Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Wednesday, 4 May 2011

WOW, Remote access

to your auctions, guild chat and more!
auctionhouse-screen-01I recently talked about the potential for WOW to be played on a mobile device, I referenced the WOW remote auction house application which was available for both iPhone and Android devices.  Recently Blizzard have rebranded the application to WOW mobile and upgraded it’s functionality.  I’m quite surprised, and delighted, to say that it was made available to Android at the same time as iPhone.

The move towards a more generic ‘mobile’ name is well deserved, no longer is it just a method of viewing (or listing items for the premium version) on the auction house, you can now view your characters in a similar view to what you’ll be used to in the armoury, you can view your guild, and information on each of the members, but most impressively you can participate in guild chat and whispers with other online members.  For the moment, all of the features, barring the ability to list new auctions and collect money is free.  The Blizzard page seems to indicate that the chat functionality is only free for the moment.  I’m not sure I’d pay £2.49 for the pleasure of doing this, but for the moment while its free, it’s pretty good.

There are a few bugs, you’re required to select which of your characters you want to log in as, in order to view their auctions, the app sometimes gets a little confused as to who you are and whether you’re authorised to do things.  I’m currently getting errors trying to connect to guild chat, which would seem to be a server issue rather than an app fault, and occasionally I’ve had messages not send properly which has lead to a few ‘disjointed’ conversations as my comments arrive at the other end out of order.
On the up side, I’ve been happily abusing conversing with my fellow guildies for a couple of days using both wifi and 3G connections with pretty good success, and, in a stroke of genius, if you;re logged on playing the game, you can log in as an alt and have a conversation with yourself; finally I have an intellectual equal to talk to!…

All in all a good effort by Blizzard, a useful app for those of us who find themselves with time to spare while travelling or not sat in front of their gaming PC.  There are a few issues with the battery use, my HTC Desire lasted about 90 minutes with Spotify and WOW mobile running on the train yesterday, it would normally last me the full day with 3-4 hours of music listening and normal calls etc.
Hopefully this is a sign of things to come, and I'll be able to perform rudimentary profession actions such as milling or crafting, perhaps even the odd daily quest; something like the jewel crafting quests which simply require you to craft and hand over three gems would be good.  I’d really like the ability to interact with some addons or other game features, like reforging, wardrobes and even loot lists from instances, all stuff that given 10 minutes to spare on the train you’d happily do, but sat in front of your PC you’d rather be playing the game.

I’d also love to see web access to the features of this app, I generally always have internet access, but am unable to play WOW itself (stupid work…) having IRC like access to guild chat would be brilliant, the API hooks are obviously there so adding a standard HTTP interface should be easy.  This would also enable players to link their WOW activities to more ‘internetty’ stuff, especially pushing the social aspects of the game, you could have a Facebook of sorts for trolls, linking profiles to social networking features.  Enabling this might further enable web apps to do other ‘stuff’ in a similar vein to what you see with the crappy games on Facebook.  Blizzard could develop whole mini games to support their main WOW application to further engage their subscribers.

This is clearly a move by Blizzard to further monetise their product, for my money the £2.50 a month on top of the WOW subscription is too much, that’s 30% on top of a monthly subscription cost.  This for me puts the premium app in a niche of people who have both money, are addicted to WOW and a life style which means they can’t play that much, I’m not sure the latter two go hand in hand in most cases.  If I were blizzard, I’d aim lower, sub £1 per month perhaps, or even as a subscription ‘sweetner’, i.e. subscribe for 6 months (rather than your usual 1 month) and get free premium access to the app – Blizzard wins because they get 6 months money up front, the subscriber wins because they get ‘free’ access to an app that they’d otherwise have to shell out for, everyone's a winner

Tuesday, 5 April 2011

Can Warcraft go Nomadic?

nomad38 years ago today (well possibly yesterday, or the day before, depending on when I get round to finishing this post), the first ever public mobile phone call was made.  A guy called Martin Cooper wandered the streets of New York with what is akin to a brick with an antenna sticking out of the top held to his ear.  Unsurprisingly this caused a bit of a stir, people quite literally stopped in their tracks and pointed.  Fast forward 38 years and you’d be hard pushed to find a single person walking the streets of New York, or any other city in the developed world, who isn’t carrying a mobile.  They’re not just mobile phones now either, they’re cameras, GPS, web browsers, email clients, MP3 players, games platforms, RSS readers and much, much more.  Even the plain old SMS, the text message, hadn’t even been conceived back 38 years ago, in 2010 6 trillion were sent globally.

How people use mobiles has changed drastically over the years, those of you who had one of the earlier mobiles may have been lucky enough to have the ability to send texts, if you were like me, you could only store three at any time on the phone, and could only send to other phones on the same operators network.  Mobiles have entered into almost every aspect of modern life.  The advent of the smartphone has only increased this influence, roughly half of the phones sold in the UK is what I’d term a smartphone, this is only going to increase as users demand more and more functionality.

So will you ever be sat on the train playing WOW on your phone?  In a nutshell, I think the answer is ‘yes’ but with some caveats.  Firstly lets have a look at how mobiles are already influence how you play the game.  firstly, logging on to the game, the thing you do at least once every time you play WOW, most people (or at least those with any sense) use an authenticator; these come in two flavours; a specific hardware dongle which you can buy from Blizzard, or a mobile application.  A pretty minimal influence on the face of it, but actually, I don’t want another RSA security dongle, its a to carry around, adding the ability to have the authentication done on my mobile makes me far more likely to use it. 

More recent releases from Blizzard have seen the armoury made available on your mobile, you can view do pretty much everything you can on the web based armoury from viewing your calendar to playing with your talent build.  Going even further, the auction house application allows you to browse the AH, look at your bids, and if you buy the ‘premium’ version you can even create auctions, buy stuff and collect your mail.  It all boils down to what your definition of ‘playing’ the game is, interaction with the auction house is something that you could only previously do in-game, there's no question that this is an integral part of the playing experience.  Going forward there's potential for a similar application for trade skills, and any other ‘windowed’ type interface in your normal WOW UI.

But what about really playing, I don’t mean messing around with the AH, I mean doing things like running around and hitting things, doing quests, and herbing.  This is quite difficult to do on a mobile phone for a number of reasons, firstly raw processing power; mobile chips aren’t the same as your standard desktop machines processor, they are optimised to give a balance between power, battery usage, heat and cost.  They are not generally intended for use in rendering graphics (nor are standard processors, hence why you’ve shelled out a small fortune for your graphics card).   Screen size is an issue, I struggle for space on a 17 inch widescreen, on a 3 inch mobile screen you’re really going to suffer.  The restrictions of the mobile network is also an issue, both bandwidth and latency, we’re already starting to see broadband providers limit gaming traffic, I talked about it here, this happens widely in mobile contracts too, most mobile providers have realised that they’ve previously given away more data capacity than they can supply (if fully used by each customer) so have started limiting mobile contracts to 1Gb of data a month.  Latency is the real killer however, even if you have a bank balance the size of the GDP of a small African country, and can afford the mobile data, with latency figures sometimes in the seconds for mobile data the game play experience will be abysmal when you’re needing something sub 100ms for optimum playing experience.

Wifi could be he answer to this, most, if not all, smart phones have wifi built in, most come with free hotspot wifi access with the contract.  So if you happen to be sat near a wifi hotspot you could be onto a winner.  However, even if you have a super-duper mobile with a massive processor, graphics card and a decent wifi hotspot in your location (is anyone else remembering the brick sized original mobile?).  Even given all of that, you’re still stuck with a 3 inch screen, no keyboard, and no mouse;  I don’t know about you, but I have all my number buttons bound, plus a few other specials, plus movement keys, AND for healing I use a combination of alt, shift, ctrl and mouse clicks to cast particular spells.  On a mobile, this simply isn’t going to happen.  There may be a niche of gaming specific mobile phones, the Sony Xperia already aims to do that with PlayStation games, but for this to be included in mobiles as standard is a long way off.  There’s potential for the use of accelerometers and other innovative control and UI developments to aid this, but the implications for user interaction will always put you at a disadvantage to players sat at a standard desktop.  If you don;t believe me, imagine trying to play something like Counter Strike on an Xbox against someone using a keyboard and mouse; you wouldn’t stand a chance.  There's no possibility of having mobile only realms, this removes the attraction of being able to do stuff with your main characters while on the move.  There’s potential for the development in 3D screen technology to solve some of the UI, I’ve got a post in the pipelines around this, as it’s such a big topic, which will be coming along in due course.

Even assuming someone can solve all of the above, any iPhone or Android user will still point out, that unless you’re less than 1m away from a power socket, you’re still screwed.  This kind of defeats the object; unless you fancy carrying a car battery around on your back, you’re not going to last more than 20 minutes before your phone dies, I barely get 45 minutes of hardcore Angry Birding out of my phone as it is, and that’s relatively non-existent on the graphics load front compared to WOW.

You can actually ‘play’ WOW now if you install a remote desktop app on your desktop which basically screen scrapes the desktop display and punts it to your mobile, but this is very clunky and adds even more latency to the link. I’m convinced gaming, and specifically WOW has a future on mobile, it almost certainly wont be the same experience as playing via your PC, things like pvp, raiding or instances strike me as being very difficult, but why not offer the ability to herb, mine, fish, possibly one or two quest zones aimed at mobile usage (i.e. areas which aren’t going to tax the processing load, or require every spell or ability in your kitbag.  I’d certainly like to spend my train journeys collecting herbs or mining, it’d save you guys having to read this drivel…