Showing posts with label addon. Show all posts
Showing posts with label addon. Show all posts

Wednesday, 22 June 2011

Financial Crisis

What do you do when the bubble bursts and someone ruins your fun on the Auction House? – PANIC!

black_tuesday_2Dealing with a competitive market environment on the Auction House is a topic which comes up a lot in the various blogs and sites which look at how to make gold in WOW.  It’s something which I’ve had to deal with on numerous times over the past few weeks and poses a constant dilemma.  Do you undercut other sellers, if so by how much, at what point is it not worth your while to undercut?  do you undercut aggressively (i.e. by a large margin) or do you stick your items up for a few silver less.  Or as I’ve been doing with potions do you go for the mid price, knowing that unorganised panicking raiders will probably buy them.  Do you just back off and leave it for a few days if there are a lot of low priced items in your area, or do you go on the offensive and actively buy up low priced items and relist them at a higher price?  The trouble with WOW is there’s no real way to differentiate your wares, its a fact that there can only ever be one, and no more than one, lowest cost operator in a (real world) economy, all the other operators operate, for whatever reason, at a higher cost level so, if competing on price alone, would either have to accept lower profit margins or go bust.  What actually happens is people compete on other things, why are Audi’s more desirable than Volkswagens? which in turn are more desirable than Skoda’s – they’re all made by the same company, surely they’d sell for the same price? things like brand perception, value added services, addons which are over and above the basic needs; in WOW the only thing you can compete on is price.  This means you’re valuing your time in terms of gold, how much gold is half an hour of your time worth? What’s the most profitable way of farming gold?  If playing the Auction House becomes so unprofitable that you can make more gold per hour than grinding then why bother at all?

Where am I going with all this I hear you ask? well, a strange thing happened on the AH last night, someone listed a job lot of glyphs for 24g99s, in stacks of 5, I don’t mean just a few of the cheaper levelling Glyphs, I mean pretty much every glyph possible.  Now on my server the median average (i.e the most common) range for the higher end glyphs is 85-100g, the lesser glyphs tend to go for a bit less, some go for upwards of 200g all depending on the current supply.  As a rule I don’t sell for less than 50g, I always undercut by 5s for anything less than 100g and always by 25g for anything over 100g up to 250g – on a rare occasion you’ll see a glyph listed for a silly amount, I won’t just undercut that by 25g because 5 minutes later someone will come along and undercut me.  On a daily basis I sell between 5-10 glyphs and bring in between 500-1000g which isn’t too bad at all, I’d estimate about a 75% mark up if I were to have bought the mats, but as most of them are collected it’s pure profit.  More often than not, the glyphs which don’t sell are the ones which someone has undercut you on, not a problem, you just relist them using the rules you’ve set for yourself when the auction expires.

Now the same guy has listed hundreds of glyphs, all at 24g 99s, some will cost far more in terms of mats, so he or she would have been better off listing the raw mats on the AH and selling them.  So I can only assume that they are farming the mats and listing them, so on the face of it they are making 25g profit per sale, but actually I could make far more from questing than they could possibly ah pricesmake from grinding herbs, milling them, making the glyphs and listing them.  This got me thinking, what are they trying to achieve?  they’ve listed 5 x every glyph at the same price, in a normal (real) economy you might use this tactic to force the competition out of business (assuming your pockets are deeper than theirs) and then once they've gone bust, artificially inflate the price of your goods to make more profit in the long run.  This is WOW, people don’t go bust, so it can’t be it.  This has me puzzled, I can’t for the life of me think what they are trying to achieve.  My only guesses are, they’re a Chinese gold farmer and have far too much time on their hands, but as their aim would be to make as much gold as possible, this doesn’t wash;  they could be setting out in the glyph business and not understood how the market works, but again given they’ve clearly gone to a lot of trouble to build up the profession, used a decent addon to pick all the glyphs priced over 25g and listed their wares this doesn’t make sense to me either.  The only plausible answer that I can think of is they’re happy with a reduced profit level and going for mass sales at a low mark-up rather than profitable sales.  The only two remaining options which are less likely that I can think of are worrying; either it’s a fellow blogger doing an ‘experiment’ like myself and trying to steal my thunder, or they have more gold than sense and they’re just doing it to upset other sellers.

I’m actually planning on mailing the guy tonight and asking what the hell he’s playing at he’s trying to achieve, I’m genuinely curious as to his motives, and it should make for an interesting blog post.  I’ll let you know if I hear back (I suspect I wont) In the mean time, I’ve bought one of every glyph and banked them, I’m going to be largely retired from the glyph selling business for the foreseeable,  until the market returns to normality that is.

Tuesday, 21 June 2011

Pot luck with flasks

Is there a profit to be had from selling flasks and potions on the AH?
cauldron
Two weeks into my Auction House experiment and I’m still pulling in the gold on the milling front, I’ve got more Blackfallow ink than I know what to do with, but the Inferno Ink is flying off the shelves.  Whilst I’m selling the more Blackfallow ink by volume, it’s not as profitable as the red stuff and I get far more of it per stack of herbs.  Currently I’ve 334 pots of it sat in my inventory and more on the Auction House.  I’m considering going to the Ink Trader and swapping a load for Inferno Ink; it’s not as profitable as selling it, but gold tied up in stock is dead gold, I’d rather take the hit, and get a reasonable profit from trading it in and then be able to reinvest, I think.  Anyway, enough of that, that's for another blog.  Today we’re talking potions, and a little bit of enchantment, but mainly potions, well flasks actually, but you get my drift.

Where as with Glyphs, your customer base is the whole server, flasks are a little more specialist.  You won’t often see a random in a PUG flasked up, however you’ll invariably see them with a full compliment of glyphs.  This means my target audience is restricted to raiders, and possibly the occasional PVPer.  The introduction of the Guild Cauldrons and double durations, I suspect, has also had a detrimental effect on potion traders, as they have both lead to a reduced need for the vialled goodness.  I also have an creeping suspicion that I chose a bit of a poor time to investigate selling potions on the Auction House on my server, most of the flasks on the, for whatever reason, most of the flasks on the AH were slightly below the 50g mark, some of them far lower and all of them pretty much at cost or selling at what seemed to be a loss.

Not wishing to report back that I took a quick look, decided against it, and went down the pub instead; I decided to take a punt on the two best looking marked up flasks, which were Steelskin and Four Winds.  I bought mats enough for 25 of each, and set my alchemist off crafting.  Very quickly it became obvious that my initial assumption that I was only going to break even was a little flawed, the procs on alchemy basically account for the profit to be made – with 25 casts of each I mustered 27 Flasks of Four Winds and 30 Flasks of Steelskin.  It’s worth noting that I’ve only made 50 flasks in total (plus procs) thus far, I’ll be expanding my range and making more in the coming week, a stag do got in the way of my investigations this weekend which understandably took priority.

So how did I do? well, of the 57 flasks, I’ve sold 50 of them, the Steelskin ones going better.  After a slow start at the beginning of the week, selling only a handful, things suddenly went crazy on Sunday and Monday evening (my auctions had expired on Saturday night and I was in no position or state to relist them..).  As I suspected, it seems that potion sales are hugely raid dependant, I know a good number of the guilds on my server raid on Sunday and Monday evenings.  Here’s the P&L for my efforts

mats Ave. cost per mat total cost of mats ave. selling price Net Profit per flask total profit inc procs
Flask of Steelskin





Volatile Life 8 2g 76s 67c 22g 13s 33c
Cinderbloom 8 0g 85s 91c 6g 87s 30c
Twilight Jasmine 8 3g 59s 00c 28g 72s 00c
57g 72s 63c 57g 33s 33c 0g 39s 30c 276g 84s 25c
Flask of the Winds
Volatile Life 8 2g 76s 67c 22g 13s 33c
Azshara's Veil 8 0g 98s 85c 7g 90s 77c
Whiptail 8 2g 05s 92c 16g 47s 38c
46g 51s 48c 48g 65s 00c -2g 13s 52c 296g 62s 89c

Not a bad return for my efforts, but not great either, I suspect making things in bulk will aid things as I can just set my trade skills mod off creating stuff and click on process queue every now and then.  Clearly from my experience, there’s a little more going on than meets the eye, most of my sales were not one-offs, they were bulk purchases, so people coming into the AH and buying a job lot, whether this be enough for a guild cauldron for a raid, restocking their own flasks for the next weeks raids, or simply just spotting a good price and taking advantage.  I’ve also noticed the number of flasks listed varies vastly, dependant on who’s come along and made a bulk purchase.  This means that it’s not necessarily the best idea to be the cheapest vendor, if the cheapest (say) 50% of flasks listed always tend to sell, you simply need to make sure you’re in the cheapest half, rather than the lowest price.  This is in stark contrast to Glyphs, where unless you’re the lowest priced, you’ll rarely if ever sell your wares.

I suspect there is money to be made from flasks, I further suspect a good knowledge of the raiding times of the guilds on your server may have an influence on their price and sales.  I’d also guess that the impending content introduction in 4.2 will boost the demand and thus price as people rush to do the new content.  I’m not so sure about the Elixirs yet, I’m planning to have a dabble in the current week or two and will let you know, but as they’re low value and even less widely used than flasks, I doubt their viability.  Next up for later this week / next week will be a look at enchanting, if I can work out how to automate the procedure of working out what each vellum will sell for before creating it.

Tuesday, 14 June 2011

Milling around the Auction House

My first weeks profit and report from playing the WOW economy

auctionhouseA week into my playing the auction house experiment and I can report I’m in profit!  Not just a couple of bronze either, with no more than 2 hours total effort (To quickly recap, I’m buying items on the auction house and reselling them either as they are, or using trade skills of my alts only, no questing or grinding is involved.). I’ve made a 300% return on my initial 1000g stake, and that’s without taking into account the stuff I’ve still listed on the AH and in my inventory which are still to sell.  In addition to my 3000g profit I reckon I’ve another 5000g worth of ‘stock’. 
In my week of playing the market, I’ve primarily stuck to buying Cinderbloom, converting it into ink, and relisting it.  I’ve had a little foray into prospecting ore, and whilst there's a profit to be made there, its more time consuming and I’m not quite sure I’ve fully ‘got’ the most profitable means yet.  I (just last night) had a look at buying herbs to make potions, but as yet haven’t sold any so that’ll be one for the next update, I’m also going to look at enchanting in the near future.

So, for the results; we’ll concentrate on the main trade first up, inks.  In total I bought 2598 Cinderbloom at an average price of 96s 80b, which I milled and turned into ink.  On average (ish) one stack of 20 Cinderbloom will produce materials for half an Inferno Ink and 5 Blackfallow Ink.  In total I’ve sold 33 Inferno Inks at a little over 43g each and 75 Blackfallow Inks at just over 10g each on average.  I’ll also point out that I ‘bought’ quite a lot of the Blackfallow Ink with my mage as I was dry which could be considered as artificially skewing my results – in total I purchased 300 of them at 7.5g each (I chose a value under the average selling price so as not to artificially inflate my profits.
Even when I ignore the stock of ink that is still on the AH unsold from the herbs I bought, I’ve made a healthy profit of just short of 2000g which is a mark up of 77%, a good return for a weeks work in anyone's money.  To put this into context, in the ‘real world’ an economist could reasonably expect a return of around 100% per year on an investment for a commercial venture.  I’ve pasted a breakdown of my P&L table below (note there are a couple of omissions of purchases I made before I installed Beancounter).

With the prospecting, I chose to sell some uncut gems, generally the ones that are used for dailies.  Cut some of the larger gems into various types which were going for a decent price on the AH and then create rings and necks out of the rest, selling the blue ones and disenchanting the green.  As you can see from the table below I haven’t sold that many of the glyphs which I bought, there were a couple of additional sales before the Beancounter install, but for some reason the glyph sales have been quite slow in the past week, and I’ve been careful not to compete with my glyph factory alt, as that would be silly, which has restricted my options.

Selling
Item name total number average price
Inferno Ink 1424g 70s 00c 33 43g 17s 27c
Zephyrite 89g 70s 00c 13 6g 90s 00c
Hypnotic Dust 102g 08s 00c 38 2g 68s 63c
Blackfallow Ink 778g 75s 00c 75 10g 38s 33c
Sovereign Demonseye 94g 00s 00c 1 94g 00s 00c
Brilliant Inferno Ruby 94g 60s 00c 1 94g 60s 00c
Sparkling Ocean Sapphire 38g 70s 00c 1 38g 70s 00c
Glyph of Blade Flurry 475g 00s 00c 3 158g 33s 33c
Carnelian 296g 65s 00c 17 17g 45s 00c
Glinting Demonseye 176g 50s 00c 3 58g 83s 33c
Hessonite 5g 95s 00c 1 5g 95s 00c
5826g 63s 00c
Purchasing
Item Name total  number  average price
Whiptail 35g 00s 00c 20 1g 75s 00c
Cinderbloom 2514g 92s 02c 2598 0g 96s 80c
Goldclover 38g 66s 00c 40 0g 96s 65c
Bladefist Sword of the Mercenary 60g 00s 00c 1 60g 00s 00c
Glyph of Death Coil 56g 96s 99c 3 18g 99s 00c
Glyph of Death Grip 18g 99s 00c 1 18g 99s 00c
Elementium Ore 578g 10s 00c 335 1g 72s 57c
Glyph of Stormstrike 17g 95s 00c 1 17g 95s 00c
Glyph of Scourge Strike 20g 00s 00c 1 20g 00s 00c
Glyph of Gouge 40g 00s 00c 4 10g 00s 00c
Glyph of Pounce 36g 60s 00c 2 18g 30s 00c
Glyph of Voidwalker 0g 85s 00c 1 0g 85s 00c
3418g 04s 01c
profit with ink purchase 2408g 58s 99c

So what have I learnt with my exploits?  Well quite a lot actually, firstly, automation is key to removing the tedium from making a profit, using the Advanced Trade Skills Window to bulk craft inks is key, unfortunately milling cannot be automated, however if you’re making one type of ink then you can set it off and go do something else.  This means buying in bulk is key I’d recommend creating 300+ Blackfallow inks in one shot and then the associated Inferno Inks.  I’ve used dead time to mill stuff, so waiting in the dungeon queue or while people are afk in dungeons where possible.

The key for me to making profit is to understand the item, its rarity, its uses and its demand.  This will vary from server to server and day to day.  I tend to list items for 48 hours, but ideally you want to aim for 24 hours, or even 12 if you log on daily to ensure you’re always the most competitive.  On the supply and demand front, don’t flood the market, if you’ve just made 300 Blackfallow Ink there's little point listing the lot, this will only serve to give the impression of high supply and you’re almost guaranteed not to sell them.  I tend to list a few stacks of 20 and then another 20 or so singles at a time.  For the Inferno Ink, because of it’s price and relative rarity I tend to only list singles in auction.  On the glyph front they’re pretty slow shifting so I only ever have one of each type listed, the gems often go in spurts, i.e. when someone gets a new item or items with multiple slots and need to gem up.  For the items used for dailies like the lesser gems, I list a few singles and the rest in triples (as you need 3 for the daily).  If the price is crap, don’t list your item, this is especially pertinent for Glyphs on my server, there seems to be a glut of people who level inscription with no idea of the glyphs worth listing them for silly money just to get rid of them; I’ve made several hundred g (pre Beancounter) buying up Glyphs for ~10g and relisting them in the 100s.

I’ve been using Auctionator to help me buy and list items, this has been invaluable in saving me time and making me the most competitively priced vendor of my items.  I can’t stress highly enough how vital the addons have been to my efficiency, without them, I simple wouldn’t bother.

My feeling is the ink is the most profitable, and my figures would back that up, even on the time front, simply due to the variation of items created from jewel crafting ink wins.  That said, I’m kind of hitting my limit for the amount of ink I can sell so if I want to make more money per week then I’m going to be forced to diversify.  I’ve had a brief foray into the gem and jewel crafting markets, but due to the variety involved it’s impossible to automate properly as each time you create a new item type it requires a manual interaction (this is a Blizzard constraint on trade skills).  I suspect Enchanting might be very profitable, however it seems to be extremely difficult to tell how much an item will sell for prior to crafting it as the tooltip addon doesn’t work with enchants (this is because you’re hovering over the enchant, however you sell vellums).

So in summary, I think a very successful week playing the market, I’ve made a few mistakes which have cost me money, but even with the mistakes I’ve made a healthy profit at a far greater rate of return than I could generally expect through grinding or questing.  I’ll aim to stick an update up on my progress as I expand my operations this week however work has gone crazymadbusy so it might be a while.

Wednesday, 4 May 2011

WOW, Remote access

to your auctions, guild chat and more!
auctionhouse-screen-01I recently talked about the potential for WOW to be played on a mobile device, I referenced the WOW remote auction house application which was available for both iPhone and Android devices.  Recently Blizzard have rebranded the application to WOW mobile and upgraded it’s functionality.  I’m quite surprised, and delighted, to say that it was made available to Android at the same time as iPhone.

The move towards a more generic ‘mobile’ name is well deserved, no longer is it just a method of viewing (or listing items for the premium version) on the auction house, you can now view your characters in a similar view to what you’ll be used to in the armoury, you can view your guild, and information on each of the members, but most impressively you can participate in guild chat and whispers with other online members.  For the moment, all of the features, barring the ability to list new auctions and collect money is free.  The Blizzard page seems to indicate that the chat functionality is only free for the moment.  I’m not sure I’d pay £2.49 for the pleasure of doing this, but for the moment while its free, it’s pretty good.

There are a few bugs, you’re required to select which of your characters you want to log in as, in order to view their auctions, the app sometimes gets a little confused as to who you are and whether you’re authorised to do things.  I’m currently getting errors trying to connect to guild chat, which would seem to be a server issue rather than an app fault, and occasionally I’ve had messages not send properly which has lead to a few ‘disjointed’ conversations as my comments arrive at the other end out of order.
On the up side, I’ve been happily abusing conversing with my fellow guildies for a couple of days using both wifi and 3G connections with pretty good success, and, in a stroke of genius, if you;re logged on playing the game, you can log in as an alt and have a conversation with yourself; finally I have an intellectual equal to talk to!…

All in all a good effort by Blizzard, a useful app for those of us who find themselves with time to spare while travelling or not sat in front of their gaming PC.  There are a few issues with the battery use, my HTC Desire lasted about 90 minutes with Spotify and WOW mobile running on the train yesterday, it would normally last me the full day with 3-4 hours of music listening and normal calls etc.
Hopefully this is a sign of things to come, and I'll be able to perform rudimentary profession actions such as milling or crafting, perhaps even the odd daily quest; something like the jewel crafting quests which simply require you to craft and hand over three gems would be good.  I’d really like the ability to interact with some addons or other game features, like reforging, wardrobes and even loot lists from instances, all stuff that given 10 minutes to spare on the train you’d happily do, but sat in front of your PC you’d rather be playing the game.

I’d also love to see web access to the features of this app, I generally always have internet access, but am unable to play WOW itself (stupid work…) having IRC like access to guild chat would be brilliant, the API hooks are obviously there so adding a standard HTTP interface should be easy.  This would also enable players to link their WOW activities to more ‘internetty’ stuff, especially pushing the social aspects of the game, you could have a Facebook of sorts for trolls, linking profiles to social networking features.  Enabling this might further enable web apps to do other ‘stuff’ in a similar vein to what you see with the crappy games on Facebook.  Blizzard could develop whole mini games to support their main WOW application to further engage their subscribers.

This is clearly a move by Blizzard to further monetise their product, for my money the £2.50 a month on top of the WOW subscription is too much, that’s 30% on top of a monthly subscription cost.  This for me puts the premium app in a niche of people who have both money, are addicted to WOW and a life style which means they can’t play that much, I’m not sure the latter two go hand in hand in most cases.  If I were blizzard, I’d aim lower, sub £1 per month perhaps, or even as a subscription ‘sweetner’, i.e. subscribe for 6 months (rather than your usual 1 month) and get free premium access to the app – Blizzard wins because they get 6 months money up front, the subscriber wins because they get ‘free’ access to an app that they’d otherwise have to shell out for, everyone's a winner

Sunday, 3 April 2011

Levelling trade skills: pure, pure tedium.

tediousI’m sat here, sad as I am, trying to level blacksmithing from zero.  It’s gash, I mean really gash, I’d derive more enjoyment from continually inserting hot needles into my left eye for three hours than the mindless grind it’s taken to level from zero to 250 in blacksmithing.


Ok, rant over, on a serious note, why? WOW is supposed to be a fun game, the endgame is slanted towards various trade skills to maximise tanking / dps / healing output and the ;best’ trade skill for particular roles or classes tends to change now and then as new releases are a made which forces the more hardcore players to drop one skill and level another.  should this really take the best part of 10 hours to do? (if you ignore the time spent gathering the materials).

EDIT: I wrote this post almost a week ago but have been sitting on it as I published the GM interviews, in the mean time the gits insigtful people over at wow insider posted a similar article here which covers some similar topics, I didn't steal their ideas.... honest, I wrote my blog post first... :-)


Added to the fact that with blacksmithing it takes roughly 8 seconds to create and item, you also need to smelt the ore, AND Blizzard in their wisdom removed the ability for addons such as the Advanced Trade Skill Window to queue multiple items (you now have to manually click ‘process queue’ to move to the next item type), so you cant even go away and make a cup of coffee, or do something slightly more interesting like admire the growth rate of your garden while your toon hammers his head against the anvil repeatedly.  Whether it’s blacksmithing, or any other trade skill, the story is pretty much the same.

Is there not an easier way? I think so. First up, I’d like to state that I don’t think trade skills should be given to players on a plate, there should be some effort involved in levelling a skill, but the top level has gotten so far beyond that of the original level that it’s just another tedious grind.  Levelling to the top level in any profession takes an enormous amount of materials see here for blacksmithing as an example; its fair to say that people levelling trade skills support the WOW economy in a number of ways, in increasing demand from purchasing materials from the auction house, in reducing supply, from not offering those materials they have collected for sale on the auction house (or making the herb and mining nodes more sparse).  Now I’ve levelled two characters recently, both of which have been miners and herbalists, and I’ve banked everything I’ve collected for just such levelling as I’m trying to do with blacksmithing; even with all this banked ore, I still found myself buying stacks of the stuff from the auction house, or heading out to low level zones to collect the stuff.  Now I’m not the type of player who can see a yellow dot on my screen and not go collect it, this would indicate the materials requirement is far over and above the amount a single character would collect in the course of levelling, even with the occasional trip out to grind metal veins or herbs.

This may not necessarily be a bad thing, and may be by design; it keeps the the effort required to level a trade skill, and it keeps the older content useful (although barely in my opinion).  However when you consider trade skills were meant to be levelled in the main part with characters, for those of you who started a character back in vanilla WOW who levelled their trades with their character it was a straight forward task of making stuff as you got the material; your trade level stayed roughly in check with your characters, with a little bit of extra effort here and there, and the final 50 points or so taking the additional effort once you hit 60.  The trouble is, this final 50 points or so existed at the end of each expansion, so platos have developed at the headline skill level from each new release which are a complete pain, rather than just the end game final 20% of levels which should be difficult.  Here are a few suggestions for Blizzard on what I’d like to see to improve things:

Re-evaluate the amount of raw material required to level certain trade skills: blacksmithing seems far more difficult than alchemy for instance.

Reinstate the ability to queue trade skill activities with addons such as the advanced trade skill window, I understand the reasoning for removing it, but it simply doesn’t do what it’s intended to, it just makes the task of levelling more arduous.

Add the ability to queue multiple ‘breaking’ activities; disenchanting, milling and prospecting are even worse than crafting skills, at the very least let me mill by stack rather than per 5, but preferably add the ability to queue multiple stacks of material.  I acknowledge this might be dangerous with disenchanting, so how about only allowing it for greens.

Remove the levelling, platos which exist in the last 20% or so where, in previous releases, they where the top end of the trade skill level.

Add more lower level ‘multiple level’ items; most of the crap which is made is simply vendored anyway, why not add more items which cost 5 times more to make, and add 5 levels.  Or even better, taking into account my suggestion above, just up the level boost of a few items and leave the material requirement the same.

Look at the possibility of buffing players ability to level trades from other tradeskills, how about an enchanted blacksmithing hammer which adds an x% chance to double the level gained, a potion of superior tailoring reducing the amount of cloth required to make a bolt for the next hour, or a scroll of mass disenchant which allows you to disenchant every green item in your inventory. etc. etc.

Add the ability to ‘pay’ for bulk levelling at a trainer; rather than going away and self teaching the first (say) 300 levels in a crafting skill, why not turn up on the doorstep of your profession trainer with a set amount of materials, or a bag full of gold equivalent to the value of those materials which it would have taken you 6 hours to churn through and just exchange it for a level boost.  This would still require the materials, or currency value of those materials, so wouldn’t harm the economy (and done right could be used to boost it).  I’m not suggesting that this replace the whole levelling process, just a percentage of it – perhaps only available to accounts who have one character with a trade skill at it’s maximum level?  This is exactly what happens in real world industry today, you can go to a library, read about stuff and practice yourself, you can learn on the job as an apprentice, or you can get a ‘boost’ by going on an intensive training course – the training course accelerates the learning curve for the easier, apprentice level stuff, but the artisan level skills only come with practice.

Whatever is done, do something to make trade skills less tedious and more desirable, WOW is a game, it’s about entertainment, much of the recent development of WOW has been to make the game more accessible to the mass market, take the same principles and apply them to trade skills!

Monday, 28 March 2011

GTFO! nub.

gtfoI got summoned into a guild 25 man last week, they were a touch short again, and in a clearly desperate attempt to scrape the bottom of the reservist barrel they asked me along.  Cho’gall was the foe, a boss that has eluded the guild for longer than it should have done.  This is a completely new fight to me, I’d not even read the strategy, other than a cursory glance over the BoT boss list a while ago, as I hadn’t planned on being here any time soon.  I’d learnt from my previous mistake of unpreparedness, and had a stock of flasks, food and assorted other niff-naff to aid my performance.  A quick run through the strategy text on the guild website and a few pointers from the raid leader over vent (fortunately we were waiting for one of the raid to reboot from a crash so I didn’t waste anyone's time) and we were off.

I’ve, on several occasions in this blog, referred to my basic cookie cutter heroic strategy:

"don't stand in the crap on the floor or you'll die"

"sometimes the crap on the floor will keep you alive, stand in it"

"kill the adds please"

"if you can't kill it, kite it"

Cho’gall, conforms nicely to these rules, with one slight addition on positioning; when there are no adds you need to stand RIGHT UP his chuff, I mean really close, the whole raid; this is for interrupting the worship ability.  When the corrupting adherent add is summoned the raid disperses, nukes it and then forms back on the afore mentioned bosses chuff, burning down the rather nasty blood of the old gods adds which spawn from the corpse of the first add.

This quite often leads to a smear of raid members behind the boss, rather than a nice close group.  This makes interrupting rather difficult, but also means it’s particularly difficult to spot the assortment of nasty crap on the floor.  there’s also an abundance of crap spawning as you move to kill the adds, and move back the the boss which must be avoided; given the speed movement must be complete to be in position, this is quite difficult, especially when you have a high “i don’t know what I’m doing coefficient” multiplier…

After a couple of attempts, I was surviving till the wipe, or there about, but it was pointed out that I was getting hit by a bit too much of the crap on the floor, when one of the raid members pipes up “have you got GTFO?” I didn’t, nor did I even know what it was. turning to my trusty laptop I quickly looked it up, and decided it was something that I should definitely have a look at.  A quick download and relog and I was up and running.

GTFO is a very simple mod, if you’re familiar with the acronym, you’ll be able to guess what it’s about;  very basically it’s an idiot saver… If you’ve not noticed you’re standing in crap, it alerts you to the fact that you need to move with a rather loud klaxon.  Whether you’re the day dreamer type or the flustered not got a clue what's going on type being new to an encounter, or just need something as a backup just in case you miss some floor-crap GTFO is brilliant.

Not only can it give you an audible alert, if you use power auras, you can get further visible “GET OUT” messages.   And that's not all! as if that weren’t enough, it not only tells tells you that you’re in crap and need to move, it tells you if you’ve moved out of good crap and need to move back!  It EVEN lets you configure it to give different audible warnings for must move now type AOE, or low priority, finish your cast and then move type damage. 

Pure, pure, genius, I don’t know how I ever managed without it.  Clearly last week, my games room office was lit up with the sound of alarm bells which we more akin to what you’d expect to hear in a burning building; on my return last night, where I’d had time to digest what was going on and what I was doing, and compare that to what the strategy says, I was far better at avoiding the crap – I was generally in the right place at the right time, but even then there were a couple of reminder bells which saved our healers mana.  The icing on the cake was downing Cho’gall, a guild first (and my second guild first boss kill) not bad for a slacker casual who ‘doesn’t raid’…. ahem

Monday, 28 February 2011

Sold! To the gentleman at the back with the green skin and tusks.

One of the things I've never really got into in WOW is the auction house, this isn't due to a lack of interest, in fact the economy in WOW and how massively it varies from server to server fascinates me; I suppose the main reason I haven't bothered is the time it takes to make money, I've always had enough gold to get by, but never been filthy rich in WOW terms, but providing I could get hold of all the stuff I needed for raiding I would stay away. If I needed reagents I'd generally go grind for them, the only occasions I would venture into the Auction House was when I was short of time before a raid, needed a couple of materials to level up a trade skill, or when something was on there which I needed but was on for less than the time it would cost me to grind it myself; for instance, Golden Pearls, back in the days of Vanilla WOW I needed two for the Mooncloth Robe which was the best crafting robe for healing at the time, it required two Golden Pearls which retailed at 80-120g each, so I wouldn't be getting much change from 250g, 250g was a massive amount back then, so of I went to grind, it took about two hours of killing things but I got there, I'd have made about 50-80g in 2 hours of grinding so it made sense to go for the pearls. Now the duckers and divers amongst you will be asking why I didn't simply grind Golden Pearls to make money at 1 pearly an hour it'd average in the region of 100g an hour profit rather than 30 ish, well simple really, these pearls were quite rare, but also quite specialist at the time, they weren't used in too many recipes, so should anyone grind them on mass the bottom of the market would quickly fall out, and by the time I came to need the third pearl, it had. Someone had obviously been grinding, there were loads in the AH, the best price was in the region of 50g which meant it was far more advantageous to simply click buy than go spend hours grinding.

Since coming back to WOW, I've used the AH occasionally for bits and bobs, gold is quite easy to come by these days, so the occasional glyph or reagent, but again, never really selling. That was until this weekend; I've been levelling the druid over the past few weeks, while doing this I've skilled up both mining and herbing (this was my primary reason for levelling this character as I was sick of the flight form druid sweeping in, herbing, and flying off as I'm still stood there trying to dismount and wondering where the hell my herb went) on the way I've banked all of the materials (and the cloth too) gathered rather than selling it. The druid is now in the mid 60's which mean, with the stash of higher level herbs I had on my mage from his herbing, I could pretty much level inscription from 0 to 525 in one shot, there were occasions where I was a few herbs short so a swift trip to the AH filled the gaps, whilst I was being rinsed of my gold for these stacks of low level herbs, I noticed something; how much money there was to be made on the AH these days. As a result of levelling inscription I had loads of glyphs, cards and scrolls, on my server glyphs go for anything between 20-200g 20 for the crap stuff which no one but the people who must have every possible glyph for their class, around 50g for the useful but optional ones, and anything from 100-200g for the 'must have' glyphs. This is a huge amount, and probably a reflection of the 30-50g price for most stacks of herbs (other than the top level ones which are just silly prices). I decided I'd have a punt with some of the glyphs, it seemed a waste to just vendor them, so I stuck about 15 of the hundred or so I had on the AH, choosing the ones which were going for more than 80g, and just slightly undercut the best prices on there. To my surprise I sold 5-6 of them which more than covered the cost of the materials I'd had to buy to fill gaps as I levelled. Smelling a profit, I put another 20 or so on, and got thoroughly hacked off with the amount of time it took to check the prices, and create the auction. It was only a minute or so per auction, if that, but it soon mounted up. Yesterday I decided to do something about it, I decided to have a read up on the addons available for auctions, I'd previously used Auctioneer a little bit, but as I'd never really got into auctions, I'd never really tested it fully, I headed over to the developers page and to my disappointment it hadn't been updated since last October. Undeterred I had a look through wowinterface.com and curse.com, picking the addon which had been downloaded by a good number of people and received some pretty good reviews, this was Auctionator. I can now instantly drag items into the interface giving me a breakdown of the current competing auctions, automatically selecting the best price, and even offering the ability to buyout some of the sillier priced items (I spotted a Glyph of Obliterate on there for 8g, which I instantly relisted for 99g and sold 10 minutes late!). My early success encouraged me to stop slacking on the enchanting front, utilising some of the vellums I'd created for levelling (the mage is also my enchanter) I knocked out a few enchants to the level, to my surprise they sold too! All in all, with no more than an hour spent this weekend (including a good 20 minutes researching and installing the addon), I reckon I've made in the region of 1500g, now this is a bit of a false figure as I already had all of the mats for the items which I sold, but even so, if I was grinding mats purely to sell in the AH there's good money to be had.