Monday, 31 January 2011
Every Little Counts
Making sure you have mana potions handy is the first thing to look at, there are a number of different favours useable depending on the situation allowing you to instantly recoup 10k mana with a Mythical Mana Potion, or 22k with a Potion of concentration providing you can spare 10 seconds to use it.
Look at the makeup of your group, a warlock has health stones which are a must, someone healing themselves is a mana saving for you. A shadow priest can help out with shielding and is far better equipped to regen the mana than you, arcane mages can buff your crit rating with Focus Magic etc. Aim to know the details of all of the other classes in the game and work out how you complement each other.
One thing which may not be so obvious for a healer is first aid, if you need a heal, but you're not desperate, then a bandage is a far more efficient way of doing it. Common sense needs to be employed, but there's definitely a time and place for bandages.
Now we come to pre-casting spells, I regularly do this and it can save around 10% of your mana bar. Lightwell is the obvious one, get this down before the fight and make sure it's well positioned. I generally follow this with a Renew on the tank, Chakra, Heal, Prayer of Mending and a power word shield for good measure. You can then sit down and drink as the tank pulls and be full mana before he takes any damage, it also gives you a little grace to get into position before the tank gets squashed. A word of warning, if it's a PUG, whisper your tank and explain what you're doing, there's no point doing all of this if the tank instantly charges in or sits there waiting for the spell effects to wear off.
None of this replaces players ability, and those players who don't take damage by doing silly things will always be easier to heal. As my year has got better I've found I need to do this less and less, but it's good to have it in your locker.