Last night something strange happened to me! I started looking, and feeling, like a proper tank for extended periods of time in a heroic. I was milling around waiting for the footy to start (disgraceful refereeing btw) with nothing to do, a couple of guildies wanted a heroic so I asked what classes they wanted. The answer came back "a tank would be nice" the poor, unsuspecting, fools… Out comes the Death Knight and into the queue we go, only 4 of us so we needed to PUG the healer. Blackrock Caverns, brilliant. For some reason I've not randomly been in the place many times before, to the extent that I only just completed it on mystic for the first time over the weekend, I reckon 4 or 5 times in total on all my characters, I've always skipped Beauty and I've certainly never tanked it.
I explained to the healer and the rest of the group that this was my first time tanking the place, and that they'd have to bear with me, whipped wow wiki up on the laptop and had a quick scan of strategies, fortunately one of the guys there has an alt tank and has done it several times before. My admission also prompted the healer (I think) to say it was his first time too… great… on closer inspection it was his first time healing, he'd got a million alts so knew the instance inside out. We had a load of crowd control with two mages, so the trash was relatively straight forward, a couple of cockups here and there but nothing major. That was until we got to Karsh Steelbender, the basic strategy is to kite him in and out of the flame in the middle of the room, he can't be killed without the having debuff it gives him, but too many stacks of the debuff and the part gets overwhelmed with adds, the trick is to try and get his toe in the fire so he gets one debuff at a time, if he gets to 8 then the tank stands him out until the stack drops and it starts over. You get the picture. It's a pretty daunting task for a tank, or possibly just me as a tank, the onus is on you and only you, if you balls it up, everyone dies. More so than normal. Anyway, I checked up on the strategy and began the pull, all way going smoothly, whilst I wasn't managing one debuff at a time, I was keeping it to two, so not all too bad. We got him down to just below 30% when the healer didn't notice he was stood in crap and died. Now normally a dead healer on a boss fight means wipe, but, amazingly, not this time. The damage is pretty low and smooth in this fight, and I was at about 100% health at the time, with all my cooldowns. Blood DK's have 6 damage mitigation cooldowns (if you include Army of the Dead), or at least 6 that I've found… plus I have a click to increase dodge trinket. So I set off slowly popping cooldowns and healing myself as much as possible with Death Strike and Rune Tap. The DPS was pretty high so it wasn't long before we had him down to sub 5%, I was near death with only Army of the Dead left so out it came. Now this was nearly fatal in itself; as I mentioned earlier the boss needs a debuff from the flames to take damage, the whole point of popping Army of the Dead was to take aggro from me to allow me to heal, but unfortunately I popped it just slightly outside the flames so the boss became immune to damage on 1% health. Bugger. Put fear not, I have taunts! On a massive 20% health myself I utilised the DKs two taunt abilities to move the boss just enough to be in the flames before the ghouls took agro again.
Steelbenders death was greeted with calls for DK's to be nerfed and general mocking of my ability and amazement that I managed to pull it off (don't worry, I gave as much as I got…) Now I've been in situations before as a healer, or shadow priest swapping to heals, which have saved raid or party wipes, it's a great feeling to know something you, and only you, did saved the group. More so with a tank I suppose, as a healer you're expected to heal, as a tank you're expected to tank WITH healing. All in all a great confidence booster, and the satisfaction of actually, for the first time, feeling like I'm a reasonable tank, I've still got a long way to go, but I'm getting there on the tanking front. The run also gave me an appreciation for previous tanks bemoaning the aggro magnet mage, with two of the idiots (one extremely well geared) blasting away controlling aggro was a nightmare, still at least they both knew where the sheep button was.
Showing posts with label position. Show all posts
Showing posts with label position. Show all posts
Wednesday, 9 March 2011
Tuesday, 8 March 2011
10-man went to Maloriak
So I was milling around last night, minding my own business running a heroic when a little whisper pops up in my chat box from a guildie "have you done BWD this week?" I explained I still don't raid so clearly haven't, to which the reply comes "would you like to?" Now one of the reasons I don't currently do any raid instances is I have commitments on every evening my guild raids. Mondays I'm generally playing badminton, but as (bad) luck would have it I've sprained my wrist so was unable to play last night. As it turns out, this was a 10-man with a different guild, they are a smallish guild and struggle to make up the numbers on some nights so had invited this guildy along on a number of previous occasions (my guild has no issue with alts and casuals running 10-mans with PUGs) so I finished up the heroic and jumped in. There ended up being 3 Camelids in the raid; we started at the 3rd boss, Maloriak, in BWD, this was their first ever pull of him, I quickly scooted round Org pulling together mats for a few potions and flasks, jumped on their Vent server, and took the summon to the instance. Their guild leader took the time to carefully explain the strategy, from the way he described it he'd clearly been there a few times, but wasn't overly sure of what he was saying for other roles than his own, as he ran through the strategy I had wow wiki up checking off its guide and making my own crib notes. I was one of three healers, a Paladin, my friend another (Disc) priest, and me. It turns out the fight was pretty simple for a healer, or specifically me, I was assigned to AOE healing so most of the usual spells in the kit bag went out of the window – I assigned Circle of Healing and Prayer of Healing to alt-mouse clicks in Healbot (I normally use key binds for them in instances as they're not as useful as the direct healing spells).
As I said the healing is pretty straight forward, there's no crap on the floor to avoid, the only complexity in the fight for me was the three vial stages (he throws a vial into a cauldron which initiates different abilities), red blue and green; red meant grouping up in the middle and sticking down a few big AOE heals, occasionally running out of the group if you get a debuff. Blue meant spreading out, basically mana conservation and watching out for characters which got ice blocked in order to sling a few heals their way, and the green stage which was pretty easy healing. The phase struck me as being all about mana conservation later in the fight. The lighwell went down, amazingly it got clicked, lots, and I was struck by how good the raid leader was on vent at communicating what was going on and what people should be doing, typically I copped the first red debuff, untypically I noticed straight away, and was already running when the call came over Vent for me to move out. After the first fight ended, which was a bit of a blur in all, having gone reasonably well (30 something % I think) I had a chat with my other priest who told me in no uncertain terms that I needed to concentrate on AOE heals more and forget the direct heals – I protested explaining that there was very little raid damage and the tank was copping it, hence the skew towards direct heals and muttering something along the lines of "healings not just about the numbers". He was having none of it and politely told me to shut up and do as he said… The next pull my healing output went up, my mana conservation down, and a feeling that my effectiveness was lessened, I also suffered from three consecutive debuffs in the red phase which had me running round doing very little healing. The raid wiped because the main tank went down, I smugly announced over whisper that "I could have saved him, but you told me not to use direct heals…" (Clearly this wasn't true, I'm not that much of a dick, I was out of mana, but I do like winding people up).
We went through the motions a few more times, the raid got progressively better, as did my healing output, and more importantly my own feeling of how I was performing. On the meters I was on a par if slightly behind the Pally and ¾ of that of my fellow priest which was to be expected as my gear is pants in comparison; most importantly I felt m performance improved, to the extent that I was never in danger of going oom, with at least one CD or pot left until something went wrong like a tank dying. Unfortunately I was only able to stay for two hours, the final two pulls were very close and I had the feeling that Maloriak would be downed very soon, but alas I had a stupid-o'clock train to catch, which I'm writing this from now BEFORE 8am, so I had to leave them to it. All in all a great night, a large flasks bill, a large repair bill, and a few new friends, well worth it.
As I said the healing is pretty straight forward, there's no crap on the floor to avoid, the only complexity in the fight for me was the three vial stages (he throws a vial into a cauldron which initiates different abilities), red blue and green; red meant grouping up in the middle and sticking down a few big AOE heals, occasionally running out of the group if you get a debuff. Blue meant spreading out, basically mana conservation and watching out for characters which got ice blocked in order to sling a few heals their way, and the green stage which was pretty easy healing. The phase struck me as being all about mana conservation later in the fight. The lighwell went down, amazingly it got clicked, lots, and I was struck by how good the raid leader was on vent at communicating what was going on and what people should be doing, typically I copped the first red debuff, untypically I noticed straight away, and was already running when the call came over Vent for me to move out. After the first fight ended, which was a bit of a blur in all, having gone reasonably well (30 something % I think) I had a chat with my other priest who told me in no uncertain terms that I needed to concentrate on AOE heals more and forget the direct heals – I protested explaining that there was very little raid damage and the tank was copping it, hence the skew towards direct heals and muttering something along the lines of "healings not just about the numbers". He was having none of it and politely told me to shut up and do as he said… The next pull my healing output went up, my mana conservation down, and a feeling that my effectiveness was lessened, I also suffered from three consecutive debuffs in the red phase which had me running round doing very little healing. The raid wiped because the main tank went down, I smugly announced over whisper that "I could have saved him, but you told me not to use direct heals…" (Clearly this wasn't true, I'm not that much of a dick, I was out of mana, but I do like winding people up).
We went through the motions a few more times, the raid got progressively better, as did my healing output, and more importantly my own feeling of how I was performing. On the meters I was on a par if slightly behind the Pally and ¾ of that of my fellow priest which was to be expected as my gear is pants in comparison; most importantly I felt m performance improved, to the extent that I was never in danger of going oom, with at least one CD or pot left until something went wrong like a tank dying. Unfortunately I was only able to stay for two hours, the final two pulls were very close and I had the feeling that Maloriak would be downed very soon, but alas I had a stupid-o'clock train to catch, which I'm writing this from now BEFORE 8am, so I had to leave them to it. All in all a great night, a large flasks bill, a large repair bill, and a few new friends, well worth it.
Friday, 4 February 2011
Prime Position
One of the main aspects of learning to do heroics and rad in Cata is players' awareness of their surroundings and their positional play (i.e. not standing in crap). Now I'm the first to admit my positional play hasn't always been that good, not bad, but not as good as it should be, and I've made a concerted effort since I came back to sort it out. Those of you reading my last blog entry will know that I've rolled a druid alt for a bit of fun; now originally I went balance and restro for my specs as I've never really got on with melee classes, but last night I decided that balance wasn't the easiest way to roll a druid so gave it a go.
The first thing which struck me about running instances with a melee class (ok, I was supposed to be healing…) is that you instantly look up from your cast bars / healing addon, stop playing whack-a-mole and start to take notice of the world around you. I think there are two reasons for this; firstly, as melee, you're position for DPS / survival is far more important, you're far more likely to get tail-swiped, flame-breathed, or a multitude of other nasty's. You obviously need to stay in melee range, obviously, which is more difficult than staying in casting range, and your abilities may also depend on you being positioned behind the mob. Secondly, most of the main melee abilities (certainly of a druid, and a number of the other melee classes I've dabbled with) don't have cooldowns, there's a set priority of abilities to use, all of which I've been using in auto-pilot mode from keybinds, yes there are some big DPS boosts from abilities with longer cooldowns, but by definition, you're not looking down at your cast bar to find them that often.
Contrast this with my priest, firstly as a healer. First and foremost (in a heroic 5-man) I'm looking at the health of the tank, is it high enough, does he have a renew active, do I need to cast a direct heal to refresh it? Are the other party members healthy, if not can I heal them without killing the tank? Have I got Chakra up? Which Chakra state do I need next? Does anyone need decursing? WILL YOU PLEASE CLICK THE LIGHTWELL, which is the best healing spell, or combination of spells from the choice of 50-odd I have to use next? Hang on, why is my health bar dropping faster than Andy Gray's popularity with the ladies? Oh shit, I'm stood in crap….
With the shadow priest it's not quite as difficult, but still demanding, is SW:P up, does it need a MF to refresh it, what about DP and VT, do I have an Orb up to cast MB, is the mob below 25% health for a bit of SW:D lovin? Plus the numerous cooldowns that are crucial to maintaining DPS – I'm generally thinking at least two or three spells ahead at any one time.
Probably wrongly, traditionally the last thing on my mind has been movement. I put this down in some part to my past raiding experience back in the day; yes you occasionally needed to move to get in range, but it's rare as a ranged caster that I'd have been standing in crap, or had to move quickly, in any of the Vanilla WoW raid instances.
Where is this all going I hear you ask, well here it is, I've spent a couple of hours playing a melee druid in instances, and already I've noticed a marked improvement to my positional play and awareness of what's going on around me. I've only managed one heroic since then but even there I noticed my reaction times with the movement keys was a lot sharper. The moral of the story, well, if you're struggling with avoiding crap, or just general awareness of the world around you, why not roll yourself a melee class and see how the other side lives. It won't instantly make you pro, but it can't hurt? Can it?
The first thing which struck me about running instances with a melee class (ok, I was supposed to be healing…) is that you instantly look up from your cast bars / healing addon, stop playing whack-a-mole and start to take notice of the world around you. I think there are two reasons for this; firstly, as melee, you're position for DPS / survival is far more important, you're far more likely to get tail-swiped, flame-breathed, or a multitude of other nasty's. You obviously need to stay in melee range, obviously, which is more difficult than staying in casting range, and your abilities may also depend on you being positioned behind the mob. Secondly, most of the main melee abilities (certainly of a druid, and a number of the other melee classes I've dabbled with) don't have cooldowns, there's a set priority of abilities to use, all of which I've been using in auto-pilot mode from keybinds, yes there are some big DPS boosts from abilities with longer cooldowns, but by definition, you're not looking down at your cast bar to find them that often.
Contrast this with my priest, firstly as a healer. First and foremost (in a heroic 5-man) I'm looking at the health of the tank, is it high enough, does he have a renew active, do I need to cast a direct heal to refresh it? Are the other party members healthy, if not can I heal them without killing the tank? Have I got Chakra up? Which Chakra state do I need next? Does anyone need decursing? WILL YOU PLEASE CLICK THE LIGHTWELL, which is the best healing spell, or combination of spells from the choice of 50-odd I have to use next? Hang on, why is my health bar dropping faster than Andy Gray's popularity with the ladies? Oh shit, I'm stood in crap….
With the shadow priest it's not quite as difficult, but still demanding, is SW:P up, does it need a MF to refresh it, what about DP and VT, do I have an Orb up to cast MB, is the mob below 25% health for a bit of SW:D lovin? Plus the numerous cooldowns that are crucial to maintaining DPS – I'm generally thinking at least two or three spells ahead at any one time.
Probably wrongly, traditionally the last thing on my mind has been movement. I put this down in some part to my past raiding experience back in the day; yes you occasionally needed to move to get in range, but it's rare as a ranged caster that I'd have been standing in crap, or had to move quickly, in any of the Vanilla WoW raid instances.
Where is this all going I hear you ask, well here it is, I've spent a couple of hours playing a melee druid in instances, and already I've noticed a marked improvement to my positional play and awareness of what's going on around me. I've only managed one heroic since then but even there I noticed my reaction times with the movement keys was a lot sharper. The moral of the story, well, if you're struggling with avoiding crap, or just general awareness of the world around you, why not roll yourself a melee class and see how the other side lives. It won't instantly make you pro, but it can't hurt? Can it?
Labels:
Cata,
heroic,
hints and tips,
Holy Priest,
normal,
position,
Shadow
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