literally) there's a lightning rod debuf which gives you, and two others, about 5 seconds to get out of the middle of the room and away from the raid, or you kill people. The first pull came and to my amazement, I lasted till just before the wipe, more importantly I didn't kill anyone, and whilst I wasn't always too sure which debuff I needed to get from standing in particular shades of crap I seemed to manage it, and I even managed to do reasonable DPS; not great DPS, but reasonable, and not the worst!.

The second pull came, and I forgot about the gravity well thingymabobs, and died early (first or second) so we won't speak about that again, ever. Third up and I lasted the whole fight, stepping in the correct debuffs at the correct times, dealing with a particularly vindictive spate of lightning rod debuffs without killing anyone, and what's more, improving on my DPS by a good 2k from the first run. Unfortunately at this point we had a couple of disconnects and (probably because of this) we got locked out of the chamber so the decision was made to call it. I kind of wish we'd gone on longer, we got to the third phase, and were getting the hang of DPSing the mobs at the correct rate (and listening to calls to swap on Vent – amazing how many people ignore these), but I'm really pleased to have been asked to help out, and (hopefully) didn't let anyone down. All in all I had a cracking night, and I think I might have been bitten by the raiding bug…. I'm almost hoping the wrist hasn't healed in time for next Monday.

Wednesday, 16 February 2011

Just what makes you tick?

As an ex guild leader, recruitment officer, raid leader, website admin, raider, and now just plain old run of the mill casual I've seen what goes on in a guild at pretty much every level, both publically and behind the scenes. Over the past three years or so I've been studying an MBA which looks at all aspects of business. This has been sponsored by my employer and has an obvious tie in with my day to day work but I've often considered that a typical guild structure mimics that of a corporation, not only that but the types of character, and more specifically leader match the people you meet in industry and the types of characteristics you find in people which makes companies or teams more likely to succeed, or fail, are almost identical to those you find in WOW.

I'm going to talk a little here about leadership characteristics (I don't necessarily mean an appointed leader, anyone can 'lead' something in a given situation) which make for success in any organisation (including guilds). It's important first to understand what the objectives are of an organisation; you may assume all commercial organisations exist solely for profit, and that may be true, to an extent, for some. But profit for who? The owners? The shareholders? What about the workers? They make a 'profit' of sorts in their pay packet every month. Even customers make a 'profit', when looked at in these terms, they are gaining some sort of benefit from being a customer there is value in this benefit to them (the reason they derive value doesn't matter, it just matters that they do). Charitable organisations aren't really interested in profit in normal terms; they are mainly focussed on helping their target area. Even culturally company's outlooks differ, Japanese corporations, for example often regard future growth as highly, if not higher, as current profit, whereas western organisations tend to focus heavily on the short term here and now, often to the detriment of longer term stability (incidentally one of the contributing factors of the current global recession). So actually when you look under the hood of what makes an organisation tick, it differs wildly. Being very generalistic about the objectives, you could say that any objective of an organisation is to give value to its respective stakeholders. Stakeholders are anyone who has a vested interest in that organisation, no matter what it is; value is whatever benefit they derive from being a stakeholder. For a shareholder in a big company it might be the yearly dividend they receive, it may however be the opportunity they get to turn up each year at the AGM and shout at the CEO, my point is it's down do the individual; as a WOW player, in a raiding guild, it might be the shiny purples, it might be the experience of raiding, it might be the social scene, it might be the fear of not playing (addiction) or a whole range of other reasons unique to the individual. As a leader, it is important to understand what makes the stakeholders tick (and it may change from minute to minute or year to year).

Once you understand what makes people tick (or at the very least what makes others tick is not necessarily the same as you), a leader can set about trying to lead. I'm going to draw heavily from a text book which I read cover to cover for my first ever MBA module, "Reframing organizations: artistry, choice, and leadership" by Bolman and Deal, it's a great read (if you make it through the first two chapters which are truly awful), if you're actually interested I'll link this and any other reference material at the end.

So, you know what makes people in your guild tick, you understand people have different outlooks on life, and you know these differing views will inevitably cause friction at some point, how do you go about setting up your organisation (guild, raid or even 5-man party) to succeed? Firstly ask yourself what does success look like, if it's a heroic party, it might be clearing the instance; it may however be simply completing the daily heroic requirement, skipping everything that isn't necessary, it may simply be the first boss because the party's been set up to get a particular piece of loot. It may be a combination of all three (and any number of other) reasons for each of the members, already you have a possible 15 permutations (from 3 'success' criteria and 5 members) for a simple 5-man, it's a wonder any part s ever successful! For a guild it's much, much, more complicated! Hopefully you're starting to see there is no one correct answer which suits everyone, and even if it did, it would change so frequently you'd tear your hair out. All you can hope to do is abstract a set of principles or goals which mean success and apply a general framework to achieving that. By abstraction I mean Bob wants epics, lots of epixxxes; Fred wants to be the highest DPS in the guild; Clare whose sole aim in life is to wear the Mantle of Nefarius can all be abstracted to complete Blackwing Decent 25-man by x date. The framework is the tricky part, how do you as a leader best lead? This is where I'm going to reference Messer's Bolman and Deal, they refer to "four frames" of which a leader can use to lead; structural, human resource, political and symbolic. Each of the four frames is better suited to some leaders personalities than other, each has its place and depending on the situation will become more important than others.

I'll describe the four frames briefly, but if you're interested go read the book referenced at the end (it's available to view, in part, on Google Scholar)

  • Structural: the most obvious, it's about the organisational boundaries, chain of command and process, there being a set list or blueprint for getting things done. A good example of where this works is an army, in the heat of battle soldiers, no matter the rank, fall back on their highly structured, highly disciplined training.
  • Human Resource: sounds a bit corporate dunnit? Not really, the HR frame focuses on how characteristics of organisations and people shape what they do. It's the 'most important asset are our people' mentality, whereas a structural organisation will have people doing things because "that's how it's done" a HR focused organisation will more likely have people doing things "for the love of the organisation" (i.e. their derived value is more than just the pay check at the end of the month).
  • Political: it's not a dirty word, don't assume it's the negative aspects of spin and self-interest you see in the media. Viewing an organisation from the political frame simply means you're making decisions to achieve set goals whilst taking account of scarce resources and diverged interests. It's a balancing act of trying to satisfy the most people possible in pursuit of achieving your goals.
  • Symbolic: this is often one of the most powerful (and possibly destructive) a symbolic leader can be extremely powerful in terms of motivating people, think Ghandi or Martin Luther King, people we willing to die for their cause. Symbolic gestures too are extremely powerful, I remember a story of a Chief Executive and Chairman (possibly Ikea, I can't remember the exact details) who would share a hotel room whenever they were away on business "to save money" now in the context of a multi-billion pound company, a £100 a night saving isn't great, but the symbolism of the gesture is immense. Similarly adverse symbolic gestures can be hugely detrimental, think about the bad press city bankers have been getting lately for taking huge bonuses when the tax payers across the world have paid Billions to bail them out.
No do something for me, try and think of one example of each of these frames have been applied in your guild, by design, or by accident – is it the structure of officers and raid leaders, the selfless help offered in gearing a member up to raid who's taken some time off or the GM benching himself for a raid because there are more people wanting to raid than there is space? Actually, I've only given positive examples, try and think of one positive, and one negative, and then try and decide whether the person(s) involved acted without knowing the consequences, or whether (in your opinion) they'd weighed up the pro's and con's and taken the course of action with full awareness of the consequences (probably best to keep your findings private, you might upset people if you post your examples on the guild forum – political frame and all that… :-)

If you're an experienced GM, raid leader, manager, or have had any other reason to 'lead' a group of people you've almost certainly recognised yourself in what I've said, perhaps more by accident than design you'll have done things which could be construed as fitting into one of the four frames. Whether you're a GM, raid leader, or just a standard player, take some time to think about what you and your 'colleagues' want from the game in any given circumstance, and try to work out the best way to achieve 'success' whatever success may be.

WOW is a strange animal, it thrusts people into situations, which in the real world they'd never dream of, yet they survive, and not only that, excel! How many people have managed a team of 40+ people? Not many, I've had a reasonably long career in industry, managing a variety of teams, and approached that number in a couple of occasions, but think back to Vanilla WOW I was regularly organising and running 40 man raids, as were thousands of others across WOW. Leadership, more importantly good leadership isn't about being the boss, or necessarily the one who gets all the credit, it's about getting more out of others than they thought they were capable of in pursuit of achieving the organisational goals.

Even as an individual raider in a group of 25 you can have a positive impact on the group as a whole, think about the symbolic gesture of passing on a bit of loot, even though you're top of the DKP tree, for a newer raider who's gear is far worse – the total improvement to the organisation is far larger, but the symbolism of you looking after the interest of the whole guild or raid won't be lost, others will take the example and act in a similar way.



Now the reference – the link to Google Scholar http://books.google.co.uk/books?id=tsFj7wgczvYC&printsec=frontcover&dq=reframing+organisations&hl=en&ei=C9NbTdePMJKShAfJ7OXuDQ&sa=X&oi=book_result&ct=result&resnum=1&ved=0CC4Q6AEwAA

Or the proper Harvard style reference for you more studious types:

Bolman L.G. and T.E. Deal (2003). Reframing Organizations: Artistry, Choice, and Leadership, San Francisco, Jossey-Bass