Friday, 15 April 2011

3D gaming, is there a WOW factor?

3DTV3D is one of the buzz words around the media industry, lead by the film industry, the big broadcasters are slowly starting to come on board as 3D TV sets become more affordable.  In the UK Sky is regularly showing live sports events in 3D and has recently followed that with movies, entertainment and documentaries all in 3D.  I’ve worked, until recently, leading a research team who’s remit was the ‘connected home’ focussing mainly on media & entertainment provision to the home.  Clearly 3D is one of the topics on the agenda here so I’d like to hope I can claim to know a little about it.

3D works, very basically, by tricking your brain into thinking a projection has got depth to it.  In years gone by this was done through those hideous red and green tinted glasses.  Unsurprisingly these never really took off.  Fast forward a decade or two and you have two prominent types of 3D viewing sets available to consumers, those using passive techniques, using inexpensive ‘passive’ polarised lenses which is the one your probably more familiar with from cinemas, or the active alternative which utilises battery operated  shutters in the lenses which fire faster than the eye can detect (and cost a fortune).  It is possible to get a 3D viewing experience without glasses, I’ve seen and used a TV set which gives you 3D but these give no where near the depth of the alternatives which use glasses and there are a few oddities caused by the technology which mean at certain angles you can’t see a picture.

I firmly believe that 3D has a place in entertainment, but until it’s without glasses, it’ll remain pretty niche, this will happen, but it’ll clearly take time.  I can however see certain specialist areas taking advantage of 3D technology, gaming being one of those areas.  Before I go into gaming specifically, I think it’s help to make a few observations about 3D technology, and point out a few pet hates.

Firstly, I’m sceptical that the ‘customer’ is currently at the heart of the drive behind 3D, think of the one thing which terrifies the movie industry…. have you got it yet?… that's right, piracy.  Now next time you go watch a 3D film, take the glasses off and take a look, blurry isn’t it? So anyone stood there with a conventional camcorder will get the same.  Even if you get a physical disc with a 3D film on, you’d have a hard time copying it (and finding anyone with a 3D TV to watch it); this will become easier over time, but currently it’s a great way of foiling the pirates.

My second complaint is the seemingly mandatory requirement for all films to be in 3D regardless of whether it adds anything to the experience (and the additional 3D ‘tax’ added to the already extortionate price of a cinema ticket).  Yes there are some great 3D films, Avatar and, ahem, Piranha 3D…. ok, so perhaps just Avatar, but there are also some absolutely pointless 3D additions where 3D has been added as an afterthought for the simple reason of adding 20% extra to the entry fee.  Clash of the Titans is one such film, there’s literally one 3D effect, a coin toss, in the whole film, which is completely and utterly pointless.  Similarly with football (soccer to all you American types), I’m lucky enough to have a local boozer (bar to you American types..) which has a 3D TV and regularly shows 3D footy, this TV happens to be situated in between two normal TV’s so, purely by luck, the viewer gets a stark comparison of the ‘normal’ versus the 3D coverage, and I’ve got to say the 2D version is far better!  More often than not, when you’re getting a replay of a crucial piece of gameplay, or some insightful analysis of the game on the 2D broadcast, the 3D TV is showing some non-descript tackle which happened by the corner flag for the sixth time because it ‘looks good’ in 3D; the coverage has lost the whole point of why people watch football or films – the entertainment of the subject matter, not the 3D experience, yes 3D can compliment that experience, but it shouldn’t be the focal point; until the media industry ‘grows up’ and realise this 3D is destined to be niche.  This is really exemplified by the number of punters in my local who ditch the 3D glasses after a game or two and revert to watching the 2D broadcast (and I realise my American reader’s head has probably now exploded with the amount of colloquialisms I’ve used in this last paragraph).


So, “what's this got to do with WOW then?” I hear you say…. well just this; is WOW something which is suited to 3D? on balance, I think it could be, you’re view of the world is centred around a focal point (your character) with players, monsters and all of the other ‘stuff’ spanning spanning out from there.  Giving a depth to instances, for example, could really enhance gameplay.  That is providing its used to enhance gameplay, and not replace it; we’ve already seen ‘uber’ graphics replace most of the actual gameplay time and time again as gaming power has improved over the years.  I’d almost be excited about the prospect of 3D in WOW if the cynic inside me didn’t keep telling me that it would lead to a subscription hike (well 3D is more difficult you know, so cost more! yadda yadda yadda) and that because it’s more difficult to develop would almost certainly lead to less content.

The thing about 3D which, in my experience, has really got the design geeks going isn’t the content at all, it’s the possibilities it exposes in the user interface design.  Any of you who’ve ever seen Top Gun will know what a heads up display or HUD is, imagine the possibilities for your UI if you had multiple layers unfolding before your eyes in the same manor a fighter pilot has with their HUD.  Even better if you’re able to interact with that display on a 3D level (clearly that's a long way off).

Recently I posted about the possibility of truly mobile gaming, one of the barriers to using a mobile for WOW which I identified was the screen space available.  If you suddenly have the ability to layer your UI in 3D it suddenly opens up a whole host of possibilities.

Clearly there's a long way to go before 3D gaming comes to the masses, the Nintendo DS already manages it (kind of) by making use of it’s dual display, so there’s clearly already some development going on in the area.  But how soon before we get a 3D WOW experience? your guess is as good as mine, I’d wager it’ll be later rather than sooner.

Monday, 11 April 2011

Dispelling

lucifronI’ve been having a look back over my posts over the last few weeks and it struck me I’ve not mentioned my primary topic; priests, nothing, nada, not a drop.  Possibly something to do with priestly ways being done to death by the blogsphere until the next patch drops, and possibly something to do with me playing alts more, and being generally slack…. so in an attempt to redress the balance a little, here we go, a post on dispelling for Shadow (and any other) Priests.

Dispelling (and decursing or curing poison etc. I’ve decided I’m going to use dispel from now on to cover every generic kind of ‘remove something’ simply for my sanity, don’t come whining to me ok… deal with it) like interrupts have made a bit of a resurgence since Cata, yes they were used in previous versions of WOW, but I can’t ever remember an occasion when they were needed so heavily.  Yes, back in the days of Molten Core and Lucifron as a mage(which I was at the time) you’d find yourself decursing 40 people.  Back when decursive was ‘legal’ you simply mashed the button 40 times and carried on.  Then it was outlawed and there was uproar; dispelling classes would have to do more than just mash keys, oh the pain!! to placate people (I assume, or perhapse they realised that, actually, selectively dispelling tens of people was quite hard, and actually VERY dull).  Blizzard introduced mass descurse/spell/poison Prior to Cata there was the occasional boss fight which required this, but it was occasional, and it was generally restricted to raids, not 5 mans, and you’d generally have a designated mass dispeller who did nothing but dispel.  In Cata, as a healing priest, I constantly find myself dispelling nasty crap, even on trash, to mitigate healing needs, there’s some quite nasty stuff which gets thrown about.  In Grim Batol, Throngus really needs to be dispelled, the end boss, Asaad, in Vortex Pinacle is one example who requires the use of mass dispel, and a whole host of others.

Gone are the days when dispelling was the sole responsibility of one unfortunate in a raid, and gone are the days when only the healers are responsible for dispelling.  I still occasionally see the ‘we always used to do it that way’ from the DPS, but I’ve found more and more that when I’m shadow, I need to dispel to help my healer out.  It’s quite polarising actually, the good DPS players tend to be those ones who know how to use their classes secondary abilities like interrupt, dispel, and to some extent crowd control (though most classes have had some form of crowd control for years so are generally quite comfortable with it).

I use healbot when I’m healing, binding my most used healing spells to direct mouse clicks, my lesser used spells with a shift-click and my dispel abilities an alt-click.  I replicate this across my alts, so on my druid my most usual heal is the left click, my ‘panic’ heal is shift right click, my dispel mechanic is alt-click and so on, this really helps (I find) with the muscle memory.  I used to disable healbot when I was playing DPS to give me more screen space, but recently I’ve kept it active so I can see when people need dispelling; if the healer is doing it (and not struggling) I’ll ignore them and melt away.  If we’re having problems then theres an easy indication both because the debuffs are highlighted and I can see peoples health bars more clearly. 
I’ve actually since re-skinned healbot so it’s not so big when I’m playing DPS, I still have all of the same keys bound so I can not only dispel, but also drop out of shadow form and start healing if I’m needed.
More generally, I’m not a big fan of mass dispel (in heroics) there’s for the bosses like Asad in Vortex Pinnacle where several classes can get out themselves, and anyone with any nouse is able to jump to avoid the debuff in the first place so dispel is simply used to pick up the stragglers.  In most other scenarios its simply a case of knowing the debufs that mobs dish out on knowing whether they’re worth getting rid of; for instance a melee speed debuf on a caster can be left.  This has got me wondering if there's any intelligence built in to healbot (or any other mod) or any other add to tell you if you really need to dispel someone.  I’ll have to break Google out when I get home.  Clearly in raids it’s a different story, its a case of choosing the most efficient method, be it mass or point dispelling. 

I think my point is, as a class who can dispel, you should always look to dispel, if possible, (and beneficial) whether you’re the healer or DPS; don’t assume someone else will do it, they’re probably assuming you will.  Know your debuffs too! know what might be coming, and be ready to deal with it.  Oh and when some muppet spams the DPS meter at you, spam the interrupt / dispel count back at them.

Tuesday, 5 April 2011

Can Warcraft go Nomadic?

nomad38 years ago today (well possibly yesterday, or the day before, depending on when I get round to finishing this post), the first ever public mobile phone call was made.  A guy called Martin Cooper wandered the streets of New York with what is akin to a brick with an antenna sticking out of the top held to his ear.  Unsurprisingly this caused a bit of a stir, people quite literally stopped in their tracks and pointed.  Fast forward 38 years and you’d be hard pushed to find a single person walking the streets of New York, or any other city in the developed world, who isn’t carrying a mobile.  They’re not just mobile phones now either, they’re cameras, GPS, web browsers, email clients, MP3 players, games platforms, RSS readers and much, much more.  Even the plain old SMS, the text message, hadn’t even been conceived back 38 years ago, in 2010 6 trillion were sent globally.

How people use mobiles has changed drastically over the years, those of you who had one of the earlier mobiles may have been lucky enough to have the ability to send texts, if you were like me, you could only store three at any time on the phone, and could only send to other phones on the same operators network.  Mobiles have entered into almost every aspect of modern life.  The advent of the smartphone has only increased this influence, roughly half of the phones sold in the UK is what I’d term a smartphone, this is only going to increase as users demand more and more functionality.

So will you ever be sat on the train playing WOW on your phone?  In a nutshell, I think the answer is ‘yes’ but with some caveats.  Firstly lets have a look at how mobiles are already influence how you play the game.  firstly, logging on to the game, the thing you do at least once every time you play WOW, most people (or at least those with any sense) use an authenticator; these come in two flavours; a specific hardware dongle which you can buy from Blizzard, or a mobile application.  A pretty minimal influence on the face of it, but actually, I don’t want another RSA security dongle, its a to carry around, adding the ability to have the authentication done on my mobile makes me far more likely to use it. 

More recent releases from Blizzard have seen the armoury made available on your mobile, you can view do pretty much everything you can on the web based armoury from viewing your calendar to playing with your talent build.  Going even further, the auction house application allows you to browse the AH, look at your bids, and if you buy the ‘premium’ version you can even create auctions, buy stuff and collect your mail.  It all boils down to what your definition of ‘playing’ the game is, interaction with the auction house is something that you could only previously do in-game, there's no question that this is an integral part of the playing experience.  Going forward there's potential for a similar application for trade skills, and any other ‘windowed’ type interface in your normal WOW UI.

But what about really playing, I don’t mean messing around with the AH, I mean doing things like running around and hitting things, doing quests, and herbing.  This is quite difficult to do on a mobile phone for a number of reasons, firstly raw processing power; mobile chips aren’t the same as your standard desktop machines processor, they are optimised to give a balance between power, battery usage, heat and cost.  They are not generally intended for use in rendering graphics (nor are standard processors, hence why you’ve shelled out a small fortune for your graphics card).   Screen size is an issue, I struggle for space on a 17 inch widescreen, on a 3 inch mobile screen you’re really going to suffer.  The restrictions of the mobile network is also an issue, both bandwidth and latency, we’re already starting to see broadband providers limit gaming traffic, I talked about it here, this happens widely in mobile contracts too, most mobile providers have realised that they’ve previously given away more data capacity than they can supply (if fully used by each customer) so have started limiting mobile contracts to 1Gb of data a month.  Latency is the real killer however, even if you have a bank balance the size of the GDP of a small African country, and can afford the mobile data, with latency figures sometimes in the seconds for mobile data the game play experience will be abysmal when you’re needing something sub 100ms for optimum playing experience.

Wifi could be he answer to this, most, if not all, smart phones have wifi built in, most come with free hotspot wifi access with the contract.  So if you happen to be sat near a wifi hotspot you could be onto a winner.  However, even if you have a super-duper mobile with a massive processor, graphics card and a decent wifi hotspot in your location (is anyone else remembering the brick sized original mobile?).  Even given all of that, you’re still stuck with a 3 inch screen, no keyboard, and no mouse;  I don’t know about you, but I have all my number buttons bound, plus a few other specials, plus movement keys, AND for healing I use a combination of alt, shift, ctrl and mouse clicks to cast particular spells.  On a mobile, this simply isn’t going to happen.  There may be a niche of gaming specific mobile phones, the Sony Xperia already aims to do that with PlayStation games, but for this to be included in mobiles as standard is a long way off.  There’s potential for the use of accelerometers and other innovative control and UI developments to aid this, but the implications for user interaction will always put you at a disadvantage to players sat at a standard desktop.  If you don;t believe me, imagine trying to play something like Counter Strike on an Xbox against someone using a keyboard and mouse; you wouldn’t stand a chance.  There's no possibility of having mobile only realms, this removes the attraction of being able to do stuff with your main characters while on the move.  There’s potential for the development in 3D screen technology to solve some of the UI, I’ve got a post in the pipelines around this, as it’s such a big topic, which will be coming along in due course.

Even assuming someone can solve all of the above, any iPhone or Android user will still point out, that unless you’re less than 1m away from a power socket, you’re still screwed.  This kind of defeats the object; unless you fancy carrying a car battery around on your back, you’re not going to last more than 20 minutes before your phone dies, I barely get 45 minutes of hardcore Angry Birding out of my phone as it is, and that’s relatively non-existent on the graphics load front compared to WOW.

You can actually ‘play’ WOW now if you install a remote desktop app on your desktop which basically screen scrapes the desktop display and punts it to your mobile, but this is very clunky and adds even more latency to the link. I’m convinced gaming, and specifically WOW has a future on mobile, it almost certainly wont be the same experience as playing via your PC, things like pvp, raiding or instances strike me as being very difficult, but why not offer the ability to herb, mine, fish, possibly one or two quest zones aimed at mobile usage (i.e. areas which aren’t going to tax the processing load, or require every spell or ability in your kitbag.  I’d certainly like to spend my train journeys collecting herbs or mining, it’d save you guys having to read this drivel…

Sunday, 3 April 2011

Levelling trade skills: pure, pure tedium.

tediousI’m sat here, sad as I am, trying to level blacksmithing from zero.  It’s gash, I mean really gash, I’d derive more enjoyment from continually inserting hot needles into my left eye for three hours than the mindless grind it’s taken to level from zero to 250 in blacksmithing.


Ok, rant over, on a serious note, why? WOW is supposed to be a fun game, the endgame is slanted towards various trade skills to maximise tanking / dps / healing output and the ;best’ trade skill for particular roles or classes tends to change now and then as new releases are a made which forces the more hardcore players to drop one skill and level another.  should this really take the best part of 10 hours to do? (if you ignore the time spent gathering the materials).

EDIT: I wrote this post almost a week ago but have been sitting on it as I published the GM interviews, in the mean time the gits insigtful people over at wow insider posted a similar article here which covers some similar topics, I didn't steal their ideas.... honest, I wrote my blog post first... :-)


Added to the fact that with blacksmithing it takes roughly 8 seconds to create and item, you also need to smelt the ore, AND Blizzard in their wisdom removed the ability for addons such as the Advanced Trade Skill Window to queue multiple items (you now have to manually click ‘process queue’ to move to the next item type), so you cant even go away and make a cup of coffee, or do something slightly more interesting like admire the growth rate of your garden while your toon hammers his head against the anvil repeatedly.  Whether it’s blacksmithing, or any other trade skill, the story is pretty much the same.

Is there not an easier way? I think so. First up, I’d like to state that I don’t think trade skills should be given to players on a plate, there should be some effort involved in levelling a skill, but the top level has gotten so far beyond that of the original level that it’s just another tedious grind.  Levelling to the top level in any profession takes an enormous amount of materials see here for blacksmithing as an example; its fair to say that people levelling trade skills support the WOW economy in a number of ways, in increasing demand from purchasing materials from the auction house, in reducing supply, from not offering those materials they have collected for sale on the auction house (or making the herb and mining nodes more sparse).  Now I’ve levelled two characters recently, both of which have been miners and herbalists, and I’ve banked everything I’ve collected for just such levelling as I’m trying to do with blacksmithing; even with all this banked ore, I still found myself buying stacks of the stuff from the auction house, or heading out to low level zones to collect the stuff.  Now I’m not the type of player who can see a yellow dot on my screen and not go collect it, this would indicate the materials requirement is far over and above the amount a single character would collect in the course of levelling, even with the occasional trip out to grind metal veins or herbs.

This may not necessarily be a bad thing, and may be by design; it keeps the the effort required to level a trade skill, and it keeps the older content useful (although barely in my opinion).  However when you consider trade skills were meant to be levelled in the main part with characters, for those of you who started a character back in vanilla WOW who levelled their trades with their character it was a straight forward task of making stuff as you got the material; your trade level stayed roughly in check with your characters, with a little bit of extra effort here and there, and the final 50 points or so taking the additional effort once you hit 60.  The trouble is, this final 50 points or so existed at the end of each expansion, so platos have developed at the headline skill level from each new release which are a complete pain, rather than just the end game final 20% of levels which should be difficult.  Here are a few suggestions for Blizzard on what I’d like to see to improve things:

Re-evaluate the amount of raw material required to level certain trade skills: blacksmithing seems far more difficult than alchemy for instance.

Reinstate the ability to queue trade skill activities with addons such as the advanced trade skill window, I understand the reasoning for removing it, but it simply doesn’t do what it’s intended to, it just makes the task of levelling more arduous.

Add the ability to queue multiple ‘breaking’ activities; disenchanting, milling and prospecting are even worse than crafting skills, at the very least let me mill by stack rather than per 5, but preferably add the ability to queue multiple stacks of material.  I acknowledge this might be dangerous with disenchanting, so how about only allowing it for greens.

Remove the levelling, platos which exist in the last 20% or so where, in previous releases, they where the top end of the trade skill level.

Add more lower level ‘multiple level’ items; most of the crap which is made is simply vendored anyway, why not add more items which cost 5 times more to make, and add 5 levels.  Or even better, taking into account my suggestion above, just up the level boost of a few items and leave the material requirement the same.

Look at the possibility of buffing players ability to level trades from other tradeskills, how about an enchanted blacksmithing hammer which adds an x% chance to double the level gained, a potion of superior tailoring reducing the amount of cloth required to make a bolt for the next hour, or a scroll of mass disenchant which allows you to disenchant every green item in your inventory. etc. etc.

Add the ability to ‘pay’ for bulk levelling at a trainer; rather than going away and self teaching the first (say) 300 levels in a crafting skill, why not turn up on the doorstep of your profession trainer with a set amount of materials, or a bag full of gold equivalent to the value of those materials which it would have taken you 6 hours to churn through and just exchange it for a level boost.  This would still require the materials, or currency value of those materials, so wouldn’t harm the economy (and done right could be used to boost it).  I’m not suggesting that this replace the whole levelling process, just a percentage of it – perhaps only available to accounts who have one character with a trade skill at it’s maximum level?  This is exactly what happens in real world industry today, you can go to a library, read about stuff and practice yourself, you can learn on the job as an apprentice, or you can get a ‘boost’ by going on an intensive training course – the training course accelerates the learning curve for the easier, apprentice level stuff, but the artisan level skills only come with practice.

Whatever is done, do something to make trade skills less tedious and more desirable, WOW is a game, it’s about entertainment, much of the recent development of WOW has been to make the game more accessible to the mass market, take the same principles and apply them to trade skills!

Thursday, 31 March 2011

Another day in the life of a Game Master

leprachaun2A continuation of this post the second in the series of my friendly chat with one of those shadowy figures who occasionally appear and solve all of your problems, if only real life had a submit ticket button….

Mystic: We’ve talked a little about your interaction with players, do you, or your colleagues, ever receive much feedback from WOW players?

GM: Well I can't really comment on others but I know I have popped up on a few sites for either what I have said, what I have done, and in some cases just someone wanting to shoot me some praise to the bosses. You can never tell when someone will take a screenie and then you are [in]famous on WOWbash or the forums.


Mystic: What’s the strangest, funniest, and most bizarre things you’ve had to deal with?

GM: Jees, where to start! I've seen it all from bosses who would not die, players stuck in things which boggles the mind as to how they got there, but the one that would stand out most from my time would be a Gnome who had a strange thing happen every time he logged in: I picked up a ticket which instantly made me go “ya right, no way, this could be going on!”  
The player was online so I popped in-game and asked him to show me what was going on...sure enough the player logged out and came back in quite fast; and there it was plain as day for even me to see! What was it you might ask...well the player would log out with brown hair and some facial hair....come back in with a pink mullet and his face would be totally new! EVERY time he did this he would have a new face / hair. We all laughed our asses off at that one, thankfully the player saw the funny side too. Anything can happen in this game and sometimes when it goes wrong it brings out a laugh or two.

Mystic: Enough about us mere mortals, lets talk about you; what are the best and worst points of being a GM?

GM: The best part would be getting to help someone who really needs it at the time. It's great to know you that someone who has come to you for help has gone away smiling and their issue sold.
Worst parts come in as the opposite of above; when you have done all you can and things just don't pan out the way you wanted. Such things can ruin the customers day and also yours when you know there is just not enough there to help. [doesn’t it just make you sick – Mystic]

Mystic Are there any perks to the roll?

GM: There are a few yup! Some nice pets, early access to beta releases of games, Previews and the chance to meet some really cool figures who are high up like DEVs etc.

Mystic: Has being a GM had any impact on how you play the game, has it affected your enjoyment at all?

GM: Yes it has in a few ways. The main one is an inability to switch your brain off while in game [as a player]. Every chat line, every moan, sick joke or flippant remark is scanned and you are mentally taking action and planning what you will do. Coming home from a long shift and then logging in to relax and play is very hard.
Now don't get me wrong, I still love the game and enjoy it but sometimes you just look at the screen, see some crap kicking off and you just say 'meh' and log right back out.

Mystic: Do you generally tell friends in game that you're a GM, and why do you / don't you?

GM: I do tell people what I do who are in the guild or close friends, but these are people I have played with for years and I know I can trust. The whole thing is it is a very touchy subject.
I'll put it to your readers [reader, I still don’t think it’s plural – Mystic] this way. Guild 'Awesome Sauce' is kicking ass in raids and is one of the best raiding guilds on the 'EU-WOWnub’ server. Now, people get wind that there is a GM in that guild. People come up with the idea that the GM is giving them extra items and using his powers to kill the bosses fast for them. The guild begins to get a crappy name and then someone decides to name the GM. The GM then gets whisper upon whisper and is forced to leave the server and Blizz are forced to disband 'Awesome Sauce' due to the GM being named.
Telling people can be dangerous not only for the GM but also his guild. It only takes one spanner to ruin it for a large amount of people. This is why I only tell people I trust, as I know they will not screw me, or the guild over. And just in case people are wondering...no I am not in a guild called Awesome Sauce, I’ve made it up for the example, so don't bother looking. [I’ve just checked, there are loads of Awesome Sauce guilds out there, but not on the WOWnub server… I’m not even convinced it’s a real server…. Mystic]

Mystic, so we’ve talked about the players, we’ve talked about you, lets switch tack again and talk about me….  From personal experience, and it’s one of my little gripes, there seems to have been a big influx of gold sellers in game spamming trade and general channels recently. Why do Blizz see Gold sellers as a problem (I know the answer but I want you to tell me ) What is Blizz doing to stop this? Is there anything the community can do to help?

GM: Well the main issue with this is that it can destroy a servers economy. If everyone has 1000000g, you start to see hyper-inflation [ok I reworded the bit about hyperinflation – mystic] the simplest items begin to cost stupid amounts, which forces new or honest players out as they simply can not buy anything. Blizz are very active on putting the smack down on these guys. If they are in game, just right click the name and hit report spam. Once this happens it lets the GM team know and then they go bye bye via the ban hammer!
As for what the community can do they can do the report spam action above and of course do not buy gold. Read this line carefully folks then read it again, WE SEE ALL. When we catch people doing this there is no mercy. You can have your account banned and the gold will be removed which means you can not buy that item you wanted, plus you are out of pocket on your real cash which you spent to buy the gold. Be smart and work for your money, it's better to work for your items and earn them fairly

Mystic: on a similar vein, as someone who’s suffered in the past from key loggers, account security seems to have been a big issue at points over the history of WOW, what tips can you give to people to avoid having their account compromised?

GM: Yes it is! Now I know a lot of people already know this but I’d like to stress account security is the players responsibility! It is up to you to secure your account, just as you can’t really blame the police when you get burgled if you’ve left the front door open with a big neon sign saying “out to lunch”, you can’t expect Blizzard pick up the pieces if you go posting your account password on Facebook.  No one is going to hold your hand on this one! here are a few tips:
1) DO NOT SHARE YOUR ACCOUNT! I can’t stress this highly enough, giving your personal login details to anyone is a security risk, even if you trust them, they are unlikely to hold your private data in as high esteem as you do.
2) Get an authenticator – this makes the account 99.99% un-hackable. [ahem possibly ahem – Mystic]
3) Be smart and do not go to stupid sites such as www.blizz.freemount.dontbestupidcom.cn – this links to gold sellers, they often obtain gold through these means, and will have no qualms about taking your money from you and then stealing your account details to take gold off you 5 minutes later
4) Same as number one
5) Scan anything you download to avoid Key loggers...AVG free FTW!! [other virus guards are also available – Mystic] 
I've had my account for 5 years now and followed those steps. To date I've never any troubles.

Mystic: well that’s about it, I’d like to thank you for taking the time to answer my questions on behalf of me and my reader, is there anything else you’d like to mention? [hoping he doesn’t go off on another Blizz corporate-gush  – Mystic]

GM:I guess what I would like anyone who maybe reading this to take away is GMs are here to help, are human, and are generally gamers too just like you. People think we are here to just thank for reports etc. but that is not the case. Every one of us on the other end of those in game whispers are players at heart, it's how we got the job! If we can help you in anyway we will, but if we can't it's not because we don't want to, it's more of case we are missing something vital. Treat us in the way you would want to be treated if the shoe were on the other foot [or hoof – Mystic] and we will all get along just fine!
As a closing note I'd like to thank you for the questions and I hope this shines a bit of light on the subject.  Have fun guys and I hope you all enjoy WOW for now and in years to come!

And that’s it for the moment, if you’ve any more questions for our friendly leprechaun then please let me know and I’ll pump him for information next time there’s a rainbow.

Tuesday, 29 March 2011

A day in the life of a Game Master

leprachaunOne of the downsides to any company offering a successful product or service is, as they gain popularity and grow, they start to lose that human face and interpersonal touch which local organisations such as a corner shop have.  This is often the very thing that attracted people in the first place; the ability to know the supplier of your product or service by name, and interact with them personally should you as a customer desire.  The games industry is no different, gone are the days where software houses, consisting of a couple of mates in someone's garage cranked out best selling video games for less than the price of a round of drinks at some swanky London wine bar; the gaming industry is a multi-billion dollar industry, WOW is one of the biggest, if not the biggest product of this industry.  Being an MMORPG, WOW is in a strange juxtaposition of being a game whose very fabric lies in social interaction, being run by a seemingly faceless multinational corporation.  Blizzard have gone to great lengths to retain their community spirit, encouraging, and in some cases actively supporting,  fan-sites, blogs, forums.  Providing their own conduit to developers through their own forums and introducing the thoughts of the developers with things like Ghostcrawler’s blog.  But there’s one person, that every WOW player has, on occasion, spoken to and interacted with, but will almost certainly know nothing about; the Game Master.  Who are they? what do they do all day? what makes them tick? I’ve managed to get access to the inner thoughts of one of these elusive leprechauns, and I’ll be attempting to bring a human face (or is that a troll face?) to the mysterious entity that is the GM.  Over the course of my next two blogs will be asking some questions about exactly what goes on in the day to day life of a GM, and what makes them tick.

Mystic: Blizzard are keen to highlight the fact that their staff are keen gamers themselves, what initially attracted you to becoming a GM?

GM: Well I suppose the thing that attracted us all at first was those stories you hear of GMs doing all this cool things like making mobs appear, turning everyone in to Gnomes etc.

Mystic: What comprises a typical working day or week for a GM?

GM: There’s no such thing as average... depending on what has gone on; patch days, server or network issues, or anything else which mean the queues can explode in untold number of ways.  Typically we’d work a healthy 40 hours a week of non-stop pew-pew of the [support request] queue.  There are several different shift patterns available to GM’s from a standard five-day 9 till 5 to 4 day shifts which cover other hours; whatever time of day there are always GMs sitting at computers waiting to help.

Mystic: How does your workload change when there’s a major patch release, or network problem?

GM:Well with patches it's all new codes / fixes which, as with any other patch can either be very good and go smoothly, or occasionally be a horrible one where things go wrong and it goes south, quickly, after a 'fix'. In some cases we might see a NPC not die for instance....now you take into account how many people are dying to play this new content and suddenly nothing works. First thing they do...BOOM ticket! It can be as if a million voices cry out, but unlike Alderaan, can not be so suddenly silenced.
Reports are handy though to show us what’s up and we can then spring into action. But you can't stop the flow once it starts hehe.

Mystic: Many technology companies, such as Blizzard, offer their employees the opportunity to work from home, are you able to do this or are you solely based in an office?

GM: Office all the way! There is so much that could go wrong if a PC at one of the GMs homes was key-logged, the office offers a far safer and more secure environment that it is simply not an option to work from home. 

Mystic: What interface do you have into wow?

GM: The only thing I can say about this is we use the same base client players have but with a few additions to help us help you guys. Other than that..it's a secret!

Mystic: Being a GM strikes me as being quite a solitary role, you pick up a request, deal with it, move on to the next one, is this the case? or do you work in a close-knit team with the other GM’s?

GM: We are all in teams as it gives us access to more ideas, points of view, options etc. A second pair of eyes looking at what you may see as a hopeless case can yield another way to deal with the issue at hand which is a great thing!
The teams are set like most others out there, we have a head guy who acts as the final word on issues then there is the rest of us ground troops, so to speak. Most teams would have about 10 people in them and the people on the team have different skill sets to assist players. We can work alone most of the time but when something pops up we can just ask for help
Don't know if you want to plug another site (always – Mystic), but http://www.wowwiki.com/Game_Master, has some other details people may not know! 

Mystic: Do you all work on the same server?


GM: No such thing for us really. We help everywhere when we are needed, being tied down to one server would be a pain if things get quiet! Any EU player that needs help will get it from any GM who is free to do so.

Mystic: Do you have any regular contact with the developers and testers of WOW?

GM: Not as much as some of us would like, but they are always there for us to give them a poke if the need is called for. As you can imagine these guys in the dev team are very busy guys and girls; trying to keep the game fresh and new while fixing bugs keeps them on their toes from the moment they set foot in work.

Mystic: Do you have any influence over what goes into the patches / future releases?

GM: Some yes, and I can already see people face palming after this, but the suggestions forums, or what used to be the suggestion forums, have done more for this game than any GM will ever do. We would mainly give feed back [to the developers] on bugs and other minor issues.  A player with a well thought out idea for a game is king! I don’t mean the most common, ill thought through ‘suggestions’, which we encounter all the time, which are along the lines of “ NERF MAGES!!!11J!” and “DKS SUk BUFF EM OR I QUIT “.  The suggestions which make a difference to the game are those which have been though through and well articulated. [DOES THAT MEAN THE ONES IN LOWER CASE? – mystic] So if you have an issue, think about it first, then act; post your comments on the forums, but don't be one of those NERF guys!

Mystic: Have you or any of your GM team (or anyone else you know) been referenced in-game with one of the items / characters? And why?

GM: The devs are a bunch of smart asses when it comes to things going on in the world alright. I'm sure we have all come across Haris Pilton, Ophera Windfury etc. They love to throw these little Easter eggs in where they can.
A lot of people who see these usually go ' LULZ at the name ' which kinda cheers people up sometimes.  But for every joke they also tend to go out of their way to show respect to some people by including them in game or having something small dedicated to them;
I'm not sure if anyone reading this(anyone? my regular reader is not just anyone! – mystic) remembers a young kid in the US called Ezra Chatterton. Ezra had a brain tumour and, through the Make-A-Wish foundation, was able to visit Blizzard headquarters. Here he spent the day as a dev and even made an in-game item and quest for the game up while he was there!
Sadly in 2008 on the 20th of October Ezra passed away. The devs decided to give this young guy a spot in the history books buy making that quest active, creating the item to be used in game etc. The NPC he created, Ahab Wheathoof, still stands in Bloodhoof village today and they again then made him an Elder in Thunderbluff as part of the Lunar Festival.
Again all these little things they have popped in game can be looked up! Just google WoW Easter eggs...you would be surprized at how cool the devs are.

I’m afraid that’s all you’re getting for now, if you like what you’ve read and want to hear more, check back in a few days time for the final part of the interview.

Monday, 28 March 2011

GTFO! nub.

gtfoI got summoned into a guild 25 man last week, they were a touch short again, and in a clearly desperate attempt to scrape the bottom of the reservist barrel they asked me along.  Cho’gall was the foe, a boss that has eluded the guild for longer than it should have done.  This is a completely new fight to me, I’d not even read the strategy, other than a cursory glance over the BoT boss list a while ago, as I hadn’t planned on being here any time soon.  I’d learnt from my previous mistake of unpreparedness, and had a stock of flasks, food and assorted other niff-naff to aid my performance.  A quick run through the strategy text on the guild website and a few pointers from the raid leader over vent (fortunately we were waiting for one of the raid to reboot from a crash so I didn’t waste anyone's time) and we were off.

I’ve, on several occasions in this blog, referred to my basic cookie cutter heroic strategy:

"don't stand in the crap on the floor or you'll die"

"sometimes the crap on the floor will keep you alive, stand in it"

"kill the adds please"

"if you can't kill it, kite it"

Cho’gall, conforms nicely to these rules, with one slight addition on positioning; when there are no adds you need to stand RIGHT UP his chuff, I mean really close, the whole raid; this is for interrupting the worship ability.  When the corrupting adherent add is summoned the raid disperses, nukes it and then forms back on the afore mentioned bosses chuff, burning down the rather nasty blood of the old gods adds which spawn from the corpse of the first add.

This quite often leads to a smear of raid members behind the boss, rather than a nice close group.  This makes interrupting rather difficult, but also means it’s particularly difficult to spot the assortment of nasty crap on the floor.  there’s also an abundance of crap spawning as you move to kill the adds, and move back the the boss which must be avoided; given the speed movement must be complete to be in position, this is quite difficult, especially when you have a high “i don’t know what I’m doing coefficient” multiplier…

After a couple of attempts, I was surviving till the wipe, or there about, but it was pointed out that I was getting hit by a bit too much of the crap on the floor, when one of the raid members pipes up “have you got GTFO?” I didn’t, nor did I even know what it was. turning to my trusty laptop I quickly looked it up, and decided it was something that I should definitely have a look at.  A quick download and relog and I was up and running.

GTFO is a very simple mod, if you’re familiar with the acronym, you’ll be able to guess what it’s about;  very basically it’s an idiot saver… If you’ve not noticed you’re standing in crap, it alerts you to the fact that you need to move with a rather loud klaxon.  Whether you’re the day dreamer type or the flustered not got a clue what's going on type being new to an encounter, or just need something as a backup just in case you miss some floor-crap GTFO is brilliant.

Not only can it give you an audible alert, if you use power auras, you can get further visible “GET OUT” messages.   And that's not all! as if that weren’t enough, it not only tells tells you that you’re in crap and need to move, it tells you if you’ve moved out of good crap and need to move back!  It EVEN lets you configure it to give different audible warnings for must move now type AOE, or low priority, finish your cast and then move type damage. 

Pure, pure, genius, I don’t know how I ever managed without it.  Clearly last week, my games room office was lit up with the sound of alarm bells which we more akin to what you’d expect to hear in a burning building; on my return last night, where I’d had time to digest what was going on and what I was doing, and compare that to what the strategy says, I was far better at avoiding the crap – I was generally in the right place at the right time, but even then there were a couple of reminder bells which saved our healers mana.  The icing on the cake was downing Cho’gall, a guild first (and my second guild first boss kill) not bad for a slacker casual who ‘doesn’t raid’…. ahem