Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, 31 May 2011

Sounding the Death Knell for ‘Old Heroics’

Are the original Cata heroics dead and buried already?

gongAs my regular reader may have noted, I’ve not written much on here recently; this is due mainly to me sunning myself in various parts of Europe.  Hope you all had fun while I was away… Having had a mini-break from WOW of just under 2 weeks (which I think I needed as I was becoming a little jaded anyways) I waded back into ZG and ZA with my priest.  Oh how I was rusty, it’s amazing how you forget the subtleties of playing your class after a bit of a break.  Anyway, after five minutes of flailing about aimlessly, I remembered how to cast Chakra and all was well.  I completed a few runs on the priest, but as I’m pretty much as well geared on my priest as I’m going to be from the new heroics (although the damn 2h caster staff from ZG still eludes me) I thought I’d dust off the DK tank and the druid and do a few ‘old’ heroic runs.  Now I know that they’re not technically that old, more middle aged, but that seems to be the way everyone seems to refer to all of the 5 man instances apart from ZA & ZG; far be it from me to fly in the face of convention.

Firstly I dusted off the tank, now I haven’t actually done much tanking since the release of the 4.1 patch as I’ve been concentrating on the mage and the priest.  My ilvl was 2 below the requirement for the Zanzilar instances so I’m pretty well geared as the old heroics go, but oh how I was rusty.  I actually took some time to read up and refresh my memory on tanking with the DK before venturing into an instance.  First off it was Grim Batol, oh the joy (my regular reader knows how I love this place, if you’re not him, have a read of this).  Not only was it Grim Batol, it was a half complete Grim Batol, their previous tank had deserted them, give them a chance I though, ‘he may have just disconnected’.  Oh how wrong I was.   We were at General Umbriss the penultimate boss in there, it’s really not that difficult as DPS or healer (especially with a reasonably geared tank), its a simple matter of not getting too far away so the breath can be avoided, not standing in shit, and dpsing the adds which spawn.  The healer, it seems, had a death wish, running at spawned adds, standing in the shit, and generally just jumping off cliffs as much as possible, but that’s not the worst of it, of the three DPS, only one of them managed over 5k, and him only just.  Now I know DPS isn’t everything, but we had a druid, hunter and a mage, regardless of how bad their gear was they should be kicking out at least double that; hell on my fire mage I was getting close to 12k on some boss fights before getting a single piece of heroic gear.

After five failed attempts, five failed attempts that weren’t even close and showed no signs of improvements, I decided enough was enough.  Now I hate dumping groups like this, but it was clear this was really going nowhere.  I took the time to apologise and politely (I hope)explained that I didn’t feel this groups DPS was anywhere near what was needed and left, I suppose I could have pointed out that their positioning sucked, and at least two of them didn't have a clue how to play their class, but I decided against it; to be fair, I’m not the greatest tank in the world and it would have felt a touch hypocritical.

So I queued for another random, after a quick food break, back refreshed, we were off to the Lost City of Tol’vir.  The first pull went badly, partly my fault I suppose, but not helped by someone breaking the crowd control at least twice and the groups inability to attack the marked targets.  Before the fight was over, the mage who’s crowd control had been broken had left.  Replacing the departed mage we cracked on, round to the first boss.  Now this boss, lets face it, is pretty easy.  Don’t stand on mines, avoid the charge (which is telegraphed well in advance of it happening), and blast away.  As I was kiting xxx boss xxx round for about the tenth circuit, it struck me that things weren’t going to well, we finally killed it, and I had a cursory glance at the DPS meters; none of the DPS had more than 4k!! what on earth is going on?? ok, there’s a bit of movement which effects the numbers, but not that much.  At this point I had a quick inspect of peoples gear, it was clear that at least one of the party had cheated the ilvl requirements, the rest of the party was in low to average quality gear, but you’d expect them to be able to manage the instance easily.  Not long after the group fell apart.

I ran a few further instances, both on the tank and the druid healing.  I witnessed it all, tanks who don’t know how to tank (no not me, worse than that), healers who had no clue how to manage their mana pool, DPS who refuse to switch to adds on bosses, and my favourite of all, people who were new to instances (which is fine, we all had L plates once up on a time) who were asked directly “do you know what to do here” only to cause a wipe and say, “sorry this is my first heroic, I didn’t know what to do”.

Not the most enjoyable afternoons play I’ve ever experienced, but it made for a new rant post, it got me thinking, why is it so bad in PUGs for old heroics? and it struck me, they’re basically training areas for people aspiring to the Zanzilar instances and 10 man raids.  People are able to power level to 85 from scratch in a few days, either not touching an instance on the way or being so overpowered, their inability to play their class doesn’t matter.  They hit 85, buy the gear they need to meet the ilvl, and then hack straight into the heroics. 
I’ve met a lot more new players also over the last few days in old heroics, either WOW is undergoing a resurgence in new subscriptions, or there are less experienced players doing the older content; I suspect the latter.  It seems people plough through the old heroics, gathering the gear they need and then jump straight into the new content; why wouldn’t you?  There’s very little reward for hanging around after you’ve met the ilvl, you’ll replace most of the gear in a few runs of the new stuff anyway.

So you’re not going to get too many people hanging around with better than average gear, so those players with poor gear stand out far more, they can no longer expect to be carried by the players doing the better DPS.  Those players who are ‘good’ players tend, in my experience of the last few days, to be far less forgiving, I’ve seen people drop out on inspecting other peoples gear before a shot had been fired, I’ve seen far more abuse from players, who weren’t that good themselves, and generally people treating PUGs as their means of getting to better things as quickly as possible, not really caring about who they trample over on the way.  The one thing I haven’t seen (yet) is ninja looting of gear which is better suited to others in the party.
It strikes me that the new ZA & ZG instances are where it’s at at the moment, and as everyone is clamouring to meet the requirements to get into those they expect to be handed the gear on a plate from the lesser instances, it seems to be fostering the kind of abhorrent behaviour which no one particularly likes to see, and also exposes the newer players to the game to an environment where they’re most certainly not going to learn, and more likely going to get turned off the game quickly.

Now I’m not saying that I don’t want new content, I’m already starting to feel that I’ve done the two new heroics to death, but Blizzard need to be wary of releasing new content which walks all over the existing stuff, are we going to get to a stage where the next lot of dungeons are released, which means that ZA & ZG simply become gearing zergs? With patch 4.2 coming along sometime soon, T11 gear is going to be far more attainable, I suspect so.  Blizzard have already proved they are capable of revitalising old content, in the changes they’ve made to the lower level zones, but as I’ve already mentioned in many of my other posts, the lower level instances, that is, the instances that aren’t the top level heroics, are just a joke.  Without a bit of care, Blizzard could be nullifying most of the content they created for Cataclysm only half a year after it was released.

Friday, 15 April 2011

3D gaming, is there a WOW factor?

3DTV3D is one of the buzz words around the media industry, lead by the film industry, the big broadcasters are slowly starting to come on board as 3D TV sets become more affordable.  In the UK Sky is regularly showing live sports events in 3D and has recently followed that with movies, entertainment and documentaries all in 3D.  I’ve worked, until recently, leading a research team who’s remit was the ‘connected home’ focussing mainly on media & entertainment provision to the home.  Clearly 3D is one of the topics on the agenda here so I’d like to hope I can claim to know a little about it.

3D works, very basically, by tricking your brain into thinking a projection has got depth to it.  In years gone by this was done through those hideous red and green tinted glasses.  Unsurprisingly these never really took off.  Fast forward a decade or two and you have two prominent types of 3D viewing sets available to consumers, those using passive techniques, using inexpensive ‘passive’ polarised lenses which is the one your probably more familiar with from cinemas, or the active alternative which utilises battery operated  shutters in the lenses which fire faster than the eye can detect (and cost a fortune).  It is possible to get a 3D viewing experience without glasses, I’ve seen and used a TV set which gives you 3D but these give no where near the depth of the alternatives which use glasses and there are a few oddities caused by the technology which mean at certain angles you can’t see a picture.

I firmly believe that 3D has a place in entertainment, but until it’s without glasses, it’ll remain pretty niche, this will happen, but it’ll clearly take time.  I can however see certain specialist areas taking advantage of 3D technology, gaming being one of those areas.  Before I go into gaming specifically, I think it’s help to make a few observations about 3D technology, and point out a few pet hates.

Firstly, I’m sceptical that the ‘customer’ is currently at the heart of the drive behind 3D, think of the one thing which terrifies the movie industry…. have you got it yet?… that's right, piracy.  Now next time you go watch a 3D film, take the glasses off and take a look, blurry isn’t it? So anyone stood there with a conventional camcorder will get the same.  Even if you get a physical disc with a 3D film on, you’d have a hard time copying it (and finding anyone with a 3D TV to watch it); this will become easier over time, but currently it’s a great way of foiling the pirates.

My second complaint is the seemingly mandatory requirement for all films to be in 3D regardless of whether it adds anything to the experience (and the additional 3D ‘tax’ added to the already extortionate price of a cinema ticket).  Yes there are some great 3D films, Avatar and, ahem, Piranha 3D…. ok, so perhaps just Avatar, but there are also some absolutely pointless 3D additions where 3D has been added as an afterthought for the simple reason of adding 20% extra to the entry fee.  Clash of the Titans is one such film, there’s literally one 3D effect, a coin toss, in the whole film, which is completely and utterly pointless.  Similarly with football (soccer to all you American types), I’m lucky enough to have a local boozer (bar to you American types..) which has a 3D TV and regularly shows 3D footy, this TV happens to be situated in between two normal TV’s so, purely by luck, the viewer gets a stark comparison of the ‘normal’ versus the 3D coverage, and I’ve got to say the 2D version is far better!  More often than not, when you’re getting a replay of a crucial piece of gameplay, or some insightful analysis of the game on the 2D broadcast, the 3D TV is showing some non-descript tackle which happened by the corner flag for the sixth time because it ‘looks good’ in 3D; the coverage has lost the whole point of why people watch football or films – the entertainment of the subject matter, not the 3D experience, yes 3D can compliment that experience, but it shouldn’t be the focal point; until the media industry ‘grows up’ and realise this 3D is destined to be niche.  This is really exemplified by the number of punters in my local who ditch the 3D glasses after a game or two and revert to watching the 2D broadcast (and I realise my American reader’s head has probably now exploded with the amount of colloquialisms I’ve used in this last paragraph).


So, “what's this got to do with WOW then?” I hear you say…. well just this; is WOW something which is suited to 3D? on balance, I think it could be, you’re view of the world is centred around a focal point (your character) with players, monsters and all of the other ‘stuff’ spanning spanning out from there.  Giving a depth to instances, for example, could really enhance gameplay.  That is providing its used to enhance gameplay, and not replace it; we’ve already seen ‘uber’ graphics replace most of the actual gameplay time and time again as gaming power has improved over the years.  I’d almost be excited about the prospect of 3D in WOW if the cynic inside me didn’t keep telling me that it would lead to a subscription hike (well 3D is more difficult you know, so cost more! yadda yadda yadda) and that because it’s more difficult to develop would almost certainly lead to less content.

The thing about 3D which, in my experience, has really got the design geeks going isn’t the content at all, it’s the possibilities it exposes in the user interface design.  Any of you who’ve ever seen Top Gun will know what a heads up display or HUD is, imagine the possibilities for your UI if you had multiple layers unfolding before your eyes in the same manor a fighter pilot has with their HUD.  Even better if you’re able to interact with that display on a 3D level (clearly that's a long way off).

Recently I posted about the possibility of truly mobile gaming, one of the barriers to using a mobile for WOW which I identified was the screen space available.  If you suddenly have the ability to layer your UI in 3D it suddenly opens up a whole host of possibilities.

Clearly there's a long way to go before 3D gaming comes to the masses, the Nintendo DS already manages it (kind of) by making use of it’s dual display, so there’s clearly already some development going on in the area.  But how soon before we get a 3D WOW experience? your guess is as good as mine, I’d wager it’ll be later rather than sooner.

Tuesday, 5 April 2011

Can Warcraft go Nomadic?

nomad38 years ago today (well possibly yesterday, or the day before, depending on when I get round to finishing this post), the first ever public mobile phone call was made.  A guy called Martin Cooper wandered the streets of New York with what is akin to a brick with an antenna sticking out of the top held to his ear.  Unsurprisingly this caused a bit of a stir, people quite literally stopped in their tracks and pointed.  Fast forward 38 years and you’d be hard pushed to find a single person walking the streets of New York, or any other city in the developed world, who isn’t carrying a mobile.  They’re not just mobile phones now either, they’re cameras, GPS, web browsers, email clients, MP3 players, games platforms, RSS readers and much, much more.  Even the plain old SMS, the text message, hadn’t even been conceived back 38 years ago, in 2010 6 trillion were sent globally.

How people use mobiles has changed drastically over the years, those of you who had one of the earlier mobiles may have been lucky enough to have the ability to send texts, if you were like me, you could only store three at any time on the phone, and could only send to other phones on the same operators network.  Mobiles have entered into almost every aspect of modern life.  The advent of the smartphone has only increased this influence, roughly half of the phones sold in the UK is what I’d term a smartphone, this is only going to increase as users demand more and more functionality.

So will you ever be sat on the train playing WOW on your phone?  In a nutshell, I think the answer is ‘yes’ but with some caveats.  Firstly lets have a look at how mobiles are already influence how you play the game.  firstly, logging on to the game, the thing you do at least once every time you play WOW, most people (or at least those with any sense) use an authenticator; these come in two flavours; a specific hardware dongle which you can buy from Blizzard, or a mobile application.  A pretty minimal influence on the face of it, but actually, I don’t want another RSA security dongle, its a to carry around, adding the ability to have the authentication done on my mobile makes me far more likely to use it. 

More recent releases from Blizzard have seen the armoury made available on your mobile, you can view do pretty much everything you can on the web based armoury from viewing your calendar to playing with your talent build.  Going even further, the auction house application allows you to browse the AH, look at your bids, and if you buy the ‘premium’ version you can even create auctions, buy stuff and collect your mail.  It all boils down to what your definition of ‘playing’ the game is, interaction with the auction house is something that you could only previously do in-game, there's no question that this is an integral part of the playing experience.  Going forward there's potential for a similar application for trade skills, and any other ‘windowed’ type interface in your normal WOW UI.

But what about really playing, I don’t mean messing around with the AH, I mean doing things like running around and hitting things, doing quests, and herbing.  This is quite difficult to do on a mobile phone for a number of reasons, firstly raw processing power; mobile chips aren’t the same as your standard desktop machines processor, they are optimised to give a balance between power, battery usage, heat and cost.  They are not generally intended for use in rendering graphics (nor are standard processors, hence why you’ve shelled out a small fortune for your graphics card).   Screen size is an issue, I struggle for space on a 17 inch widescreen, on a 3 inch mobile screen you’re really going to suffer.  The restrictions of the mobile network is also an issue, both bandwidth and latency, we’re already starting to see broadband providers limit gaming traffic, I talked about it here, this happens widely in mobile contracts too, most mobile providers have realised that they’ve previously given away more data capacity than they can supply (if fully used by each customer) so have started limiting mobile contracts to 1Gb of data a month.  Latency is the real killer however, even if you have a bank balance the size of the GDP of a small African country, and can afford the mobile data, with latency figures sometimes in the seconds for mobile data the game play experience will be abysmal when you’re needing something sub 100ms for optimum playing experience.

Wifi could be he answer to this, most, if not all, smart phones have wifi built in, most come with free hotspot wifi access with the contract.  So if you happen to be sat near a wifi hotspot you could be onto a winner.  However, even if you have a super-duper mobile with a massive processor, graphics card and a decent wifi hotspot in your location (is anyone else remembering the brick sized original mobile?).  Even given all of that, you’re still stuck with a 3 inch screen, no keyboard, and no mouse;  I don’t know about you, but I have all my number buttons bound, plus a few other specials, plus movement keys, AND for healing I use a combination of alt, shift, ctrl and mouse clicks to cast particular spells.  On a mobile, this simply isn’t going to happen.  There may be a niche of gaming specific mobile phones, the Sony Xperia already aims to do that with PlayStation games, but for this to be included in mobiles as standard is a long way off.  There’s potential for the use of accelerometers and other innovative control and UI developments to aid this, but the implications for user interaction will always put you at a disadvantage to players sat at a standard desktop.  If you don;t believe me, imagine trying to play something like Counter Strike on an Xbox against someone using a keyboard and mouse; you wouldn’t stand a chance.  There's no possibility of having mobile only realms, this removes the attraction of being able to do stuff with your main characters while on the move.  There’s potential for the development in 3D screen technology to solve some of the UI, I’ve got a post in the pipelines around this, as it’s such a big topic, which will be coming along in due course.

Even assuming someone can solve all of the above, any iPhone or Android user will still point out, that unless you’re less than 1m away from a power socket, you’re still screwed.  This kind of defeats the object; unless you fancy carrying a car battery around on your back, you’re not going to last more than 20 minutes before your phone dies, I barely get 45 minutes of hardcore Angry Birding out of my phone as it is, and that’s relatively non-existent on the graphics load front compared to WOW.

You can actually ‘play’ WOW now if you install a remote desktop app on your desktop which basically screen scrapes the desktop display and punts it to your mobile, but this is very clunky and adds even more latency to the link. I’m convinced gaming, and specifically WOW has a future on mobile, it almost certainly wont be the same experience as playing via your PC, things like pvp, raiding or instances strike me as being very difficult, but why not offer the ability to herb, mine, fish, possibly one or two quest zones aimed at mobile usage (i.e. areas which aren’t going to tax the processing load, or require every spell or ability in your kitbag.  I’d certainly like to spend my train journeys collecting herbs or mining, it’d save you guys having to read this drivel…

Sunday, 13 March 2011

Net Neutrality

Net Neutrality is a topic that's been in the headlines lots over the past year or two, primarily the technology press but occasionally spilling over into the mainstream media, and is likely to be again in the next week as the main ISPs in the UK get together to announce a code of conduct on it. Net Neutrality is something that's close to me, both in what I do for a day job, and as a gamer and internet user so I thought I'd write a post on the subject. A warning to my regular reader: this post has nothing to do directly with priests, but as a gamer, Net Neutrality will have an effect on you. Firstly, what is Net Neutrality? Basically it's the premise that all things internet are equal; an internet user accessing a minuscule blog from an anonymous priest somewhere in the blogsphere will experience the same levels of service as if they accessed a big site such as the BBC. Similarly, my rich neighbour paying £100 a month for his super-duper top end connection (yes I'm making this up) gets the same level of service as me paying £30 a month. In a nutshell, true Net Neutrality means that no matter who the user or what the site, the same level of service would be achieved (I say service rather than speed or bandwidth as this could be bandwidth, latency QoS and a whole bunch of other things) obviously the physical capabilities of your connection will influence this, if you're 5 miles away from your exchange in deepest darkest country side you're unlikely to get as fast a connection as the guy who lives next door to the exchange.

This was all very well and good, in principle, back in the days of HTML only web page days, you may have had the odd JPEG or GIF but in essence each page hit would only account for a few hundred kilobytes of data at most. Any of you who've ever downloaded porn or stolen music used a P2P client, or even tried to access streaming media services such as iPlayer or YouTube at peak time will know that (most) ISPs actively rate the connection speed you can achieve for these services. There are several reasons for this; firstly cost! If everyone is streaming huge amounts of data the backbone (the connections between exchanges) won't be able to cope and will fall on its arse (and thus need upgrading) and fairness; secondly fairness, if one person is consistently hogging the bandwidth available, neighbours will suffer speed losses, this is called contention. Contention is one of the hidden gotcha's of broadband, it's actually a form of Net Neutrality avoidance that's been going on for ages; cheaper ISP's (generally but not always) will generally offer high contention levels, let say your 20Mb (yeah right, who gets that?) has a contention of 1:100, this means that up to 100 users could be sharing (actually more if you consider how many people in each house could be using the internet) at any one time. That's a measly 200kbps per house! The more expensive ISPs tend to have better contention ratios; basically you get what you pay for! Hence the net is already most definitely not neutral. Similar things happen on mobiles, anyone buying a smartphone today in the UK will have a data cap of around 1gb a month (depending on what they pay) this has been introduced because the mobile operators have realised that if everyone used their full allowance, let alone had unlimited data, their networks would be screwed. Similarly, you try using mobile internet at 9am in a busy station in London on a Monday morning, compared to 10pm in the centre Chorley on a Wednesday.

Why do ISPs want to be allowed to not have Net Neutrality then? Basically, in the UK at least, its cost. Huge cost which is driven by a few websites offering streamed media services, which costs the ISPs a fortune, and the companies which are the source of this data absolutely nothing – and this is the problem, any Tom Dick or Harry can stick a server on the internet (yes you'll pay for data hosting etc.) and stream 'stuff' to any location in the world without having to pick up the cost of transporting that data outside of their connection to the internet. i.e. if you pay for an internet connection from poor speed broadband inc. and you send data to people who are customers of Sky, Virgin and BT, those companies pay the cost of transporting that data and Tom Dick and Harry get away scot-free.

So what does this have to do with gaming I hear you ask? Well lots actually, do a little experiment, stick iPlayer on (if you're in the UK) or some other streamed TV service, download a decent sized file from a P2P site or filesharing website, and then stick WOW on and try and do something. Unless you have a fibre connection, and actually even if you have one, you'll probably find the game is unplayable – this is because the routers, the devices like your broadband router (but bigger) on the internet are set up to simply drop data packets (i.e. just ignore them) when they're busy, or at the very least delay them – some packets have higher priority than others – there's not much point getting a packet from a streamed audio file 2 seconds too late, it would just give garbled sound, however if you have to wait 2 additional seconds for a web page to load it's no biggy, hence the prioritisation (and another source of non-neutralness). Gaming is one of these time sensitive services, especially high action first person shooters, those with a 'quick' connection have a distinct advantage over their slower competition, but even with WOW if your latency is above 200ms you're likely to be experiencing degradation of gameplay.

The premise is that ISPs charge the data providers to increase the priority of their traffic over their competition to recover this cost, basically creating a two-tier internet of 'standard rate' free traffic which gets where it's going sometime, and high speed, high priority traffic which leaves the standard traffic standing in its dust. This has huge implications for companies like the BBC whose iPlayer service is one of the main 'hoggers' of bandwidth in the UK (and soon to be the world). I'm not going to get into the rights and wrongs of Net Neutrality, it's a very poignant subject, I can see it from the fairness of apportioning cost side of the argument, and I can also see the need to make the internet available to everyone – I've seen a study recently (sorry I can't remember the link) which refers to internet access as a basic human right, in the same way as water and personal safety are, I'm not sure I agree with this, but it highlights the internet's importance to the modern world.

Who actually pays then? Simple, you do. It may be that Blizzard pays a 'congestion surcharge' direct to the ISPs, let's say £1 per user, the user doesn't on the face of it pay anything extra. Blizzard doesn't simply magic this money from nowhere, they are in the business of making profit, so they either increase their subscription cost, or they reduce cost in other areas to cover it – reduce the amount the pay for development of new dungeons perhaps? Thus the quality of the game you experience. It's not all bad though, as a user, your gaming traffic is now tip top priority so your lag levels reduce and you rarely experience that annoying night of lag which ruins your guilds attempt on a progression boss.

I can see both sides of the argument, as a user I don't want to pay more, but I do want a good quality of service, and I don't want to suffer because my neighbour has decided to download every movie ever filmed to his PC. As a telecommunications (employee) I want my company to be able to make a fair profit, and not have to subsidise other companies' profits unfairly, but I do want to ensure our customers don't have to pay through the nose for it. It's a hard argument no matter which side of the fence you sit on, the fact of the matter is that it's been happening for years with packet prioritisation and contention, life isn't 'fair' and I'm certain it will happen in some guise or other, so long as it's fair and reasonably costed, and doesn't disadvantage lower privileged communities; gaming is most definitely a premium, luxury, service but things like free media or local government services are often becoming a necessity.