Showing posts with label levelling. Show all posts
Showing posts with label levelling. Show all posts

Wednesday, 29 June 2011

A big ‘F’ all in Firelands?

Is there anything in the new content patch for us casuals?

LEISURE RINGSWith the much awaited release of the 4.2 patch today, Firelands has opened up a whole host of new content to the raiding level 85s amongst us, but is there anything in there for the casual gamer?  On the face of it, not much, the Firelands is seemingly a raid area aimed at the harder core WOW players with no additions on the 5-man heroic front; whilst the prospect of once again being able to smash Ragnaros in the face is an alluring one, I simply don’t have the time (even less than I used to have) to get my act together and start raiding again.  Pretty short post this then… the F in Firelands does seem to be a big F-all for the casual! Not so at all!

If you skip through the content of the Firelands information pages on the Blizzard website you’ll see a section titled Content for the Casual 85, this links to one of the Dev Blogs where ‘Fargo’ talks about what's in store for the casual at 85.  Clearly there’s a whole host of trade skills, and a good few heroics, but they get a bit stale after a while, there’s only so much trade-skilling one can take in a given session, and with the rise of the, errr, Rise of Zanzilar instances the ‘old’ heroics have very little draw as there’s very little reward in it.

Quest, for me, have never had that much draw, even (especially?) the dailies, they’ve been a functional means to an end over the years, you chop your way through them, either to level up or to grind rep.  Occasionally doing a quest chain to get an item, more so on the latter since the iLvl requirement.  Occasionally there were some particularly enjoyable chains, like the various 5 man crucible type fights, that I’d go back to and do even if I had no reason to, but on the main I don’t quest purely for enjoyment, i don’t know why, it just seems a bit pointless, and repetitive if you breed alts; I suppose there just doesn’t seem to be much ‘questyness’ to it – the fact that every other player on the server is, has, or could do the exact same chain, in the exact same order doesn’t set my world on fire – how many of you went to the cinema and watched some short arsed hobbit wait patiently for three other short arsed hobbits in roughly the same clothes stab a few orcs before handing a ring in to get their reward?  It just doesn’t happen like that outside of (I almost said fantasy) MMOs.

Now once again I’ve wandered off into ramblings, and you might ask what the hell I’m on about, well here it is.  Well here it is, the developers seem to have realised the same thing, and gone some way to try and introduce a little bit of randomness in there so tat there's more of a feel that you’re embarking on your own adventure, which comprise of your own quests, with their own challengers.  And not that you’re just re-treading the footsteps of a thousand people before you the same day:
There's also a story here, a chronicle of a vicious, knock-down, drag-out fight that begins in Hyjal and progresses -- over the course of weeks -- across the mountaintop and then into the Firelands themselves. Along the way, major characters are going to get rocked, you'll meet (and destroy) a few new villains, and you'll earn yourself a small heap of nice rewards. The druids are establishing a beachhead in a hostile world, starting with little more than a pile of rocks and ultimately erecting an enormous otherworldly base.

The progression is personal: you won’t see it happen until you make it happen.
The whole post is linked here, and I’ve got to say I like the sound of it, I suppose at the end of the day, it’s just dailies, but the fact that people will be doing stuff along different ‘routes’ will mean that there’s less contention for particular quest items or mobs, there’s some better differentiation (at least in the early days) between characters and the gear they can achieve, and you’ll have less of a feeling that you’re just slogging through the same linier story in the same way as everyone else on the server.  I’m keen to see how the party dynamic is maintained in this, hopefully it wont be a simple case of you go do your quests and I’ll help, then we’ll do mine.

elementalgooI’d like to see these principles extended to the daily quests, Jewelcrafting in particular is a  particular bugbear of mine, you have a selection of a handful of quests which may crop up as he daily, everyone else on the server gets the same daily, which simply means either the price of nightstone rockets for a day at a time, or the elementals in Mount Hyjal get beaten up and their dinner money stolen again.  I’m currently on the train home and might get an hour or so this evening to try them out, that is as long as the patch downloader doesn’t take its usual half day to sort its shit out.

Sunday, 3 April 2011

Levelling trade skills: pure, pure tedium.

tediousI’m sat here, sad as I am, trying to level blacksmithing from zero.  It’s gash, I mean really gash, I’d derive more enjoyment from continually inserting hot needles into my left eye for three hours than the mindless grind it’s taken to level from zero to 250 in blacksmithing.


Ok, rant over, on a serious note, why? WOW is supposed to be a fun game, the endgame is slanted towards various trade skills to maximise tanking / dps / healing output and the ;best’ trade skill for particular roles or classes tends to change now and then as new releases are a made which forces the more hardcore players to drop one skill and level another.  should this really take the best part of 10 hours to do? (if you ignore the time spent gathering the materials).

EDIT: I wrote this post almost a week ago but have been sitting on it as I published the GM interviews, in the mean time the gits insigtful people over at wow insider posted a similar article here which covers some similar topics, I didn't steal their ideas.... honest, I wrote my blog post first... :-)


Added to the fact that with blacksmithing it takes roughly 8 seconds to create and item, you also need to smelt the ore, AND Blizzard in their wisdom removed the ability for addons such as the Advanced Trade Skill Window to queue multiple items (you now have to manually click ‘process queue’ to move to the next item type), so you cant even go away and make a cup of coffee, or do something slightly more interesting like admire the growth rate of your garden while your toon hammers his head against the anvil repeatedly.  Whether it’s blacksmithing, or any other trade skill, the story is pretty much the same.

Is there not an easier way? I think so. First up, I’d like to state that I don’t think trade skills should be given to players on a plate, there should be some effort involved in levelling a skill, but the top level has gotten so far beyond that of the original level that it’s just another tedious grind.  Levelling to the top level in any profession takes an enormous amount of materials see here for blacksmithing as an example; its fair to say that people levelling trade skills support the WOW economy in a number of ways, in increasing demand from purchasing materials from the auction house, in reducing supply, from not offering those materials they have collected for sale on the auction house (or making the herb and mining nodes more sparse).  Now I’ve levelled two characters recently, both of which have been miners and herbalists, and I’ve banked everything I’ve collected for just such levelling as I’m trying to do with blacksmithing; even with all this banked ore, I still found myself buying stacks of the stuff from the auction house, or heading out to low level zones to collect the stuff.  Now I’m not the type of player who can see a yellow dot on my screen and not go collect it, this would indicate the materials requirement is far over and above the amount a single character would collect in the course of levelling, even with the occasional trip out to grind metal veins or herbs.

This may not necessarily be a bad thing, and may be by design; it keeps the the effort required to level a trade skill, and it keeps the older content useful (although barely in my opinion).  However when you consider trade skills were meant to be levelled in the main part with characters, for those of you who started a character back in vanilla WOW who levelled their trades with their character it was a straight forward task of making stuff as you got the material; your trade level stayed roughly in check with your characters, with a little bit of extra effort here and there, and the final 50 points or so taking the additional effort once you hit 60.  The trouble is, this final 50 points or so existed at the end of each expansion, so platos have developed at the headline skill level from each new release which are a complete pain, rather than just the end game final 20% of levels which should be difficult.  Here are a few suggestions for Blizzard on what I’d like to see to improve things:

Re-evaluate the amount of raw material required to level certain trade skills: blacksmithing seems far more difficult than alchemy for instance.

Reinstate the ability to queue trade skill activities with addons such as the advanced trade skill window, I understand the reasoning for removing it, but it simply doesn’t do what it’s intended to, it just makes the task of levelling more arduous.

Add the ability to queue multiple ‘breaking’ activities; disenchanting, milling and prospecting are even worse than crafting skills, at the very least let me mill by stack rather than per 5, but preferably add the ability to queue multiple stacks of material.  I acknowledge this might be dangerous with disenchanting, so how about only allowing it for greens.

Remove the levelling, platos which exist in the last 20% or so where, in previous releases, they where the top end of the trade skill level.

Add more lower level ‘multiple level’ items; most of the crap which is made is simply vendored anyway, why not add more items which cost 5 times more to make, and add 5 levels.  Or even better, taking into account my suggestion above, just up the level boost of a few items and leave the material requirement the same.

Look at the possibility of buffing players ability to level trades from other tradeskills, how about an enchanted blacksmithing hammer which adds an x% chance to double the level gained, a potion of superior tailoring reducing the amount of cloth required to make a bolt for the next hour, or a scroll of mass disenchant which allows you to disenchant every green item in your inventory. etc. etc.

Add the ability to ‘pay’ for bulk levelling at a trainer; rather than going away and self teaching the first (say) 300 levels in a crafting skill, why not turn up on the doorstep of your profession trainer with a set amount of materials, or a bag full of gold equivalent to the value of those materials which it would have taken you 6 hours to churn through and just exchange it for a level boost.  This would still require the materials, or currency value of those materials, so wouldn’t harm the economy (and done right could be used to boost it).  I’m not suggesting that this replace the whole levelling process, just a percentage of it – perhaps only available to accounts who have one character with a trade skill at it’s maximum level?  This is exactly what happens in real world industry today, you can go to a library, read about stuff and practice yourself, you can learn on the job as an apprentice, or you can get a ‘boost’ by going on an intensive training course – the training course accelerates the learning curve for the easier, apprentice level stuff, but the artisan level skills only come with practice.

Whatever is done, do something to make trade skills less tedious and more desirable, WOW is a game, it’s about entertainment, much of the recent development of WOW has been to make the game more accessible to the mass market, take the same principles and apply them to trade skills!

Thursday, 24 February 2011

Altoholics anonymous

I'd never really considered myself an altoholic, yes I played alts, but I'd never really got into multiple toons in a big way. Throughout WOW I've generally had 3 characters at the top level, be it 60, 70, 80 or 85, generally one as a gatherer primarily and the others two as my main play-things, one which was my primary raider the other as my alt runner.

I've tended to have a play with other classes in the past, but nothing too serious, I levelled a warrior to level 60 to have a go at tanking, but didn't really like it, then Death Knights came along and he became my tank and gatherer, so the warrior got neglected, stuck in the outlands at level 63. Anyway, I was doing a little house keeping over the weekend, clearing crap out of bags and seeing if I had any spare bank space when I realised I had a character in every class but Shaman! Most were in the 40's or there abouts, those of you who've been reading regularly will know I've been levelling a druid which is now getting on for 65, I remember playing around on a Paladin about the time of TBC getting to 50 odd, and then I spotted my hunter, I didn't even know I had a hunter!?! Its level 63 SIXTY THREE!!! How can I forget levelling a toon through 63 levels?

Quite bizarre really; so it seems I am an altoholic, I even created a level 1 Shammy just to complete the set… there we go, I've admitted it, the first step on the road to recovery is admitting there's a problem after all…

I wonder how many alts the average is and how many of those are 85 or regularly active, I suppose only Blizzard knows the answer. I've found my alts incredibly useful for a number of reasons, primarily, for trade skills, I use one alt to collect stuff, one to enchant and inscribe and my main for alchemy and gem crafting which works well for me. In the past when I've been raiding, and didn't need the gear on my main the primary alt of the moment was my 'fun' player who'd do the 5 mans and alt-raids etc. I've also previously used an alt as a sanity character back when I was actively raiding and a GM, sticking it in the guild so I could keep an eye on guild chat and log over if there was a run I was interested in happening but just kick back and relax a bit more.  As far as most of the guild were aware this was just a casual member so I didn't get the constant questions about DKP, when the next raid was, randoms whispering asking for a guild invite etc. etc. More recently my alts have been my go-to characters when I'm time constrained, you need at least an hour for a random heroic these days, probably more like two if you get one of the longer instances or encounter 'issues' with the PUG… plus the wait time in LFD. So if I can't guarantee I've got at least 90 minutes I tend to either log over and level something or jump into a normal.

I've found alts have been both an important boost to my performance on my main, in terms of positional play and understanding the new dynamics of other classes and other roles (particularly tanking). I've also found they can sometimes be a bit of a hindrance; healing on the druid, especially early instances is about as simple as it gets, little heal, mid-heal, rinse, repeat. With the addition of an occasional panic heal when you've been caught staring out of the window, on a number of occasions I've dropped straight out of a lower level normal into a five man and found myself forgetting about Chakra, refreshing Renews, Prayer of Mending and a whole heap of other stuff. I've also noticed my DPS mashing rotation is similar on my Death Knight to that of the order of mash for my shadow spec, similar, but not quite the same, which has led to me firing off Mind Blasts without Orbs up and refreshing SW:P when there's been no need.

I'm not sure what the point of this post is, more an observational post I suppose, whatever, the sandwiches have been devoured and I've shed loads to do, if I plough through it I might be able to get home early and start levelling the Shammy…


 

Thursday, 3 February 2011

I has healz too!

I was messing around on the druid alt last night and decided to run a few dungeons rather than questing for a bit of a change. I signed up as the usual DPS or Healer roll (which inevitably means healer) and we were off. I had a couple of hours going spare and the footy was on so didn't really fancy doing heroics so when we finished I asked if anyone fancied another, it'd been a reasonable run so a couple of the dps did, we picked up another DPS and a new Paladin tank almost instantly and we were off again. Now on the first run in SM the tank decided he couldn't possibly die and tried to aggro every mob in the instance at the same time, whilst this makes healing a bit more of a challenge, it gets a little too much after a while. I'm happy to push the speed along in these instances, but I'd quite like to enjoy them at the same time.

Something struck me with the second tank, he was pulling at a reasonable (but not silly) rate, which meant we progressed as quick, if not quicker as mobs went down faster, and he could actually tank – I mean really tank, not only did the rest of the party almost never take any damage, he healed himself enough to enable me to stand there and scratch my balls without casting a spell for pretty much the whole instance. Now whilst the first instance was too frantic this was… well, dull; it wasn't long before I was in cat form and wading into the fight, stopping occasionally to band the odd heal about, I was averaging about half the DPS of the others as I was restro spec but I noticed an improvement in kill speed. The whole group did another instance (SM again) and I carried on as a Restro-cat and cast no more than three heals in the whole place.

Come the end of the run, only me and the tank wanted to do another, so we stuck ourselves in dungeon finder and up pops the "select your class" dialogue box. "Bugger this for a game of soldiers" I thought, I whispered my tank asking if he minded me swapping to go DPS spec and still healing, but to shout if he thought I wasn't doing enough healing – he agreed we picked up 3 new DPS and off we went; only one of them was sharp, or confident, enough to point out that I was supposed to be healing and asked why I was doing DPS…. I nearly piped up with "what a healer?" but didn't have the heart, I explained and nobody kicked up much of a fuss. After another run, I decided that whilst my DPS as Balance was reasonable in comparison to others, I was better going Feral (yes yes, I know all of the guide sites say level as Feral, but I just don't get on with melee). So I bit the bullet and respecced, I ended up knocking out as much DPS as pretty much anyone else and doing half as much healing as my Paladin tank over the course of eight or nine instances, some are easier than others, but bugger me they're far too easy, I was averaging around 45 minutes a level and actually went for nearly three instances on the trot without casting a heal.

Over the time we spent in the dungeons I got chatting to the Paladin, it turns out he's a complete alt-o-holic and has pretty much every class under the sun up to level 85. In the time we played together we saw it all; friendly, chatty players who enquired as to the 'healing' setup, the pushy warrior who was obviously better than everyone else and needed to show it through the medium of abuse and CAPITALS. Oh and special mention to the level 38 rogue, wearing predominantly level 20's cloth with spirit and intellect who asked if we minded him rolling on pair of cloth healing trousers because "they're an upgrade to what I've currently got"?!?!?!!! now I'm as forgiving as the next person, but with a comment like this I instantly hit the inspect button – the guy had 2 pieces of leather, the rest cloth, two of which were heirlooms which mean that he's managed to level at least one character to the 80's and run enough instances to be able to buy heirlooms! How can someone possibly get that far through the game and still not have the first clue how to play?

*ahem* eBay *ahem*

Anyways, a thoroughly enjoyable night all round, a new friend made who I hope to play with again sometime soon, a new spec and a football match that I ended up paying very little attention to. I'm definitely of the opinion if you want to power level, all you need to do are instances, over and over again. I'm not sure I'd enjoy that so much so I'm back to questing again with the odd instance when I play the alt.