Showing posts with label druid. Show all posts
Showing posts with label druid. Show all posts

Friday, 6 May 2011

Is bigger always better?

How to maximise your mining and herbing returns in a troll-eat-troll world

druid-trafalgarCollecting herb and ore has seen thousands of wow players over the years spending countless hours stooped over their computer into the long hours of the night filling their bags full of crap hard earned bounty.  Whether you’re a hardcore raider, serious casual player or just like dabbling with trade skills, collection of these consumables is vital.  there is an argument to say you could do anything which makes money and then use that money to buy these consumables, or the end products they’re used to craft from the AH, but where's the fun in that? (not apart from the fact that all professions offer their own unique soulbound items or buffs only to the characters which pursue them.    

This post takes a look at the finer art of collecting and I’ve gone to great lengths to research it, further than in any other post, and spent a whopping great eight hours compiling information for it, that’s more than a days work!  why have I done this I hear you ask?  Well firstly, I needed ore to level blacksmithing (just because, ok) and I needed to stock up on herbs to feed my alchemy and inscription habits.  My regular reader will know about my druid herber / miner toon, created solely to pull up weeds and smash lumps of rock (ok, so I’ve since found I quite like healing with her too).

So Why a (Tauren) druid?  well firstly I got hacked off collecting herbs on my mage and being constantly beaten to the weed by some git druid who doesn’t have to dismount / remount to pick the herb, which also allows you to avoid a lot of time consuming combat with local mobs.  Secondly the speed at which Taurens can pick herbs; considerably faster than other races.  Thirdly the instant flight form shape shift, gives a considerable performance improvement (especially when you’re competing with other miners for the same veins who have to mount up). Fourthly, the feral abilities mean you can slap down any inconsiderate mob(s) who happen to pick a fight when you’re mining.

There are a few other classes which I recon would be decent for collecting, mages for their blink & disappear abilities, rogues for vanish, hunters for fein death etc. but the instant cast flight form and not having to shape shift (i.e. dismount) for herbing sold it for me.
I’ve also made a point of learning both collection (discounting skinning and enchanting as they're more killing and collecting), I’ve had individual miners and herbers for a long period, and it always struck me how much time i was wasting doing one at a time, so I bit the bullet and reorganised my professions between alts to accommodate this, and wow has it paid off!

So you’ve got your collector toon up to level 85, and you’re about to set out on your first run, where should you go? good question, there are quite a few questions you need to ask yourself – firstly what is your priority item? are you collecting stuff to sell on the AH? are you looking to feed a fabricating profession (like blacksmithing or alchemy) habit? or are you looking to just collect raw materials for for of the ‘destructive’ professions like inscription or gem crafting where you don't care what the raw material is, you just want to mill or prospect it.

If you don’t care about the type of material you’re collecting, you might be surprised at which areas may be the most profitable for you to use (by profitable I mean in terms of both AH value and item yield), more of that in a moment.  If you’re looking to use specific items, such as Elementium or Pyrite, you’ll be restricted to specific zones.  Items like Twilight Jasmine only grow in one zone, so if you must have that item for a specific potion you must go to the Twilight Highlands. You need to consider both the number of available ‘nodes’ in the zone, and the comparable difficulty (i.e. time) in getting between them, for example, Zone A might have 100 nodes, but be massive, Zone B having 80 nodes but being half the size of A would generally mean that the average distance between nodes is closer, thus you’ll get more reward for your time.

Pick your primary aim(s), and head to the zone which offers the best reward for them, lets say for the sake of argument, my priorities are Obsidium and Cinderbloom, I’ve got a choice between Mount Hyjal and Deepholm, as both zones offer both in abundance.  Ore tends to be harder to come by, in my experience, so I pick myself a route which takes my through the most populous areas for ore, stopping off for any herbs I see, one exception for this is whiptail in Uldum, which only really grows on river banks where there are few ore nodes, so I make a detour on my route to encompass the rivers.  Use gatherer to plan your route, I always also have a secondary screen up with a map of the locations of my primary item type from wowhead.

The last thing to look at is competition, the time of day you collect is key.  If possible look to collect at off peak times when there are few others around to compete with, i tend to do a /who ‘zone name’ before heading out just to check how many other level 85s there are there (or if there are any other names which I recognise as being miners or herbers, or both, from previous outings).  There are two ways to dealing with competition; passively - you either give up and wait till later or go somewhere else.  Or you go on the offensive and beat your opponent forcing them to either give up themselves or accept a reduced reward.  Both will generally lead to a reduced reward for yourself, it depends on how confident you are.  If you are confident you can beat them, stay and fight, if not spend your time elsewhere.

So you’re off collecting, is there anything more you can do to to aid collection?  well yes, of course there is, or I wouldn’t of mentioned it would I? silly.  If you’re a seasoned collector, you may notice that the little yellow dots sometimes appear on the mini map after you’ve passed them with alarming frequency, this isn’t due to you being the luckiest soul alive and seeing multiple node re-spawns, I’m pretty sure this is down to server lag (i.e. you’re moving so fast the map hasn’t updated from the server to your screen in time).  I tend to fly in a slight zig zag, nothing to severe, this has both the effect of slowing your ‘map movement’ down a touch in order to give the nodes time to appear, and it means that you cover more ground in the candidate areas; veins tend to spawn on staggered ridges, simply flying straight along the edge of one of these will generally put you out of range of some of the spawns.  Make sure you use your downtime wisely, you have a couple of seconds when you’re hitting a vein or picking a herb, use this to your advantage and plan your next move, take a look at your map and spin round to face the direction of your next move, you can do this without interrupting the collection.  This is especially important when you can see several yellow dots, you want to get to them as soon as possible else someone else might beat you to them.

If you do see multiple dots on the minimap, I tend to go for the herbs first if I’m not worried about competition, pick the herbs quickly, and then shape shift for the ore.  If there is competition in the area, hit the high value ore targets first, if you have to lose something it should be the less valuable stuff, and from experience there tends to be more miners out there than herbers.  If you do encounter competition, and you decide to ‘stay and fight’ make sure you know your route well, and make sure you know any little short cuts which you might be able to sacrifice in order to get in front of your opponent, who is more than likely on a similar route to you.

So what about this extensive research? Well here it is! basically I spent a couple of days over the bank holiday, when I should have been drinking, but illness had other ideas, running different zones and recording the results to see which would actually be the best.  I did a quick straw poll of my guild:

“where’s the best place to mine?”

“where’s the best place to herb?”

I didn’t qualify either of the questions intentionally, I just wanted to see what peoples initial reaction was, unsurprisingly that Uldum and Deepholm came out on top, and Mount Hyjal got absolutely no votes.  Looking at wowhead, I compiled this table of the number of nodes in each zone:

herbs
From this table you can see that Uldum has the most herbs, Deepholm the most ore, and Deepholm again for a combined total.  So it’s simple right? never leave these two zones for mining and herbing right? wrong.  These numbers, expose the problems with statistics, on the face of it they’re best, but these raw figures don’t take into consideration the size of the zone (i.e. the average distance between nodes) or the competition (I'm assuming respawn times are the same from zone to zone as I have no means of gathering evidence to the contrary).

So how do we tell which is the best zone then?  here’s what I did:  I ‘sampled’ each zone, for a few runs of between 15 and 45 minutes and took the average yields of each, I also recorded the population of the zone from a /who before and after each run (this wont take into account alliance toons in the zone, so should be used as an indication only but given the ratio of characters from your server you can take an educated guess (or create a toon on the other faction and do a /who there too, I’m just not that anal… ok, I am, but I’ve only just thought of it). I recorded the contents of my bags at the end of each run, and also made notes of the number of nodes I lost to competition, and the number of times I was forced to kill aggrod mobs when mining.  I actually abandoned an Uldum run after four or five minutes having seen three other miners and two herbers in that time, in hindsight I with I’d carried on to get some figures of how bad it can actually be with sustained competition, but I didn’t, so tough luck…

nodes collected
This is actually a cut down version for display as the full list is too wide to fit on a web page and still be able to read without something in the Hubble range of magnification, a full break down can be found in the spread sheet here.

As you can see from the (full spread sheet) table, my best run was in Deepholm with a massive 13.27 ore & herbs per minute, but surprisingly the next best, and probably most consistently good (if looking at total yield) was Mount Hyjal! this is due in my view, to lack of competition from other collectors who assume its rubbish, the relative small size of the collecting areas, and the ease at which mobs can be dispatched or avoided due to their lower level.  When you dig a little deeper (pun intended) due to the amount of Elementium and Pyrite available, Uldum would seem to be the best, if your primary aim is profit from the AH or Black Smithing. 
So which is actually the best then? well I’m afraid there isn’t an answer any more concrete than ‘it depends’.  It depends on what you’re aiming to achieve, and the competition you’re facing.  For pure blacksmithing, due to the pyrite content, I’d say it's got to be Uldum, if you’re focus is ore for prospecting, then Deepholm has to shade it because you get both Elementium and Obsidium.  If you’re collecting herbs simply to mill (and thus you don’t care what they are) then Deepholm is also the place for you.  If you’re looking to use the herbs for potions, then you need to target the zones which have the best yield of the brand of herb you need, clearly Whiptail and Twilight Jasmine only grow in Uldum and Twilight Highlands respectively, so you’re pretty restricted.  the only zone I’d not bother with is Vashir, the swimming around is too slow, and, although it’s relatively small with absolutely no competition, the nodes are too sparse.  My real top tip, is consider Mount Hyjal, my own assumptions and my quick straw poll completely overlooked it, but the lack of competition means it is actually pretty good.  As a collector who is after stuff for Blacksmithing, Prospecting, Inscription and Alchemy, my general hunting grounds will be Uldum, Deepholm and Mount Hyjal, with an occasional forray into the Twilight Highlands when I need to stock up on Jasmine.  If you’re collecting purely for profit and sticking everything on the AH, then it’s even more dependant on your servers economy, you need to have a look at what’s going for the best prices on the auction house and tailor your runs accordingly.

One thing to note, I think I’ve probably done Uldum a little bit of a disservice on the herbing front, my feeling is that there are far more herbs, but I was primarily following a mining route with occasional trips down the river for whiptail, I pretty much ignored the other herb locations.
Finally, my tips for more effective collecting
  • roll a Tauren Druid
  • have both mining and herbing professions on the same character
  • invest in the fastest flying skill available
  • bind your shape shift to flight form to an easily accessibly key (I use the middle mouse button)
  • avoid combat wherever possible, it slows you down
  • install gatherer
  • plan your zones / rough route in advance
  • do a quick /who to check a zones population and for ‘usual suspects’ who are regular competitors
  • decide your tactics on competition, stay and compete, or give up / move to another zone
  • try and collect in off peak times if possible
  • when you’re actually collecting an item, quickly flick to the map to reorient yourself and plan your next hop
  • don’t dwell on the occasional nodes which you can’t get to or appear / disappear as you move, there are a few bugged nodes about due to clipping or phasing issues
  • make sure you have plenty of room in your bags
  • don’t be afraid to utilise the AH, if you need Cinderbloom and its 20s whilst Elementium is 20g, spend your time collecting Elementium, sell it and buy Cinderbloom
One last note, the ‘druid’ pictured at the top was an Eagle which swooped past my face in the centre of London as I was mid way through writing this post,  I can only assume he was trying to beat me to a node in the centre of Trafalgar Square and sat there mocking me as I walked away empty handed…
It’s also worth noting that the time I’ve spent doing the ‘research’ is by no means statistically significant, do do a proper statistical study I’d probably need to make my own addon and get lots of people to use it over a period of time.

Thursday, 24 February 2011

Altoholics anonymous

I'd never really considered myself an altoholic, yes I played alts, but I'd never really got into multiple toons in a big way. Throughout WOW I've generally had 3 characters at the top level, be it 60, 70, 80 or 85, generally one as a gatherer primarily and the others two as my main play-things, one which was my primary raider the other as my alt runner.

I've tended to have a play with other classes in the past, but nothing too serious, I levelled a warrior to level 60 to have a go at tanking, but didn't really like it, then Death Knights came along and he became my tank and gatherer, so the warrior got neglected, stuck in the outlands at level 63. Anyway, I was doing a little house keeping over the weekend, clearing crap out of bags and seeing if I had any spare bank space when I realised I had a character in every class but Shaman! Most were in the 40's or there abouts, those of you who've been reading regularly will know I've been levelling a druid which is now getting on for 65, I remember playing around on a Paladin about the time of TBC getting to 50 odd, and then I spotted my hunter, I didn't even know I had a hunter!?! Its level 63 SIXTY THREE!!! How can I forget levelling a toon through 63 levels?

Quite bizarre really; so it seems I am an altoholic, I even created a level 1 Shammy just to complete the set… there we go, I've admitted it, the first step on the road to recovery is admitting there's a problem after all…

I wonder how many alts the average is and how many of those are 85 or regularly active, I suppose only Blizzard knows the answer. I've found my alts incredibly useful for a number of reasons, primarily, for trade skills, I use one alt to collect stuff, one to enchant and inscribe and my main for alchemy and gem crafting which works well for me. In the past when I've been raiding, and didn't need the gear on my main the primary alt of the moment was my 'fun' player who'd do the 5 mans and alt-raids etc. I've also previously used an alt as a sanity character back when I was actively raiding and a GM, sticking it in the guild so I could keep an eye on guild chat and log over if there was a run I was interested in happening but just kick back and relax a bit more.  As far as most of the guild were aware this was just a casual member so I didn't get the constant questions about DKP, when the next raid was, randoms whispering asking for a guild invite etc. etc. More recently my alts have been my go-to characters when I'm time constrained, you need at least an hour for a random heroic these days, probably more like two if you get one of the longer instances or encounter 'issues' with the PUG… plus the wait time in LFD. So if I can't guarantee I've got at least 90 minutes I tend to either log over and level something or jump into a normal.

I've found alts have been both an important boost to my performance on my main, in terms of positional play and understanding the new dynamics of other classes and other roles (particularly tanking). I've also found they can sometimes be a bit of a hindrance; healing on the druid, especially early instances is about as simple as it gets, little heal, mid-heal, rinse, repeat. With the addition of an occasional panic heal when you've been caught staring out of the window, on a number of occasions I've dropped straight out of a lower level normal into a five man and found myself forgetting about Chakra, refreshing Renews, Prayer of Mending and a whole heap of other stuff. I've also noticed my DPS mashing rotation is similar on my Death Knight to that of the order of mash for my shadow spec, similar, but not quite the same, which has led to me firing off Mind Blasts without Orbs up and refreshing SW:P when there's been no need.

I'm not sure what the point of this post is, more an observational post I suppose, whatever, the sandwiches have been devoured and I've shed loads to do, if I plough through it I might be able to get home early and start levelling the Shammy…


 

Thursday, 3 February 2011

I has healz too!

I was messing around on the druid alt last night and decided to run a few dungeons rather than questing for a bit of a change. I signed up as the usual DPS or Healer roll (which inevitably means healer) and we were off. I had a couple of hours going spare and the footy was on so didn't really fancy doing heroics so when we finished I asked if anyone fancied another, it'd been a reasonable run so a couple of the dps did, we picked up another DPS and a new Paladin tank almost instantly and we were off again. Now on the first run in SM the tank decided he couldn't possibly die and tried to aggro every mob in the instance at the same time, whilst this makes healing a bit more of a challenge, it gets a little too much after a while. I'm happy to push the speed along in these instances, but I'd quite like to enjoy them at the same time.

Something struck me with the second tank, he was pulling at a reasonable (but not silly) rate, which meant we progressed as quick, if not quicker as mobs went down faster, and he could actually tank – I mean really tank, not only did the rest of the party almost never take any damage, he healed himself enough to enable me to stand there and scratch my balls without casting a spell for pretty much the whole instance. Now whilst the first instance was too frantic this was… well, dull; it wasn't long before I was in cat form and wading into the fight, stopping occasionally to band the odd heal about, I was averaging about half the DPS of the others as I was restro spec but I noticed an improvement in kill speed. The whole group did another instance (SM again) and I carried on as a Restro-cat and cast no more than three heals in the whole place.

Come the end of the run, only me and the tank wanted to do another, so we stuck ourselves in dungeon finder and up pops the "select your class" dialogue box. "Bugger this for a game of soldiers" I thought, I whispered my tank asking if he minded me swapping to go DPS spec and still healing, but to shout if he thought I wasn't doing enough healing – he agreed we picked up 3 new DPS and off we went; only one of them was sharp, or confident, enough to point out that I was supposed to be healing and asked why I was doing DPS…. I nearly piped up with "what a healer?" but didn't have the heart, I explained and nobody kicked up much of a fuss. After another run, I decided that whilst my DPS as Balance was reasonable in comparison to others, I was better going Feral (yes yes, I know all of the guide sites say level as Feral, but I just don't get on with melee). So I bit the bullet and respecced, I ended up knocking out as much DPS as pretty much anyone else and doing half as much healing as my Paladin tank over the course of eight or nine instances, some are easier than others, but bugger me they're far too easy, I was averaging around 45 minutes a level and actually went for nearly three instances on the trot without casting a heal.

Over the time we spent in the dungeons I got chatting to the Paladin, it turns out he's a complete alt-o-holic and has pretty much every class under the sun up to level 85. In the time we played together we saw it all; friendly, chatty players who enquired as to the 'healing' setup, the pushy warrior who was obviously better than everyone else and needed to show it through the medium of abuse and CAPITALS. Oh and special mention to the level 38 rogue, wearing predominantly level 20's cloth with spirit and intellect who asked if we minded him rolling on pair of cloth healing trousers because "they're an upgrade to what I've currently got"?!?!?!!! now I'm as forgiving as the next person, but with a comment like this I instantly hit the inspect button – the guy had 2 pieces of leather, the rest cloth, two of which were heirlooms which mean that he's managed to level at least one character to the 80's and run enough instances to be able to buy heirlooms! How can someone possibly get that far through the game and still not have the first clue how to play?

*ahem* eBay *ahem*

Anyways, a thoroughly enjoyable night all round, a new friend made who I hope to play with again sometime soon, a new spec and a football match that I ended up paying very little attention to. I'm definitely of the opinion if you want to power level, all you need to do are instances, over and over again. I'm not sure I'd enjoy that so much so I'm back to questing again with the odd instance when I play the alt.